七、步进电机和蜂鸣器

一、步进电机简介

在这里插入图片描述
在这里插入图片描述
在这里插入图片描述
步进电机工作时,有四拍和八拍两种模式,八拍是在四拍的基础上,同时接通两个相邻引脚,是步进电机转动一个中间角度从而形成八拍。在该步进电机中,转动一个定子角度需要八个脉冲,转动一圈需要64个脉冲,由于减速比是1:64,所以,实际上外部齿轮转动一圈需要4096个脉冲。但是,这里的1:64只是一个近似值,所以当转动多圈时,就会产生明显的偏差。在这里插入图片描述

代码一:让电机转起来

#include<reg52.h>

unsigned char code BeatCode[8] = {
	0x0E, 0x0C, 0x0D, 0x09, 0x0B, 0x03, 0x07, 0x06};//根据八拍的那个表格写出

void delay();

void main()
{
	unsigned char tmp;
	unsigned char index = 0;

	while(1)
	{	
		tmp = P1;
		tmp = tmp & 0xF0; //低四位清零
		tmp = tmp | BeatCode[index];
		P1 = tmp;
		index++;
		index = index & 0x07; //当index大于等于8时,清零
		delay();
	}
}

void delay()	  //该函数的作用是控制启动频率,频率过高,步进电机将无法启动。
{
	unsigned int i = 200;
	while(i--);
}

代码二:转动一定的角度

/*转动一定的角度*/
#include<reg52.h>

void TrunMotor(unsigned long angle);

void main()
{
	 TrunMotor(360*25);
	 while(1);
}

void delay()	  //该函数的作用是控制启动频率,频率过高,步进电机将无法启动。
{
	unsigned int i = 200;
	while(i--);
}

void TrunMotor(unsigned long angle)
{
	unsigned char tmp;
	unsigned char index = 0;
	unsigned long beats = 0;
	
	unsigned char code BeatCode[8] = {
	0x0E, 0x0C, 0x0D, 0x09, 0x0B, 0x03, 0x07, 0x06};//根据八拍的那个表格写出

	beats = (angle*4076)/360;//计算脉冲个数,不是4096而是4076是为了消除误差

	while(beats)
	{
		tmp = P1;
		tmp = tmp & 0xF0; //低四位清零
		tmp = tmp | BeatCode[index];
		P1 = tmp;
		index++;
		index = index & 0x07; //当index大于等于8时,清零
		delay();
	}

		
}

代码三:中断控制频率

/* use interrupt to control motor*/
#include<reg52.h>

unsigned long beats = 0;//the nunber of pulses
void StartMotor(unsigned long ungle);
void main()
{
	EA = 1;	//enable interrupts
	TMOD = 0x01;//Mode selection
	TH0 = 0xF8;
	TL0 = 0xCD;
	ET0 = 1;//Enable clock interrupt
	TR0 = 1;// Clock interrupr start

	StartMotor(360*2 + 180);
	while(1);
}

void StartMotor(unsigned long angle)
{
	EA = 0;
	beats = (angle*4096)/360;
	EA = 1;
}

void InterruptTimer0() interrupt 1
{
	unsigned char tmp;
	static unsigned char index = 0;
	unsigned char code BeatCode[8] = {
	0x0E, 0x0C, 0x0D, 0x09, 0x0B, 0x03, 0x07, 0x06};

	TH0 = 0xF8;
	TL0 = 0xCD;

	if(beats != 0)
	{
		tmp = P1;
		tmp = tmp & 0xF0;
		tmp = tmp | BeatCode[index];			 
		P1 = tmp;
		index++;
		index = index & 0x07;
		beats--;
	}
	else
	{
		P1 = P1 | 0x0F;
	}
}

代码四:按键控制电机转动

#include<reg52.h>

sbit KEY_IN_1 = P2^4;
sbit KEY_IN_2 = P2^5;
sbit KEY_IN_3 = P2^6;
sbit KEY_IN_4 = P2^7;
sbit KEY_OUT_1 = P2^3;
sbit KEY_OUT_2 = P2^2;
sbit KEY_OUT_3 = P2^1;
sbit KEY_OUT_4 = P2^0;
signed long beats = 0;
unsigned char KeySta[4][4] = { 
	{1,1,1,1},{1,1,1,1},{1,1,1,1},{1,1,1,1}
	};

unsigned char code KeyCodeMap[4][4] = { //矩阵按键编号到标准键盘键码的映射表
    { 0x31, 0x32, 0x33, 0x26 }, //数字键1、数字键2、数字键3、向上键
    { 0x34, 0x35, 0x36, 0x25 }, //数字键4、数字键5、数字键6、向左键
    { 0x37, 0x38, 0x39, 0x28 }, //数字键7、数字键8、数字键9、向下键
    { 0x30, 0x1B, 0x0D, 0x27 }  //数字键0、ESC键、  回车键、 向右键
	};
void  KeyDriver();
void main()
{
    EA = 1;       //使能总中断
    TMOD = 0x01;  //设置T0为模式1
    TH0  = 0xFC;  //为T0赋初值0xFC67,定时1ms
    TL0  = 0x67;
    ET0  = 1;     //使能T0中断
    TR0  = 1;     //启动T0
	
