利用python来进行一些简单的动画操作:
第一步:写出框架和构建一个窗口
# Pygame template - skel;enton for a new pygame project
import pygame
import random
#屏幕创建
WIDTH = 360
HEIGHT = 480
FPS = 30
#define colors
WHITE = (255,255,255)
BLACK = (0,0,0)
RED = (255,0,0)
GREEN = (0,255,0)
BLUE = (0,0,255)
#initialize pygame and create window
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption("My first game")
clock = pygame.time.Clock()
all_sprites = pygame.sprite.Group()
#Game loop
running = True
while running:
#keep loop running at the right speed
clock.tick(FPS)#过多长时间开始制作下一幅图
#process input(events)
for events in pygame.event.get():
#check for closing window
if events.type == pygame.QUIT:
running = False
#update
all_sprites.update()
#Draw/render
screen.fill(BLACK)
all_sprites.draw(screen)
# *after drawing everything,flip the display
pygame.display.flip()
pygame.quit()
2.根据这个延伸出的一些动画程序
(1)利用框架做出的一个方块往右运动,到右边返回左边的动画:
import random
import pygame
#第二节课我自己的pygame:
# Pygame template - skel;enton for a new pygame project
#屏幕创建
WIDTH = 800
HEIGHT = 600
FPS = 40
#define colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
color = [WHITE, BLACK, RED, GREEN, BLUE]
class Player(pygame.sprite.Sprite):
#sprite for the player
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50, 50))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.center = (WIDTH/2, HEIGHT/2)
def update(self):
self.rect.x += 5
if self.rect.left > WIDTH:
self.rect.right = 0
#initialize pygame and create window
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("My first game")
clock = pygame.time.Clock()
all_sprites = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
#Game loop
running = True
while running:
#keep loop running at the right speed
clock.tick(FPS) # 过多长时间开始制作下一幅图
#process input(events)
for events in pygame.event.get():
#check for closing window
if events.type == pygame.QUIT:
running = False
#update
all_sprites.update()
#Draw/render
screen.fill(BLACK)
all_sprites.draw(screen)
# *after* drawing everything,flip the display
pygame.display.flip()
pygame.quit()
(2)利用框架做出随机颜色随机个数随机速度很多小方块来回移动的动画:
import random
import pygame
#我自己打的随机速度颜色(粉红) :
# Pygame template - skel;enton for a new pygame project
#屏幕创建
WIDTH = 1200
HEIGHT = 1000
FPS = 60
num = 0
#define colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
PINK = (249, 204, 226)
PURPLE = (153, 50, 204)
color = [RED, GREEN, BLUE, PURPLE, WHITE]
class Player(pygame.sprite.Sprite):
#sprite for the player
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50, 50))
self.image.fill(random.choice(color))
self.rect = self.image.get_rect()
self.rect.center = (random.randint(1, WIDTH),
random.randint(1, HEIGHT))
self.ra = random.randint(1, 2)
self.speed = random.choice(
[i for i in range(-20, 20) if not i in range(-5, 5)])
def update(self):
if self.ra == 1:
self.rect.x += self.speed
else:
self.rect.y += self.speed
#initialize pygame and create window
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("My first game")
clock = pygame.time.Clock()
#set group
all_sprites = pygame.sprite.Group()
player1 = [Player() for i in range(random.randrange(20, 40))]
player2 = [Player() for i in range(random.randrange(20, 40))]
all_sprites.add(player1)
all_sprites.add(player2)
#Game loop
running = True
while running:
#设置对象
num += 1
if num % 100 == 0:
player1 = [Player() for i in range(random.randrange(20, 40))]
all_sprites.add(player1)
if num % 150 == 0:
player2 = [Player() for i in range(random.randrange(20, 40))]
all_sprites.add(player2)
#keep loop running at the right speed
clock.tick(FPS) # 过多长时间开始制作下一幅图
#process input(events)
for events in pygame.event.get():
#check for closing window
if events.type == pygame.QUIT:
running = False
#update
all_sprites.update()
#Draw/render
screen.fill(PINK)
all_sprites.draw(screen)
# *after* drawing everything,flip the display
pygame.display.flip()
pygame.quit()
(3)一个方块往上跑两次,另一个方块往右跑两次,无线循环直到关闭
# Pygame template - skel;enton for a new pygame project
import pygame
import random
#屏幕创建
WIDTH = 800
HEIGHT = 600
FPS = 60
#define colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
PINK = (249,204,226)
f = tm1 = tm2 =0
class Player1(pygame.sprite.Sprite):
#sprite for the player
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50,50))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.center = (WIDTH/2 ,HEIGHT/2)
def update(self):
global f,tm1
if f==1:
return
elif f==0:
self.rect.y-=5
if tm1 == 2:
f = 1
tm1 = 0
return
if self.rect.bottom < 0:
self.rect.top = HEIGHT
tm1 += 1
class Player2(pygame.sprite.Sprite):
#sprite for the player
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50, 50))
self.image.fill(WHITE)
self.rect = self.image.get_rect()
self.rect.center = (WIDTH/2, HEIGHT/2)
def update(self):
global f,tm2
if f==0:
return
elif f==1:
self.rect.x += 5
if tm2==2:
f=0
tm2=0
return
if self.rect.x > WIDTH:
self.rect.x = 0
tm2 += 1
#initialize pygame and create window
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("My first game")
clock = pygame.time.Clock()
all_sprites = pygame.sprite.Group()
t1 = pygame.sprite.Group()
t2 = pygame.sprite.Group()
player1 = Player1()
player2 = Player2()
all_sprites.add(player1)
all_sprites.add(player2)
t1.add(player1)
t2.add(player2)
#Game loop
running = True
while running:
#keep loop running at the right speed
clock.tick(FPS) # 过多长时间开始制作下一幅图
#process input(events)
for events in pygame.event.get():
#check for closing window
if events.type == pygame.QUIT:
running = False
#update
all_sprites.update()
#Draw/render
screen.fill(PINK)
if f==0:
t1.draw(screen)
elif f==1:
t2.draw(screen)
# *after drawing everything,flip the display
pygame.display.flip()
pygame.quit()