贪吃蛇案例

思想:

1、设计蛇:属性有宽、高、方向、状态(有多少节),方法:显示,跑

2、设计食物:属性宽、高

3、显示蛇:根据状态向地图里加元素

4、蛇跑起来:下一节到前一节的位置,蛇头根据方向变,删除原来的蛇,新建蛇;当出界时,死亡,初始化;当蛇头吃到自己的时候,死亡,初始化

5、食物被吃掉,蛇加一节,去掉原来的食物,生成新的食物

6、添加定时器,绑定按键
代码:


<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8" />
		<title></title>
		<style type="text/css">
			#wrap{
				width: 500px;
				height: 150px;
				margin: auto;
			}
		</style>
		<script src="js/demo.js" type="text/javascript" charset="utf-8"></script>
	</head>
	<body>
		<div id="wrap">
			<audio id="music" autoplay="autoplay">
				<source src="img/yinxiao197.mp3" type="audio/mp3"></source>
			</audio>
			<h1 >贪吃蛇游戏</h1>
			<!-- 暂停按钮 -->
		    <input id="stop" type="button" name="name" value="暂停">
		    <!-- 开始按钮 -->
		    <input id="Start" type="button" name="name" value="开始">
		    <!-- 刷新(重新开始游戏) -->
		    <input id="Refresh" type="button" name="name" value="刷新">
			
			<p style="font-size:20px;color:red"> 得分:<span id="score" style="color:black">0</span> </p>
		</div>
	</body>
</html>

js代码

//创建地图
var map_01;
//食物
var food_01;
//蛇
var snake_01;
//分数
var sum=0;
//音乐
var music;
//定时器
var movetimer;
function  _map(){
	this.width=600;
	this.height=400;
	this.color='plum';
	this.div_map=null;
	this.display=function(){
		this.div_map=document.createElement('div');
		this.div_map.style.width=this.width+'px';
		this.div_map.style.height=this.height+'px';
		this.div_map.style.background=this.color;
		this.div_map.style.margin='auto';
		this.div_map.style.position = 'relative';
		
		document.getElementsByTagName('body')[0].appendChild(this.div_map);
	}
}
//创建食物
function _food(){
	this.width=20;
	this.height=20;
	this.color='blue';
	this.div_food=null;
	this.x;
	this.y;
	this.display=function(){
		if (this.div_food==null) {
			this.div_food=document.createElement('div');
			this.div_food.style.width=this.width+'px';
			this.div_food.style.height=this.height+'px';
			this.div_food.style.background=this.color;
			this.div_food.style.borderRadius='50%';
			this.div_food.style.position = 'absolute';
			map_01.div_map.appendChild(this.div_food);
			
		}
		this.x=Math.round(Math.random()*29);
		this.y=Math.round(Math.random()*19);
		this.div_food.style.left=this.x*this.width+'px';
		this.div_food.style.top=this.y*this.height+'px';
		
	}
}
//创建蛇
function _snake(){
	this.width=20;
	this.height=20;
	this.color='tomato';
	this.direct='right';
	var lefteye;
	var righteye;
	this.body=[[5,4,null,'red','eyes'],[4,4,null,'orange'],[3,4,null,'orange']]
	this.display=function(){
		for(var i=0;i<this.body.length;i++){
			if(this.body[i][2]==null){
				this.body[i][2]=document.createElement('div');
				this.body[i][2].style.width=this.width+'px';
				this.body[i][2].style.height=this.height+'px';
				this.body[i][2].style.background=this.body[i][3];
				this.body[i][2].style.position='absolute';
				this.body[i][2].style.borderRadius='50%';
					
				map_01.div_map.appendChild(this.body[i][2]);
			}
			this.body[i][2].style.left=this.body[i][0]*this.width+'px';
			this.body[i][2].style.top=this.body[i][1]*this.height+'px';
			
