ChatDev源码解读笔记

论文解读:ChatDev:Communicative Agents for Software Development

代码运行入口

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运行入口在run.py,运行参数:

--task
"我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时"
--name
"WuZi"

环境变量(openai key):

OPENAI_API_KEY=xxx

项目运行流程

代码本质上调用的还是camel的核心方法

  1. Init ChatChain(主要加载所有的配置文件路径,再将配置文件json里的各个值赋给ChatChain对象中的chat_env属性,以便之后进行到每个phase时,从chat_env中获取每个phase的所有配置并执行)
  2. Init Log(对log进行初始化配置)
  3. Pre Processing(移除掉无用的文件或一些全局配置设置的日志,对chat环境设置task prompt)
  4. Personnel Recruitment(加载所有的人员,即加载虚拟公司的人员列表)
  5. Chat Chain(整个项目的核心,执行开发流程)
  6. Post Processing(总结整个产品,移除软件目录的日志文件,统计开发耗时,总开销)
# Start ChatDev

# ----------------------------------------
#          Init ChatChain
# ----------------------------------------
config_path, config_phase_path, config_role_path = get_config(args.config)
args2type = {'GPT_3_5_TURBO': ModelType.GPT_3_5_TURBO, 'GPT_4': ModelType.GPT_4, 'GPT_4_32K': ModelType.GPT_4_32k}
chat_chain = ChatChain(config_path=config_path,
                       config_phase_path=config_phase_path,
                       config_role_path=config_role_path,
                       task_prompt=args.task,
                       project_name=args.name,
                       org_name=args.org,
                       model_type=args2type[args.model],
                       code_path=args.path)

# ----------------------------------------
#          Init Log
# ----------------------------------------
logging.basicConfig(filename=chat_chain.log_filepath, level=logging.INFO,
                    format='[%(asctime)s %(levelname)s] %(message)s',
                    datefmt='%Y-%d-%m %H:%M:%S', encoding="utf-8")

# ----------------------------------------
#          Pre Processing
# ----------------------------------------

chat_chain.pre_processing()

# ----------------------------------------
#          Personnel Recruitment
# ----------------------------------------

chat_chain.make_recruitment()

# ----------------------------------------
#          Chat Chain
# ----------------------------------------

chat_chain.execute_chain()

# ----------------------------------------
#          Post Processing
# ----------------------------------------

chat_chain.post_processing()

执行开发流程(以DemandAnalysis Phrase为例)

配置含义

首先是需要知道ChatChainConfig中的几个配置的含义:

  1. phaseType:阶段类型。分为SimplePhase和ComposedPhase两种,简单阶段是不包含子阶段的单个阶段,组合阶段就是可能由内部几个子阶段组合构成的大的阶段。
  2. max_turn_step:最大循环次数。如果小于零,则默认对话循环10次,否则就是指定的值。
  3. need_reflect:是否需要“反思”。需要”反思“意味着在phase结束后会对phase的结果进行检查,如果没有得出结论则会额外进行一轮counselor与CEO的会话,在这个会话中会回顾当前phase中所有的消息记录来促使CEO得到最终的结论。

总体来说,阶段分为SimplePhase和Composed,他们都是根据phase名找到对应的phase类执行。
image.png

执行步骤:

从全局chat环境更新phase环境

从chat_env中获取当前phase所需要的配置,如当前phase的prompt,当前phase所需要的一些输入(参数)。
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执行聊天(chatting函数)

  1. 首先对role play进行初始化(在camel的源码中做的初始化)

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里面初始化主要是做了一下assistant message的定义、user message的定义、管理agent对话的类的定义(这里面比较重要的即stored_messages,主要用来存储message)
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  1. 初始化chat(更新user_agent的stored_messages)

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  1. 接下来进行chat

开启chat
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chat结束的条件有两个:

