2048 ----- C语言简易黑窗口小游戏

------------------写在开头----------------------

2048黑窗口小游戏

主要涉及C语言 知识模块如下:

1.数组的应用

2.文件的交互

3.函数的定义与应用

#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<time.h>
int map_A[4][4] =
{
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0},
};
int map_B[4][4];
int High_score = 0;
int Score = 0;
int flag = 1;
char ch = 0;
// 读取用户输入字符
void Start();
// 游戏初始化
int Action();
// 行动
void Draw_Map();
// 绘制地图
void Auto_Create();
//自动生成卡片
int Up();
// 向上移
int Down();
// 向下移
int Right();
// 向左移
int Left();
// 向右移
void Help();
// 游戏帮助
void Check();
// 游戏终止
int HighScore_Input();
//从文件中 读取最高 分数
void HighScore_Output();
//刷新最高 分数
int main(void)
{
	FILE *F;
	int k = 1;
	if (HighScore_Input() == 0)
	{
		F = fopen("Highscore.txt", "w+");
		fprintf(F,"%d",k);
			fclose(F);
	}
	//未找到该文件 自动创建新文件Highscore.txt
	//从文件中 读取最高 分数
	// 设置窗口标题
	// SetConsoleTitleA("2048");
	//system("color 79");
	// 更换颜色 为 白底蓝字
	Auto_Create();
	while (flag)
	{
		// 清屏
		system("cls");
		// 在地图中 随机空位置写入数字
		if (k == 1)
			Auto_Create();
		// 绘制地图
		Draw_Map();
		// 游戏帮助
		Help();
		// 读取用户输入
		ch = _getch();
		if (ch == 'q' || ch == 'Q')
			break;
		Check();
		// 检查 游戏是否终止
		k = Action();
		//根据输入 行动
	}
	HighScore_Output();
	return 0;
}
// 绘制地图
void Draw_Map()
{
	int i, j;
	int k = 30, x;
	Score = 0;
	for (i = 0; i < 4; i++)
	{
		for (j = 0; j < 4; j++)
		{
			Score += map_A[i][j];
			if (Score > High_score)
				High_score = Score;
		}
	}
	printf("\033[1;41m 2048.c \033[0m "
		" 分数 \033[1;43;34m %-6d \033[0m "
		"历史最佳 \033[1;33;46m %-6d \033[0m \n\n"
		, Score, High_score);
	for (i = 0; i < 4; i++)
	{
		for (j = 0; j < 4; j++, k = 30)
		{
			x = map_A[i][j];
			if (x != 0)
				while (x)
				{
					k++;
					x /= 2;
				}
			printf("\033[1;%dm %-6d \033[0m", k, map_A[i][j]);
			Score += map_A[i][j];
		}
		putchar('\n');
	}
}
//人物运动
int Action()
{
	switch (ch)
	{
	case 'W':
	case 'w':
	case 72:
	case 50:
		return (Up());
		//向上移
		break;
	case 'S':
	case 's':
	case 80:
	case 56:
		return (Down());
		//向下移
		break;
	case 'A':
	case 'a':
	case 75:
	case 52:
		return (Left());
		//向左移
		break;
	case 'D':
	case 'd':
	case 77:
	case 54:
		return (Right());
		//向右移
		break;
	default:
		return 0;
		break;
	}
	return 1;
}
//向上移
int Up()
{
	int i, j;
	int flag3 = 0;
	for (j = 0; j < 4; j++)
	{
		for (i = 0; i < 4; i++)
		{
			if (map_A[i][j] == map_A[i + 1][j] && map_A[i][j] != 0 && i != 3)//相同相加
			{
				map_A[i][j] *= 2;
				map_A[i + 1][j] = 0;
				flag3 = 1;
			}
			if (map_A[i - 1][j] == 0 && i != 0 && map_A[i][j] != 0)// 移动
			{
				for (int n = i - 1; n >= 0; n--)
				{
					if (map_A[n][j] != 0)
					{
