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要使用CUDA计算3D Ez Ex Ey Hz Hx Hy,需要将每个量看作一个三维数组,例如Ez可以表示为ez[x][y][z]。在CUDA中,将数据划分为块和线程,因此需要确定每个块的大小和网格大小。

对于共享内存,与2D TM波动方程相同,可以在每个块中使用共享内存来存储块中的数据。共享内存大小应该大于每个线程需要的数据,但不应超过GPU支持的最大共享内存大小。在3D中,由于需要处理三个方向上的边界,因此需要在每个方向上增加一圈边界,并在计算时从共享内存中读取这些边界数据。

下面是一个处理3D TM波动方程的示例CUDA函数,其中包括处理共享内存边界的代码。该示例中使用了大小为BLOCK_SIZE_X * BLOCK_SIZE_Y * BLOCK_SIZE_Z的线程块和共享内存大小为(BLOCK_SIZE_X+2) * (BLOCK_SIZE_Y+2) * (BLOCK_SIZE_Z+2),其中+2表示在每个方向上增加了一圈边界。

#define BLOCK_SIZE_X 8
#define BLOCK_SIZE_Y 8
#define BLOCK_SIZE_Z 8

__global__ void calcEzExEyHzHxHy(float* ez, float* ex, float* ey, float* hz, float* hx, float* hy, int nx, int ny, int nz, float dx, float dy, float dz, float dt, float mu, float eps)
{
    int tx = threadIdx.x;
    int ty = threadIdx.y;
    int tz = threadIdx.z;
    int bx = blockIdx.x * blockDim.x;
    int by = blockIdx.y * blockDim.y;
    int bz = blockIdx.z * blockDim.z;
    int ix = bx + tx;
    int iy = by + ty;
    int iz = bz + tz;

    // Define shared memory for storing fields
    __shared__ float ez_sm[(BLOCK_SIZE_X+2)*(BLOCK_SIZE_Y+2)*(BLOCK_SIZE_Z+2)];
    __shared__ float ex_sm[(BLOCK_SIZE_X+2)*(BLOCK_SIZE_Y+2)*(BLOCK_SIZE_Z+2)];
    __shared__ float ey_sm[(BLOCK_SIZE_X+2)*(BLOCK_SIZE_Y+2)*(BLOCK_SIZE_Z+2)];
    __shared__ float hz_sm[(BLOCK_SIZE_X+2)*(BLOCK_SIZE_Y+2)*(BLOCK_SIZE_Z+2)];
    __shared__ float hx_sm[(BLOCK_SIZE_X+2)*(BLOCK_SIZE_Y+2)*(BLOCK_SIZE_Z+2)];
    __shared__ float hy_sm[(BLOCK_SIZE_X+2)*(BLOCK_SIZE_Y+2)*(BLOCK_SIZE_Z+2)];

    // Load data from global memory into shared memory
    ez_sm[(tx+1)*(BLOCK_SIZE_Y+2)*(BLOCK_SIZE_Z+2) + (ty+1)*(BLOCK_SIZE_Z+2) + tz+1] = ez[iz*nx*ny + iy*nx + ix];
    ex_sm[(tx+1)*(BLOCK_SIZE_Y+2)*(BLOCK_SIZE_Z+2) + (ty+1)*(BLOCK_SIZE_Z+2) + tz+1] = ex[iz*nx*ny + iy*nx + ix];
    ey_sm[(tx+1)*(BLOCK

__global__ void calcTM(float* ez, float* ex, float* ey, float* hz, float* hx, float* hy, int width, int height, int depth, float dl, float dt, float a, float b, float c, float d, float e, float f)
{
	int tx = threadIdx.x;
	int ty = threadIdx.y;
	int tz = threadIdx.z;
	int bx = blockIdx.x * BLOCK_SIZE_X;
	int by = blockIdx.y * BLOCK_SIZE_Y;
	int bz = blockIdx.z * BLOCK_SIZE_Z;

	// shared memory size is (BLOCK_SIZE_X+2) * (BLOCK_SIZE_Y+2) * (BLOCK_SIZE_Z+2)
	__shared__ float ez_s[(BLOCK_SIZE_X+2) * (BLOCK_SIZE_Y+2) * (BLOCK_SIZE_Z+2)];
	__shared__ float ex_s[(BLOCK_SIZE_X+2) * (BLOCK_SIZE_Y+2) * (BLOCK_SIZE_Z+2)];
	__shared__ float ey_s[(BLOCK_SIZE_X+2) * (BLOCK_SIZE_Y+2) * (BLOCK_SIZE_Z+2)];
	__shared__ float hz_s[(BLOCK_SIZE_X+2) * (BLOCK_SIZE_Y+2) * (BLOCK_SIZE_Z+2)];
	__shared__ float hx_s[(BLOCK_SIZE_X+2) * (BLOCK_SIZE_Y+2) * (BLOCK_SIZE_Z+2)];
	__shared__ float hy_s[(BLOCK_SIZE_X+2) * (BLOCK_SIZE_Y+2) * (BLOCK_SIZE_Z+2)];

	// global index
	int gx = bx + tx;
	int gy = by + ty;
	int gz = bz + tz;

	// local index with halo cells
	int lx = tx + 1;
	int ly = ty + 1;
	int lz = tz + 1;

	// global index of neighbors
	int left = (gx > 0) ? (gx - 1) : (width - 1);
	int right = (gx < width - 1) ? (gx + 1) : 0;
	int front = (gy > 0) ? (gy - 1) : (height - 1);
	int back = (gy < height - 1) ? (gy + 1) : 0;
	int bottom = (gz > 0) ? (gz - 1) : (depth - 1);
	int top = (gz < depth - 1) ? (gz + 1) : 0;

	// load data into shared memory
	ez_s[lx + (ly + lz * (BLOCK_SIZE_Y+2)) * (BLOCK_SIZE_X+2)] = ez[gx + (gy + gz * height) * width];
	ex_s[lx + (ly + lz * (BLOCK_SIZE_Y+2)) * (BLOCK_SIZE_X+2)] = ex[gx + (gy + gz *

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