    while (1)
    {
        KeyDriver();   //调用按键驱动函数
    }
}

void StartMotor(signed long angle)
{
	EA = 0;
	beats = (angle*4076)/360;
	EA = 1;
}
void StopMotor()
{
	EA = 0;
	beats = 0;
	EA = 1;
}
void KeyAction(unsigned char keycode)
{
	static bit dirMotor = 0;
	
	if((keycode >= 0x30) &&(keycode <= 0x39))
	{
		if(dirMotor == 0)
		{
			StartMotor(360 * (keycode - 0x30));
		}
		else
		{
			StartMotor(-360 * (keycode - 0x30));	
		}
	}
	
	else if(keycode == 0x26)
	{
		dirMotor = 0;
	}
	else if(keycode == 0x28)
	{
		dirMotor = 1;
	}
	else if(keycode == 0x25)
	{
		StartMotor(90);
	}
	else if(keycode == 0x27)
	{
		StartMotor(-90);
	}


	else if(keycode == 0x1B)
	{
		StopMotor(); 	
	}	
	 
}
void  KeyDriver()
{
	unsigned char i, j;
	static	unsigned char backup [4][4] = {
	{1,1,1,1},{1,1,1,1},{1,1,1,1},{1,1,1,1}
	};

	for(i=0; i<4; i++)
		{
			for(j=0; j<4; j++)
			{
				if(backup[i][j] != KeySta[i][j])
				{
					if(backup[i][j] == 0)
					{
						KeyAction(KeyCodeMap[i][j]);
					}
					backup[i][j] = KeySta[i][j];
				}
			}	
		}

	
}

/* 按键扫描函数,需在定时中断中调用,推荐调用间隔1ms */
void KeyScan()
{
    unsigned char i;
    static unsigned char keyout = 0;   //矩阵按键扫描输出索引
    static unsigned char keybuf[4][4] = {  //矩阵按键扫描缓冲区
        {0xFF, 0xFF, 0xFF, 0xFF},  {0xFF, 0xFF, 0xFF, 0xFF},
        {0xFF, 0xFF, 0xFF, 0xFF},  {0xFF, 0xFF, 0xFF, 0xFF}
    };

    //将一行的4个按键值移入缓冲区
    keybuf[keyout][0] = (keybuf[keyout][0] << 1) | KEY_IN_1;
    keybuf[keyout][1] = (keybuf[keyout][1] << 1) | KEY_IN_2;
    keybuf[keyout][2] = (keybuf[keyout][2] << 1) | KEY_IN_3;
    keybuf[keyout][3] = (keybuf[keyout][3] << 1) | KEY_IN_4;
    //消抖后更新按键状态
    for (i=0; i<4; i++)  //每行4个按键,所以循环4次
    {
        if ((keybuf[keyout][i] & 0x0F) == 0x00)
        {   //连续4次扫描值为0,即4*4ms内都是按下状态时,可认为按键已稳定的按下
            KeySta[keyout][i] = 0;
        }
        else if ((keybuf[keyout][i] & 0x0F) == 0x0F)
        {   //连续4次扫描值为1,即4*4ms内都是弹起状态时,可认为按键已稳定的弹起
            KeySta[keyout][i] = 1;
        }
    }
    //执行下一次的扫描输出
    keyout++;                //输出索引递增
    keyout = keyout & 0x03;  //索引值加到4即归零
    switch (keyout)          //根据索引,释放当前输出引脚,拉低下次的输出引脚
    {
        case 0: KEY_OUT_4 = 1; KEY_OUT_1 = 0; break;
        case 1: KEY_OUT_1 = 1; KEY_OUT_2 = 0; break;
        case 2: KEY_OUT_2 = 1; KEY_OUT_3 = 0; break;
        case 3: KEY_OUT_3 = 1; KEY_OUT_4 = 0; break;
        default: break;
    }
}

void TurnMotor()
{
	unsigned char tmp;
	static unsigned char index = 0;
	unsigned char code BeatCode[8] = {
	0x0E, 0x0C, 0x0D, 0x09, 0x0B, 0x03, 0x07, 0x06};

	if(beats != 0)
	{
		if(beats > 0)
		{
			index++;
			index = index & 0x07;
			beats--;
		}
		else
		{
			index--;
			index = index & 0x07;
			beats++;
		}
		tmp = P1;
		tmp = tmp & 0xF0;
		tmp = tmp | BeatCode[index];			 
		P1 = tmp;
	}
	else
	{
		P1 = P1 | 0x0F;
	}
}
/* T0中断服务函数,用于数码管显示扫描与按键扫描 */
void InterruptTimer0() interrupt 1
{
	static bit div = 0;

	TH0 = 0xFC;
	TL0 = 0x67;