  • 得出phase结论,任意一方将结论以为开头(info=True)进行输出(这个要求会在prompt中明确指出)或者达到最大循环次数chat_turn_limit。
  • 会话所使用的token数达到chatgpt的上限(terminated=True)。

比如DemandAnalysis Phrase,需要CEO进行提问,需要CPO进行回答(以ChatGPT作为CPO进行 response)
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ChatGPT响应的结果为Application
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可以看出响应的结果以开头,所以满足chat结束的第一条,直接结束chat。

  1. 在结束chat之后需要判断是否进行reflect(ChatChainConfig中的配置need_reflect=True)

如果没有得出结论,那么就会进行reflect。
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实际上,reflect是新角色Counselor与CEO再进行chatting,直到得出结论。
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  1. 继续对话

上面进行的是一轮对话,如果对话没有终止且对话轮次 < chat_turn_limit的时候,那么就可以继续进行对话
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在ChatGPT响应结果之后,如果检测没有带有的结束标志,那么就会进行CTO->CEO的对话,递归调用step函数。
image.png

利用聊天结论更新全局chat环境

将当前phrase得到的结论更新到chat_env,以供下一phrase获取所需的配置。
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这里将DemandAnalysis phrase所获得的结论存进了chat_env.env_dict[‘modality’]。

各子阶段的解读

DemandAnalysis Phrase

{
  "phase": "DemandAnalysis",
  "phaseType": "SimplePhase",
  "max_turn_step": -1,
  "need_reflect": "True"
}

需求分析阶段是一个简单阶段,最大循环次数为-1(代码中-1即10),需要反思,CEO<->CPO。
这一步决定了产品的modality(姑且把这个看成产品具体类型)。对于我提出的“我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时”,DemandAnalysis Phrase结束之后给出的结论是Application

<CEO>
[ChatDev is a software company powered by multiple intelligent agents, such as chief executive officer, chief human resources officer, chief product officer, chief technology officer, etc, with a multi-agent organizational structure and the mission of "changing the digital world through programming".
You are Chief Executive Officer. Now, we are both working at ChatDev and we share a common interest in collaborating to successfully complete a task assigned by a new customer.
Your main responsibilities include being an active decision-maker on users' demands and other key policy issues, leader, manager, and executor. Your decision-making role involves high-level decisions about policy and strategy; and your communicator role can involve speaking to the organization's management and employees.
Here is a new customer's task: 我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时.
To complete the task, I will give you one or more instructions, and you must help me to write a specific solution that appropriately solves the requested instruction based on your expertise and my needs.]
ChatDev has made products in the following form before:
Image: can present information in line chart, bar chart, flow chart, cloud chart, Gantt chart, etc.
Document: can present information via .docx files.
PowerPoint: can present information via .pptx files.
Excel: can present information via .xlsx files.
PDF: can present information via .pdf files.
Website: can present personal resume, tutorial, products, or ideas, via .html files.
Application: can implement visualized game, software, tool, etc, via python.
Dashboard: can display a panel visualizing real-time information.
Mind Map: can represent ideas, with related concepts arranged around a core concept.
As the Chief Product Officer, to satisfy the new user's demand and the product should be realizable, you should keep discussing with me to decide which product modality do we want the product to be?
Note that we must ONLY discuss the product modality and do not discuss anything else! Once we all have expressed our opinion(s) and agree with the results of the discussion unanimously, any of us must actively terminate the discussion by replying with only one line, which starts with a single word <INFO>, followed by our final product modality without any other words, e.g., "<INFO> PowerPoint".
</CEO>

<CPO>
I think for a game like Five in a Row (Gomoku), an application would be the most suitable modality. It would allow for a visually appealing interface, full functionality, and the ability to implement features like countdown timers. What do you think?
</CPO>

<CEO>
I agree with you. An application would indeed be the most suitable modality for a game like Five in a Row (Gomoku). It provides the flexibility to create a visually appealing interface, incorporate all the required functionalities, and easily implement features like countdown timers. Let's proceed with developing an application for this game.
</CEO>

