WPF实现简体版钟表

 windows代码:

<Window x:Class="_04_钟表续.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        xmlns:local="clr-namespace:_04_钟表续"
        mc:Ignorable="d"
        Title="MainWindow" Height="400" Width="525" Loaded="Window_Loaded">
    <Canvas Name="BG" >
        <Border Name="br" Width="200" Height="200" BorderThickness="3" BorderBrush="Black" CornerRadius="100" Canvas.Left="150" Canvas.Top="69"/>
        <Image Width="8" Height="25" Source="img/shuzi/btn1.png" Stretch="Fill" Canvas.Left="241" Canvas.Top="70"/>
        <Image Width="8" Height="25" Source="img/shuzi/btn2.png" Stretch="Fill" Canvas.Left="251" Canvas.Top="70"/>
        <Image Width="14" Height="25" Source="img/shuzi/btn1.png" Stretch="Fill" Canvas.Left="290" Canvas.Top="85"/>
        <Image Width="14" Height="25" Source="img/shuzi/btn2.png" Stretch="Fill" Canvas.Left="320" Canvas.Top="115"/>
        <Image Width="14" Height="25" Source="img/shuzi/btn3.png" Stretch="Fill" Canvas.Left="336" Canvas.Top="158"/>
        <Image Width="14" Height="25" Source="img/shuzi/btn4.png" Stretch="Fill" Canvas.Left="320" Canvas.Top="203"/>
        <Image Width="14" Height="25" Source="img/shuzi/btn5.png" Stretch="Fill" Canvas.Left="290" Canvas.Top="230"/>
        <Image Width="14" Height="25" Source="img/shuzi/btn6.png" Stretch="Fill" Canvas.Left="244" Canvas.Top="244"/>
        <Image Width="14" Height="25" Source="img/shuzi/btn7.png" Stretch="Fill" Canvas.Left="201" Canvas.Top="230"/>
        <Image Width="14" Height="25" Source="img/shuzi/btn8.png" Stretch="Fill" Canvas.Left="166" Canvas.Top="203"/>
        <Image Width="14" Height="25" Source="img/shuzi/btn9.png" Stretch="Fill" Canvas.Left="150" Canvas.Top="158"/>
        <Image Width="8" Height="25" Source="img/shuzi/btn1.png" Stretch="Fill" Canvas.Left="166" Canvas.Top="115"/>
        <Image Width="8" Height="25" Source="img/shuzi/btn0.png" Stretch="Fill" Canvas.Left="172" Canvas.Top="115"/>
        <Image Width="8" Height="24" Source="img/shuzi/btn1.png" Stretch="Fill" Canvas.Left="199" Canvas.Top="86"/>
        <Image Width="8" Height="24" Source="img/shuzi/btn1.png" Stretch="Fill" Canvas.Left="207" Canvas.Top="86"/>
       
    </Canvas>
</Window>

wpf代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Media.Animation;


namespace _04_钟表续
{
    /// <summary>
    /// MainWindow.xaml 的交互逻辑
    /// </summary>
    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();
        }
      
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            #region 获取当前时间
            DateTime time = DateTime.Now;
            int shi = time.Hour;
            int fen = time.Minute;
            int miao = time.Second;

            #endregion
            #region 时针
            Image S = new Image();
            S.Width = 15;
            S.Height = 50;
            S.Source = new BitmapImage(new Uri("img/zheng/S.png", UriKind.Relative));
            S.Stretch = Stretch.Fill;
            Canvas.SetLeft(S, Canvas.GetLeft(br) + br.Width / 2 - S.Width / 2);
            Canvas.SetTop(S, Canvas.GetTop(br) + br.Height / 2 + 14 - S.Height);
            BG.Children.Add(S);

            //设置旋转方向
            RotateTransform rotate = new RotateTransform();
            //给对象设置旋转中心
            S.RenderTransform = rotate;
            //旋转中心设置百分比
            S.RenderTransformOrigin = new Point(0.5, 0.85);
            Storyboard story = new Storyboard();
            DoubleAnimation daS = new DoubleAnimation(shi*30+fen*0.5, (shi * 30 + fen * 0.5)+360, new Duration(TimeSpan.FromHours(12)));
            Storyboard.SetTarget(daS, S);
            Storyboard.SetTargetProperty(daS, new PropertyPath("RenderTransform.Angle"));
            daS.RepeatBehavior = RepeatBehavior.Forever;
            story.Children.Add(daS);
            story.Begin();
            #endregion
            #region 分针
            
            Image F = new Image();
            F.Width = 15;
            F.Height = 65;
            F.Source = new BitmapImage(new Uri("img/zheng/F.png", UriKind.Relative));
            F.Stretch = Stretch.Fill;
            Canvas.SetLeft(F, Canvas.GetLeft(br) + br.Width / 2 - F.Width / 2);
            Canvas.SetTop(F, Canvas.GetTop(br) + br.Height / 2+14 - F.Height);
            BG.Children.Add(F);

            RotateTransform rotate1 = new RotateTransform();
            F.RenderTransform = rotate1;
            F.RenderTransformOrigin = new Point(0.5, 0.9);
            Storyboard story1 = new Storyboard();
            DoubleAnimation daF = new DoubleAnimation(fen*6, fen*6+360, new Duration(TimeSpan.FromMinutes(60)));
            Storyboard.SetTarget(daF, F);
            Storyboard.SetTargetProperty(daF, new PropertyPath("RenderTransform.Angle"));
            daF.RepeatBehavior = RepeatBehavior.Forever;
            story1.Children.Add(daF);
            story1.Begin();
            #endregion
            #region 秒针
            Image M = new Image();
            M.Width = 15;
            M.Height = 70;
            M.Source = new BitmapImage(new Uri("img/zheng/M.png", UriKind.Relative));
            M.Stretch = Stretch.Fill;
            Canvas.SetLeft(M, Canvas.GetLeft(br) + br.Width / 2 - M.Width / 2);
            Canvas.SetTop(M, Canvas.GetTop(br) + br.Height / 2 + 25 - M.Height);
            BG.Children.Add(M);

            RotateTransform rotate2 = new RotateTransform();
            M.RenderTransform = rotate2;
            M.RenderTransformOrigin = new Point(0.5, 0.75);
            Storyboard story2 = new Storyboard();
            DoubleAnimation daM = new DoubleAnimation(miao*6, miao * 6+360, new Duration(TimeSpan.FromSeconds(60)));
            Storyboard.SetTarget(daM, M);
            Storyboard.SetTargetProperty(daM, new PropertyPath("RenderTransform.Angle"));
            daM.RepeatBehavior = RepeatBehavior.Forever;
            story2.Children.Add(daM);
            story2.Begin();

            Border br02 = new Border();
            br02.Background = Brushes.Black;
            br02.Width = br02.Height = 8;
            br02.CornerRadius = new CornerRadius(4);
            BG.Children.Add(br02);
            Canvas.SetLeft(br02,Canvas.GetLeft(br)+br.Width/2-3);
            Canvas.SetTop(br02, Canvas.GetTop(br) + br.Height / 2+3);
            #endregion 
           
        }
    }
}

 

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