	KeyScan();

	div = ~ div;
	if(div == 1)
	{
		TurnMotor();
	}


}

二、蜂鸣器

通过控制不同的频率,来使蜂鸣器发声
在这里插入图片描述


#include <reg52.h>

sbit BUZZ = P1^6;  //蜂鸣器控制引脚

unsigned int code NoteFrequ[] = {  //中音1-7和高音1-7对应频率列表
    523,  587,  659,  698,  784,  880,  988,  //中音1-7
    1047, 1175, 1319, 1397, 1568, 1760, 1976  //高音1-7
};
unsigned int code NoteReload[] = { //中音1-7和高音1-7对应的定时器重载值
    65536 - (11059200/12) / (523*2),  //中音1
    65536 - (11059200/12) / (587*2),  //2
    65536 - (11059200/12) / (659*2),  //3
    65536 - (11059200/12) / (698*2),  //4
    65536 - (11059200/12) / (784*2),  //5
    65536 - (11059200/12) / (880*2),  //6
    65536 - (11059200/12) / (988*2),  //7
    65536 - (11059200/12) / (1047*2), //高音1
    65536 - (11059200/12) / (1175*2), //2
    65536 - (11059200/12) / (1319*2), //3
    65536 - (11059200/12) / (1397*2), //4
    65536 - (11059200/12) / (1568*2), //5
    65536 - (11059200/12) / (1760*2), //6
    65536 - (11059200/12) / (1976*2), //7
};
bit enable = 1;   //蜂鸣器发声使能标志
bit tmrflag = 0;  //定时器中断完成标志
unsigned char T0RH = 0xFF;  //T0重载值的高字节
unsigned char T0RL = 0x00;  //T0重载值的低字节

void PlayTwoTiger();

void main()
{
    unsigned int i;
    
    EA = 1;       //使能全局中断
    TMOD = 0x01;  //配置T0工作在模式1
    TH0 = T0RH;
    TL0 = T0RL;
    ET0 = 1;      //使能T0中断
    TR0 = 1;      //启动T0
    
    while (1)
    {
        PlayTwoTiger();  //播放乐曲--两支老虎
        for (i=0; i<40000; i++);  //停止一段时间
    }
}
/* 两只老虎乐曲播放函数 */
void PlayTwoTiger()
{
    unsigned char beat;   //当前节拍索引
    unsigned char note;   //当前节拍对应的音符
    unsigned int time = 0;      //当前节拍计时
    unsigned int beatTime = 0;  //当前节拍总时间
    unsigned int soundTime = 0; //当前节拍需发声时间
    //两只老虎音符表
    unsigned char code TwoTigerNote[] = {
        1,   2,   3, 1,    1,   2,   3, 1,   3, 4, 5,   3, 4, 5,
        5,6, 5,4, 3, 1,    5,6, 5,4, 3, 1,   1, 5, 1,   1, 5, 1,
    };
    //两只老虎节拍表,4表示一拍,1就是1/4拍,8就是2拍
    unsigned char code TwoTigerBeat[] = {
        4,   4,   4, 4,    4,   4,   4, 4,   4, 4, 8,   4, 4, 8,
        3,1, 3,1, 4, 4,    3,1, 3,1, 4, 4,   4, 4, 8,   4, 4, 8,
    };
    
    for (beat=0; beat<sizeof(TwoTigerNote); )  //用节拍索引作为循环变量
    {
        while (!tmrflag);  //每次定时器中断完成后,检测并处理节拍
        tmrflag = 0;
        if (time == 0)  //当前节拍播完则启动一个新节拍
        {
            note = TwoTigerNote[beat] - 1;
            T0RH = NoteReload[note] >> 8;
            T0RL = NoteReload[note];
            //计算节拍总时间,右移2位相当于除4,移位代替除法可以加快执行速度
            beatTime = (TwoTigerBeat[beat] * NoteFrequ[note]) >> 2;
            //计算发声时间,为总时间的0.75,移位原理同上
            soundTime = beatTime - (beatTime >> 2);
            enable = 1;  //指示蜂鸣器开始发声
            time++;
        }
        else  //当前节拍未播完则处理当前节拍
        {
            if (time >= beatTime)  //当前持续时间到达节拍总时间时归零,
            {                      //并递增节拍索引,以准备启动新节拍
                time = 0;
                beat++;
            }
            else  //当前持续时间未达到总时间时,
            {
                time++;   //累加时间计数
                if (time == soundTime)  //到达发声时间后,指示关闭蜂鸣器,
                {                       //插入0.25*总时间的静音间隔,
                    enable = 0;         //用以区分连续的两个节拍
                }
            }
        }
    }
}
/* T0中断服务函数,用于控制蜂鸣器发声 */
void InterruptTimer0() interrupt 1
{
    TH0 = T0RH;   //重新加载重载值
    TL0 = T0RL;
    tmrflag = 1;
    if (enable)   //使能时反转蜂鸣器控制电平
        BUZZ = ~BUZZ;
    else          //未使能时关闭蜂鸣器
        BUZZ = 1;
}

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