<CPO>
<INFO> Application
</CPO>

从上面的聊天记录可以看出进行了两轮对话最终达成一致()。

LanguageChoose Phrase

{
  "phase": "LanguageChoose",
  "phaseType": "SimplePhase",
  "max_turn_step": -1,
  "need_reflect": "True"
}

选择开发语言,是一个简单阶段,最大循环次数为-1(代码中-1即10),需要反思,CEO<->CTO。
这一步决定后续开发代码使用的编程语言。这里CEO向CTO提出要求设计提出的“我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时”的项目,并且明确指出了”如果python可以完成这个任务,直接回复python“,所以CTO直接得出结论,使用python作为开发语言。
image.png
最后更新language到chat_env:
image.png

<CEO>
[ChatDev is a software company powered by multiple intelligent agents, such as chief executive officer, chief human resources officer, chief product officer, chief technology officer, etc, with a multi-agent organizational structure and the mission of "changing the digital world through programming".
You are Chief Technology Officer. we are both working at ChatDev. We share a common interest in collaborating to successfully complete a task assigned by a new customer.
You are very familiar to information technology. You will make high-level decisions for the overarching technology infrastructure that closely align with the organization's goals, while you work alongside the organization's information technology ("IT") staff members to perform everyday operations.
Here is a new customer's task: 我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时.
To complete the task, You must write a response that appropriately solves the requested instruction based on your expertise and customer's needs.]
According to the new user's task and some creative brainstorm ideas listed below: 
Task: "我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时".
Modality: "application".
Ideas: "".
We have decided to complete the task through a executable software implemented via a programming language. 
As the Chief Technology Officer, to satisfy the new user's demand and make the software realizable, you should propose a concrete programming language. If python can complete this task via Python, please answer Python; otherwise, answer another programming language (e.g., Java, C++, etc,).
Note that we must ONLY discuss the target programming language and do not discuss anything else! Once we all have expressed our opinion(s) and agree with the results of the discussion unanimously, any of us must actively terminate the discussion and conclude the best programming language we have discussed without any other words or reasons, return only one line using the format: "<INFO> *" where "*" represents a programming language.
</CEO>

<CTO>
<INFO> Python
</CTO>

上面的聊天记录可以看出,CTO agent直接就对CEO agent的问题做出了结论性回复

Coding Phrase

{
  "phase": "Coding",
  "phaseType": "SimplePhase",
  "max_turn_step": 1,
  "need_reflect": "False"
}

代码开发阶段,是一个简单阶段,最大循环次数为1,需要反思,CTO<->Programmer。
Programmer会在这一步完成代码的开发,同时遵守规定的代码格式。这里结束条件不再是双方都达成共识(),而是max_turn_step=1。coding会话结束后,在进行更新chat_env过程时,ChatDev会把根据会话的结果把不同的代码文件分开并且保存到本地文件。
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如果启用了git管理,ChatDev还会创建一个本地git仓库进行版本控制。(“git_management”: “False”)
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ChatGPT返回的是main.py、game.py、board.py、player.py

'''
This is the main file of the Five in a Row game.
'''

import tkinter as tk
from game import Game

def main():
    root = tk.Tk()
    root.title("Five in a Row")
    game = Game(root)
    game.start()
    root.mainloop()

if __name__ == "__main__":
    main()
'''
This file contains the Game class which manages the game logic.
'''

import tkinter as tk
from board import Board
from player import Player

class Game:
    def __init__(self, root):
        self.root = root
        self.board = Board(root)
        self.player1 = Player("Player 1", "X")
        self.player2 = Player("Player 2", "O")
        self.current_player = self.player1

    def start(self):
        self.board.draw()
        self.board.canvas.bind("<Button-1>", self.on_click)

