test.c
menu()
void menu()
{
printf("**************************\n");
printf("****** 1.play ******\n");
printf("****** 0.exit ******\n");
printf("**************************\n");
}//菜单
test()
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
int n = 0;
printf("请开始游戏:>");
scanf("%d", &input);
do
{
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
main()
int main()
{
menu();
test();
system("pause");
return 0;
}
game.c
1、利用字符型数组存储我们所下的棋,初始化时所有都为空字符,然后利用“-”和“|”来进行棋盘的设计。
2、游戏分为电脑先走或玩家先走,可自行选择,当玩家走的时候,我们需要人性化考虑,因为玩家并不一定知道数组存储下标是从0开始的,所以我们在设置游戏时,要注意使得下标输入是从1开始,即x,y要减一才能得到真实下标。
3、无论是电脑走还是玩家走都得判断此处是否已存在棋子,用if语句来实现。
4、最终游戏输赢,我们要判断横竖斜三类之一的情况下,字符是否全部为X或者全部为Y,返回值后判断谁输谁赢,但若一直没有字符相同情况,且遍历一遍后发现棋盘已满,则我们同样结束游戏,以平局告终。
#include"game.h"
void game()
{
int input = 0;
char ret = 0;
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);//初始化棋盘
printf("请选择谁先走:1.电脑先走 2.玩家先走\n");
scanf("%d", &input);
DisplayBoard(board, ROW, COL);//打印棋盘
while (1)
{
if (input == 1)//电脑先走
{
ComputerMove(board, ROW, COL);
ret = IsWin(board, ROW, COL);//判断输赢
if (ret != ' ')
{
break;
}
DisplayBoard(board, ROW, COL);
PlayerMove(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != ' ')//游戏结束
{
break;
}
DisplayBoard(board, ROW, COL);
}
if (input == 2)//玩家先走
{
{
PlayerMove(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != ' ')
{
break;
}
DisplayBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != ' ')
{
break;
}
DisplayBoard(board, ROW, COL);
}
}
}
//玩家赢--返回'x'
//电脑赢--返回'0'
//平局----返回'P'
//继续----返回' '
if (ret == 'P')
{
printf("平局\n");
}
else if (ret == 'x')
{
printf("玩家赢\n");
}
else if (ret == 'o')
{
printf("电脑赢\n");
}
DisplayBoard(board, ROW, COL);
}
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while (1)
{
x = rand() % row;//如果row为n,则产生0-(n-1)之间的随机数
y = rand() % col;
if (board[x][y] == ' ')//如果此位置为空格,电脑走,将空格改为‘o’
{
board[x][y] = 'o';
break;
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')//注意坐标减一,该位置为空格,玩家走,修改为‘x’
{
board[x - 1][y - 1] = 'x';
break;
}
else//提示坐标已被占用
{
printf("该坐标已经被占用\n");
}
}
else//输入的坐标不在给定范围内即为非法坐标
{
printf("该坐标非法\n");
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)//把棋盘遍历一遍,检测出有空格,返回0
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;//无空格,则棋盘已满,即平局,返回1
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
int tmp = 0;
for (i = 0; i < row; i++)//横三行
{
tmp = 0;
for (j = 0; j < col - 1; j++)
{
if (board[i][j] == board[i][j + 1] && board[i][j] != ' ')
{
;
}
else
{
tmp = 1;
break;
}
}
if (tmp == 0)
{
return board[i][j];
}
}
for (j = 0; j < col; j++)//竖三行
{
tmp = 0;
for (i = 0; i < row - 1; i++)
{
if (board[i][j] == board[i + 1][j] && board[i][j] != 0)
{
;
}
else
{
tmp = 1;
break;
}
}
if (tmp == 0)
{
return board[i][j];
}
}
for (i = 0, j = 0; i < row - 1, j < col - 1; i++, j++)
{
tmp = 0;
if ((tmp == 0) && (board[i][j] == board[i + 1][j + 1]) && board[i][j] != ' ')
{
;
}
else
{
tmp = 1;
break;
}
}
if (tmp == 0)
{
return board[i][j];
}
for (i = 0, j = row - 1; i < row - 1, j>0; i++, j--)
{
tmp = 0;
if (board[i][j] == board[i + 1][j - 1])
{
;
}
else
{
tmp = 1;
break;
}
}
if (tmp == 0)
{
return board[i][j];
}
//判断平局
if (IsFull(board, row, col))
{
return 'P';
}
//游戏继续
return ' ';
}
game.h
定义ROW为横行,COL为竖列,在头文件中可以直接改变棋盘的大小
#pragma once
#ifndef _GAME_H_
#define _GAME_H_
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);//初始化棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);//将棋盘打印出来
void ComputerMove(char board[ROW][COL], int row, int col);//电脑走
void PlayerMove(char board[ROW][COL], int row, int col);//玩家走
char IsWin(char board[ROW][COL], int row, int col);//判断输赢
#endif