						if (map_A[n][j] == map_A[i][j])
						{
							map_A[n][j] *= 2;
							map_A[i][j] = 0;
							flag3 = 1;
						}
						else if (map_A[n + 1][j] == 0)
						{
							int x = map_A[i][j];
							map_A[i][j] = 0;
							map_A[n + 1][j] = x;
							flag3 = 1;
						}
					}
					else if (n == 0 && map_A[n + 1][j] == 0)
					{
						map_A[n][j] = map_A[i][j];
						map_A[i][j] = 0;
						flag3 = 1;
					}
					else if (n == 0 && n == i - 1)
					{
						map_A[n][j] = map_A[i][j];
						map_A[i][j] = 0;
						flag3 = 1;
					}
				}
			}
		}
	}
	return flag3;
}
//向下移
int Down()
{
	int i, j;
	int flag3 = 0;
	for (j = 0; j < 4; j++)
	{
		for (i = 3; i >= 0; i--)
		{
			if (map_A[i][j] == map_A[i - 1][j] && map_A[i][j] != 0 && i != 0)//相同相加
			{
				map_A[i][j] *= 2;
				map_A[i - 1][j] = 0;
				flag3 = 1;
			}
			if (map_A[i + 1][j] == 0 && i != 3 && map_A[i][j] != 0)// 移动
			{
				for (int n = i + 1; n < 4; n++)
				{
					if (map_A[n][j] != 0)
					{
						if (map_A[n][j] == map_A[i][j])
						{
							map_A[n][j] *= 2;
							map_A[i][j] = 0;
							flag3 = 1;
						}
						else if (map_A[n - 1][j] == 0)
						{
							int x = map_A[i][j];
							map_A[i][j] = 0;
							map_A[n - 1][j] = x;
							flag3 = 1;
						}
					}
					else if (n == 3 && map_A[n - 1][j] == 0)
					{
						map_A[n][j] = map_A[i][j];
						map_A[i][j] = 0;
						flag3 = 1;
					}
					else if (n == 3 && n == i + 1)
					{
						map_A[n][j] = map_A[i][j];
						map_A[i][j] = 0;
						flag3 = 1;
					}
				}
			}
		}
	}
	return flag3;
}
//向左移
int Left()
{
	int i, j;
	int flag3 = 0;
	for (i = 0; i < 4; i++)
	{
		for (j = 0; j < 4; j++)
		{
			if (map_A[i][j] == map_A[i][j + 1] && map_A[i][j] != 0 && j != 3)//相同相加
			{
				map_A[i][j] *= 2;
				map_A[i][j + 1] = 0;
				flag3 = 1;
			}
			if (map_A[i][j - 1] == 0 && j != 0 && map_A[i][j] != 0)// 移动
			{
				for (int n = j - 1; n >= 0; n--)
				{
					if (map_A[i][n] != 0)
					{
						if (map_A[i][n] == map_A[i][j])
						{
							map_A[i][n] *= 2;
							map_A[i][j] = 0;
							flag3 = 1;
						}
						else if (map_A[i][n + 1] == 0)
						{
							int x = map_A[i][j];
							map_A[i][j] = 0;
							map_A[i][n + 1] = x;
							flag3 = 1;
						}
					}
					else if (n == 0 && map_A[i][n + 1] == 0)
					{
						map_A[i][n] = map_A[i][j];
						map_A[i][j] = 0;
						flag3 = 1;
					}
					else if (n == 0 && n == j - 1)
					{
						map_A[i][n] = map_A[i][j];
						map_A[i][j] = 0;
						flag3 = 1;
					}
				}
			}
		}
	}
	return flag3;
}
//向右移
int Right()
{
	int i, j;
	int flag3 = 0;
	for (i = 0; i < 4; i++)
	{
		for (j = 3; j >= 0; j--)
		{