    def on_click(self, event):
        if not self.board.game_over:
            x = event.x // self.board.cell_size
            y = event.y // self.board.cell_size
            if self.board.is_valid_move(x, y):
                self.board.make_move(x, y, self.current_player.symbol)
                if self.board.check_win(x, y):
                    self.board.game_over = True
                    self.show_winner_message()
                else:
                    self.switch_player()

    def switch_player(self):
        if self.current_player == self.player1:
            self.current_player = self.player2
        else:
            self.current_player = self.player1

    def show_winner_message(self):
        winner = self.current_player.name
        message = f"{winner} wins!"
        tk.messagebox.showinfo("Game Over", message)
'''
This file contains the Board class which represents the game board.
'''

import tkinter as tk

class Board:
    def __init__(self, root):
        self.root = root
        self.size = 15
        self.cell_size = 40
        self.canvas_size = self.size * self.cell_size
        self.canvas = tk.Canvas(self.root, width=self.canvas_size, height=self.canvas_size)
        self.canvas.pack()
        self.game_over = False
        self.board = [[None] * self.size for _ in range(self.size)]

    def draw(self):
        for i in range(self.size):
            for j in range(self.size):
                x1 = i * self.cell_size
                y1 = j * self.cell_size
                x2 = x1 + self.cell_size
                y2 = y1 + self.cell_size
                self.canvas.create_rectangle(x1, y1, x2, y2, outline="black")

    def is_valid_move(self, x, y):
        return self.board[x][y] is None

    def make_move(self, x, y, symbol):
        self.board[x][y] = symbol
        x1 = x * self.cell_size
        y1 = y * self.cell_size
        x2 = x1 + self.cell_size
        y2 = y1 + self.cell_size
        self.canvas.create_text((x1 + x2) / 2, (y1 + y2) / 2, text=symbol, font=("Arial", 20))

    def check_win(self, x, y):
        symbol = self.board[x][y]
        directions = [(1, 0), (0, 1), (1, 1), (1, -1)]
        for dx, dy in directions:
            count = 1
            for i in range(1, 5):
                nx = x + dx * i
                ny = y + dy * i
                if 0 <= nx < self.size and 0 <= ny < self.size and self.board[nx][ny] == symbol:
                    count += 1
                else:
                    break
            if count == 5:
                return True
        return False
'''
This file contains the Player class which represents a player in the game.
'''