		}
		if (lefteye==null ||righteye==null) {
			lefteye=document.createElement('div');
			righteye=document.createElement('div');
			
			lefteye.style.width=5+'px';
			lefteye.style.height=5+'px';
			lefteye.style.backgroundColor='black';
			lefteye.style.borderRadius='50%';
			lefteye.style.position='absolute';
			righteye.style.width=5+'px';
			righteye.style.height=5+'px';
			righteye.style.backgroundColor='black';
			righteye.style.borderRadius='50%';
			righteye.style.position='absolute';
			
			this.body[0][2].appendChild(lefteye);
			this.body[0][2].appendChild(righteye);
		}
		if (this.body[0][2]) {//判断蛇头
			switch (this.direct){
				case 'right':
				   lefteye.style.top=3+'px';
				   lefteye.style.left=8+'px';
				   righteye.style.top=13+'px';
				   righteye.style.left=8+'px';
					break;
				case 'left':
				   lefteye.style.top=3+'px';
				   lefteye.style.left=8+'px';
				   righteye.style.top=13+'px';
				   righteye.style.left=8+'px';
					break;
				case 'up':
				   lefteye.style.top=8+'px';
				   lefteye.style.left=3+'px';
				   righteye.style.top=8+'px';
				   righteye.style.left=13+'px';
					break;
				case 'down':
				   lefteye.style.top=8+'px';
				   lefteye.style.left=3+'px';
				   righteye.style.top=8+'px';
				   righteye.style.left=13+'px';
					break;
				default:
					break;
			}
		}
	}
	//创建一个方法记录蛇的的方向
	this.Direct=function(direct){
		switch (direct){
			case 37:
			     this.direct='left';
				break;
			case 38:
			     this.direct='up';
				break;
			case 39:
			     this.direct='right';
				break;
			case 40:
			     this.direct='down';
				break;
			default:
				break;
		}
	}
	//创建一个蛇移动的方法
	this.move=function () {
		for (var i=this.body.length-1;i>0;i--) {
			//alert(this.body.length);
			this.body[i][0]=this.body[i-1][0];
			this.body[i][1]=this.body[i-1][1];
		}
		switch (this.direct){
			case 'left':
			    this.body[i][0]--;
				break;
			case 'right':
			    this.body[i][0]++;
				break;
			case 'up':
			    this.body[i][1]--;
				break;
			case 'down':
			    this.body[i][1]++ ;
				break;
			default:
				break;
		}
		//吃到东西
		if(this.body[0][0]==food_01.x &&this.body[0][1]==food_01.y){
			//吃完加一节蛇身
			var length=this.body.length-1;
			var x=this.body[length][0];
			var y=this.body[length][1];
			this.body.push([x,y,null,'blue']);
			food_01.display();
			sum++;
			document.getElementById('score').innerHTML=sum;
		}
		//碰墙死
		if (this.body[0][0]>29 ||this.body[0][0]<0 ||this.body[0][1]>19 ||this.body[0][1]<0) {
			music.pause();
			alert('你死了');
			return;
		}
		//吃到自己死
		for (var i=1;i<this.body.length;i++) {
			if (this.body[0][0]==this.body[i][0] && this.body[0][1]==this.body[i][1]) {
				music.pause();
				alert('吃到自己死');
				return;
			}
		}
		snake_01.display();
		movetimer= setTimeout('snake_01.move();',200);
	}
}
window.onload=function(){
	//音乐
    music=document.getElementById('music');
    //music.play();
	map_01=new _map();
	map_01.display();
	food_01=new _food();
	food_01.display();
	snake_01=new _snake();
	snake_01.display();
	snake_01.move();
	document.getElementsByTagName('body')[0].onkeydown=function(event){
		snake_01.Direct(event.keyCode);
	}
         //暂停
        var stop = document.getElementById('stop');
        stop.onclick=function(){
        	clearTimeout(movetimer);
        }
        //开始
		var start = document.getElementById('Start');
		start.onclick=function(){
			clearTimeout(movetimer);
			movetimer= setTimeout('snake_01.move();',200);
		}
		//刷新
		var refresh = document.getElementById('Refresh');
		refresh.onclick=function(){
			window.location.reload();
		}

}

 

 

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