			if (map_A[i][j] == map_A[i][j - 1] && map_A[i][j] != 0 && j != 0)//相同相加
			{
				map_A[i][j] *= 2;
				map_A[i][j - 1] = 0;
				flag3 = 1;
			}
			if (map_A[i][j + 1] == 0 && j != 3 && map_A[i][j] != 0)// 移动
			{
				for (int n = j + 1; n < 4; n++)
				{
					if (map_A[i][n] != 0)
					{
						if (map_A[i][n] == map_A[i][j])
						{
							map_A[i][n] *= 2;
							map_A[i][j] = 0;
							flag3 = 1;
						}
						else if (map_A[i][n - 1] == 0)
						{
							int x = map_A[i][j];
							map_A[i][j] = 0;
							map_A[i][n - 1] = x;
							flag3 = 1;
						}
					}
					else if (n == 3 && map_A[i][n - 1] == 0)
					{
						map_A[i][n] = map_A[i][j];
						map_A[i][j] = 0;
						flag3 = 1;
					}
					else if (n == 3 && n == j + 1)
					{
						map_A[i][n] = map_A[i][j];
						map_A[i][j] = 0;
						flag3 = 1;
					}
				}
			}
		}
	}
	return flag3;
}
//自动生成卡片
void Auto_Create()
{
	int n = 0;
	int i, j;
	int number, value, _rand;
	int x[16], y[16];
	for (i = 0; i < 4; i++)
	{
		for (j = 0; j < 4; j++)
		{
			if (map_A[i][j] == 0)
			{
				x[n] = i;
				y[n] = j;
				n++;
			}
		}
	}
	srand(time(0));
	if (n != 0)
	{
		if ((rand() % 9) >= 7)
			number = 2;
		else
			number = 1;
		srand(time(0));
		if ((rand() % 9) >= 7)
			value = 4;
		else
			value = 2;
		_rand = rand() % n;
		map_A[x[_rand]][y[_rand]] = value;
	}
}
// 游戏终止
void Check()
{
	int flag2 = 0;
	int i, j;
	for (i = 0; i < 4; i++)
	{
		for (j = 0; j < 4; j++)
		{
			if (map_A[i][j] == 0)
			{
				flag2 = 1;
				break;
			}
		}
	}
	//如果 没有空白卡片
	//则 找寻 是否存在相邻相同卡片
	if (flag2 != 1)
	{
		for (i = 0; i < 4; i++)
		{
			for (j = 0; j < 4; j++)
			{
				if (j != 3)//列数没到最后一列
				{
					if (i != 3)//行数没到最后一行
					{
						if (map_A[i][j] == map_A[i][j + 1] || map_A[i + 1][j] == map_A[i][j])
						{
							flag2 = 1;
							break;
						}
					}
					else
						if (map_A[i + 1][j] == map_A[i][j])
						{
							flag2 = 1;
							break;
						}
				}
				else
				{
					if (j != 3)//如果列数没到最后一列
					{
						if (map_A[i][j] == map_A[i][j + 1])
						{
							flag2 = 1;
							break;
						}
					}
				}
			}
		}//内层for循环
	}//外层for循环
	flag = flag2;
}
// 游戏帮助
void Help()
{
	printf("\nW ↑ S ↓ A ← D → \n");
	printf("Q : 保存退出♂ \n");
}
//从文件中 读取最高 分数
int HighScore_Input()
{
	FILE* fp;
	fp = fopen("Highscore.txt", "r+");
	if (fp == NULL)
	{
		perror("fopen");
		return 0;
	}
	fscanf(fp, "%d", &High_score);
	fclose(fp);
	return 1;
}
//刷新最高分数
void HighScore_Output()
{
	FILE* fp;
	fp = fopen("Highscore.txt", "w+");
	if (fp == NULL)
	{
		perror("fopen");
		exit(0);
	}
	fprintf(fp, "%d", High_score);
	fclose(fp);

}

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