class Player:
    def __init__(self, name, symbol):
        self.name = name
        self.symbol = symbol
<CTO>
[ChatDev is a software company powered by multiple intelligent agents, such as chief executive officer, chief human resources officer, chief product officer, chief technology officer, etc, with a multi-agent organizational structure and the mission of "changing the digital world through programming".
You are Programmer. we are both working at ChatDev. We share a common interest in collaborating to successfully complete a task assigned by a new customer.
You can write/create computer software or applications by providing a specific programming language to the computer. You have extensive computing and coding experience in many varieties of programming languages and platforms, such as Python, Java, C, C++, HTML, CSS, JavaScript, XML, SQL, PHP, etc,.
Here is a new customer's task: 我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时.
To complete the task, you must write a response that appropriately solves the requested instruction based on your expertise and customer's needs.]
According to the new user's task and our software designs listed below: 
Task: "我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时".
Modality: "application".
Programming Language: " Python"
Ideas:""
We have decided to complete the task through a executable software with multiple files implemented via  Python. As the Programmer, to satisfy the new user's demands, you should write one or multiple files and make sure that every detail of the architecture is, in the end, implemented as code. The software should be equipped with graphical user interface (GUI) so that user can visually and graphically use it; so you must choose a GUI framework (e.g., in Python, you can implement GUI via tkinter, Pygame, Flexx, PyGUI, etc,).
Think step by step and reason yourself to the right decisions to make sure we get it right.
You will first lay out the names of the core classes, functions, methods that will be necessary, as well as a quick comment on their purpose.
Then you will output the content of each file including complete code. Each file must strictly follow a markdown code block format, where the following tokens must be replaced such that "FILENAME" is the lowercase file name including the file extension, "LANGUAGE" in the programming language, "DOCSTRING" is a string literal specified in source code that is used to document a specific segment of code, and "CODE" is the original code:
FILENAME
```LANGUAGE
'''
DOCSTRING
'''
CODE

You will start with the “main” file, then go to the ones that are imported by that file, and so on.
Please note that the code should be fully functional. Ensure to implement all functions. No placeholders (such as ‘pass’ in Python).

[ChatDev is a software company powered by multiple intelligent agents, such as chief executive officer, chief human resources officer, chief product officer, chief technology officer, etc, with a multi-agent organizational structure and the mission of "changing the digital world through programming". You are Chief Technology Officer. we are both working at ChatDev. We share a common interest in collaborating to successfully complete a task assigned by a new customer. You are very familiar to information technology. You will make high-level decisions for the overarching technology infrastructure that closely align with the organization's goals, while you work alongside the organization's information technology ("IT") staff members to perform everyday operations. Here is a new customer's task: 我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时. To complete the task, You must write a response that appropriately solves the requested instruction based on your expertise and customer's needs.] 以下为代码部分...

This is the basic structure of the Five in a Row game. The main file main.py creates the game window and starts the game. The game logic is handled by the Game class in the game.py file. The game board is represented by the Board class in the board.py file. The Player class in the player.py file represents a player in the game.
The game board is displayed using a tkinter canvas, and players can make moves by clicking on the board. The game checks for a win condition after each move and displays a message if a player wins.
You can run the game by executing the main.py file.

这一阶段没有进行reflect,整个对话只进行了一次CTO->Programmer。
## CodeCompleteAll Phrase
```json
{
  "phase": "CodeCompleteAll",
  "phaseType": "ComposedPhase",
  "cycleNum": 10,
  "Composition": [
    {
      "phase": "CodeComplete",
      "phaseType": "SimplePhase",
      "max_turn_step": 1,
      "need_reflect": "False"
    }
  ]
}

完成所有代码,是一个组合阶段,子阶段循环次数10,子阶段只有1个CodeComplete。

这个阶段首先会把Coding阶段生成的代码文件读取进来,逐个检查里边是不是有没写完的部分(用"pass"跳过),每检查到1个没完成的代码就进入子阶段CodeComplete,最多循环5次来把代码完成。
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由于我的这个例子比较简单,从一开始就没有没完成的代码,所以update_phase_env阶段触发了break_cycle直接就结束了这个阶段。(判断是否终端cycle,是由phase_env中的unimplemented_file决定的,如果未实现的文件为空,那么就直接终止循环)
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如果有未完成的代码,则会通过CodeComplete来让agent回答所有未实现的方法。

CodeReview Phrase

{
  "phase": "CodeReview",
  "phaseType": "ComposedPhase",
  "cycleNum": 3,
  "Composition": [
    {
      "phase": "CodeReviewComment",
      "phaseType": "SimplePhase",
      "max_turn_step": 1,
      "need_reflect": "False"
    },
    {
      "phase": "CodeReviewModification",
      "phaseType": "SimplePhase",
      "max_turn_step": 1,
      "need_reflect": "False"
    }
  ]
}

代码评审,是一个组合阶段,子阶段循环次数3,子阶段有CodeReviewComment和CodeReviewModification。

CodeReviewComment

CodeReviewComment是一个简单阶段,最大循环次数为1,不需要反思,Programmer<->CodeReviewer。这一步就是programmer指示reviewer检查代码,如果有遗漏的部分在回复中返回。

