2.4 - function plotMap_Path(map,distance,X,Y)功能代码

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function plotMap_Path(map,distance,X,Y)功能代码如下:

 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%画出环境地图及路径%%%%%%%%%%%%%%%%%%%%%%%%%%
function plotMap_Path(map,distance,X,Y)
% map 地图矩阵
% distance 路径距离值
% X Y 路径坐标矩阵
n = size(map);
step = 1;
a = 0 : step :n(1)
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以下是MATLAB中可用的A*算法代码示例: ```matlab function [path, cost] = astar(map, start, goal) % A-star algorithm implementation in MATLAB % map - occupancy grid map % start - start node coordinates (x,y) % goal - goal node coordinates (x,y) [row, col] = size(map); closedList = zeros(row, col); openList = zeros(row, col); openList(start(1), start(2)) = 1; cameFrom = zeros(row, col); x = start(1); y = start(2); h = heuristic(x, y, goal); g = 0; f = h + g; while sum(sum(openList)) > 0 [fmin, index] = min(openList(:)); [i, j] = ind2sub(size(openList), index); if i == goal(1) && j == goal(2) path = reconstructPath(cameFrom, goal); cost = g; return; end openList(i, j) = 0; closedList(i, j) = 1; for x = i-1:i+1 for y = j-1:j+1 if x < 1 || y < 1 || x > row || y > col || (x == i && y == j) || map(x, y) == 1 || closedList(x, y) == 1 continue; end h = heuristic(x, y, goal); tentative_gScore = g + distance(i, j, x, y); if openList(x, y) == 0 || tentative_gScore < gScore(x, y) cameFrom(x, y) = index; gScore(x, y) = tentative_gScore; fScore(x, y) = gScore(x, y) + h; openList(x, y) = fScore(x, y); end end end end path = []; cost = 0; end function [path] = reconstructPath(cameFrom, current) % Reconstruct path from start to goal using cameFrom array path = current; while cameFrom(current(1), current(2)) ~= 0 current = cameFrom(current(1), current(2)); path = [current; path]; end end function [h] = heuristic(x, y, goal) % Heuristic function - Euclidean distance h = sqrt((x - goal(1))^2 + (y - goal(2))^2); end function [d] = distance(x1, y1, x2, y2) % Distance between two points d = sqrt((x1 - x2)^2 + (y1 - y2)^2); end ``` 此代码实现了基本的A*算法,使用欧几里得距离作为启发式函数。它需要一个地图(一个二进制矩阵,其中1表示障碍物,0表示可行路径),起点和终点坐标作为输入,并返回路径和总代价。

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