第一次循环中,给的修改如下:

from tkinter import messagebox
<programmer>
[ChatDev is a software company powered by multiple intelligent agents, such as chief executive officer, chief human resources officer, chief product officer, chief technology officer, etc, with a multi-agent organizational structure and the mission of "changing the digital world through programming".
You are Code Reviewer. we are both working at ChatDev. We share a common interest in collaborating to successfully complete a task assigned by a new customer.
You can help programmers to assess source codes for software troubleshooting, fix bugs to increase code quality and robustness, and offer proposals to improve the source codes.
Here is a new customer's task: 我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时.
To complete the task, you must write a response that appropriately solves the requested instruction based on your expertise and customer's needs.]
According to the new user's task and our software designs: 
Task: "我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时".
Modality: "application".
Programming Language: " Python"
Ideas: ""
Codes:
"
代码部分省略...
"
As the Code Reviewer, to make the software directly operable without further coding, ChatDev have formulated the following regulations:
1) all referenced classes should be imported;
2) all methods should be implemented;
3) all methods need to have the necessary comments;
4) no potential bugs;
5) The entire project conforms to the tasks proposed by the user;
6) most importantly, do not only check the errors in the code, but also the logic of code. Make sure that user can interact with generated software without losing any feature in the requirement;
Now, you should check the above regulations one by one and review the codes in detail, propose one comment with the highest priority about the codes, and give me instructions on how to fix. Tell me your comment with the highest priority and corresponding suggestions on revision. If the codes are perfect and you have no comment on them, return only one line like "<INFO> Finished".
  
</programmer>

<Code Reviewer>
[ChatDev is a software company powered by multiple intelligent agents, such as chief executive officer, chief human resources officer, chief product officer, chief technology officer, etc, with a multi-agent organizational structure and the mission of "changing the digital world through programming".
You are Programmer. we are both working at ChatDev. We share a common interest in collaborating to successfully complete a task assigned by a new customer.
You can write/create computer software or applications by providing a specific programming language to the computer. You have extensive computing and coding experience in many varieties of programming languages and platforms, such as Python, Java, C, C++, HTML, CSS, JavaScript, XML, SQL, PHP, etc,.
Here is a new customer's task: 我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时.
To complete the task, you must write a response that appropriately solves the requested instruction based on your expertise and customer's needs.]
<COMMENT> The code is missing the import statement for the `messagebox` module in the `game.py` file. This will cause an error when trying to show the winner message. To fix this, add the following import statement at the top of the `game.py` file:

```python
from tkinter import messagebox

This will import the messagebox module from the tkinter package, allowing the winner message to be displayed correctly.
</Code Reviewer>

这里实际上给的修改"from tkinter import messagebox"是错误的。
### CodeReviewModification
代码修复阶段,也是一个简单阶段,最大循环次数为1,不需要反思,CodeReviewer<->Programmer。这一步reviewer把刚刚发现的问题和建议反馈给programmer,programmer重新生成代码。
> 传统的回答问题可能导致不准确或不相关的信息,特别是在代码生成中,天真的指令可能导致意想不到的幻觉。在生成代码时,这个问题变得尤为严重。为了解决这个问题,提出了一种“思维指导”的机制,灵感来源于“思维链提示”。

CodeReviewModification本质上是CodeReviewComment的“角色反转”,CodeReviewComment是由programmer->reviewer,而CodeReviewModification是由reviewer->programmer。

```python
'''
This is the main file of the Five in a Row game.
'''
import tkinter as tk
from game import Game
def main():
    root = tk.Tk()
    root.title("Five in a Row")
    game = Game(root)
    game.start()
    root.mainloop()
if __name__ == "__main__":
    main()
'''
This file contains the Game class which manages the game logic.
'''
import tkinter as tk
from tkinter import messagebox
from board import Board
from player import Player
class Game:
    def __init__(self, root):
        self.root = root
        self.board = Board(root)
        self.player1 = Player("Player 1", "X")
        self.player2 = Player("Player 2", "O")
        self.current_player = self.player1
    def start(self):
        self.board.draw()
        self.board.canvas.bind("<Button-1>", self.on_click)
    def on_click(self, event):
        if not self.board.game_over:
            x = event.x // self.board.cell_size
            y = event.y // self.board.cell_size
            if self.board.is_valid_move(x, y):
                self.board.make_move(x, y, self.current_player.symbol)
                if self.board.check_win(x, y):
                    self.board.game_over = True
                    self.show_winner_message()
                else:
                    self.switch_player()
    def switch_player(self):
        if self.current_player == self.player1:
            self.current_player = self.player2
        else:
            self.current_player = self.player1
    def show_winner_message(self):
        winner = self.current_player.name
        message = f"{winner} wins!"
        messagebox.showinfo("Game Over", message)
'''
This file contains the Board class which represents the game board.
'''
import tkinter as tk
class Board:
    def __init__(self, root):
        self.root = root
        self.size = 15
        self.cell_size = 40
        self.canvas_size = self.size * self.cell_size
        self.canvas = tk.Canvas(self.root, width=self.canvas_size, height=self.canvas_size)
        self.canvas.pack()
        self.game_over = False
        self.board = [[None] * self.size for _ in range(self.size)]
    def draw(self):
        for i in range(self.size):
            for j in range(self.size):
                x1 = i * self.cell_size
                y1 = j * self.cell_size
                x2 = x1 + self.cell_size
                y2 = y1 + self.cell_size
                self.canvas.create_rectangle(x1, y1, x2, y2, outline="black")
    def is_valid_move(self, x, y):
        return self.board[x][y] is None
    def make_move(self, x, y, symbol):
        self.board[x][y] = symbol
        x1 = x * self.cell_size
        y1 = y * self.cell_size
        x2 = x1 + self.cell_size
        y2 = y1 + self.cell_size
        self.canvas.create_text((x1 + x2) / 2, (y1 + y2) / 2, text=symbol, font=("Arial", 20))
    def check_win(self, x, y):
        symbol = self.board[x][y]
        directions = [(1, 0), (0, 1), (1, 1), (1, -1)]
        for dx, dy in directions:
            count = 1
            for i in range(1, 5):
                nx = x + dx * i
                ny = y + dy * i
                if 0 <= nx < self.size and 0 <= ny < self.size and self.board[nx][ny] == symbol:
                    count += 1
                else:
                    break
            if count == 5:
                return True
        return False
'''
This file contains the Player class which represents a player in the game.
'''
class Player:
    def __init__(self, name, symbol):
        self.name = name
        self.symbol = symbol

这里对game.py中的messagebox进行修改,针对前面的修改意见给出了正确的修改。

<CodeReviewer>
[ChatDev is a software company powered by multiple intelligent agents, such as chief executive officer, chief human resources officer, chief product officer, chief technology officer, etc, with a multi-agent organizational structure and the mission of "changing the digital world through programming".
You are Programmer. we are both working at ChatDev. We share a common interest in collaborating to successfully complete a task assigned by a new customer.
You can write/create computer software or applications by providing a specific programming language to the computer. You have extensive computing and coding experience in many varieties of programming languages and platforms, such as Python, Java, C, C++, HTML, CSS, JavaScript, XML, SQL, PHP, etc,.
Here is a new customer's task: 我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时.
To complete the task, you must write a response that appropriately solves the requested instruction based on your expertise and customer's needs.]
According to the new user's task, our designed product modality, languages and ideas, our developed first-edition source codes are listed below: 
Task: "我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时".
Modality: "application".
Programming Language: " Python"
Ideas: ""
Codes: 
"
代码部分省略...
"
Comments on Codes:
"<COMMENT> The code is missing the import statement for the `messagebox` module in the `game.py` file. This will cause an error when trying to show the winner message. To fix this, add the following import statement at the top of the `game.py` file:
```python
from tkinter import messagebox

This will import the messagebox module from the tkinter package, allowing the winner message to be displayed correctly."
In the software, each file must strictly follow a markdown code block format, where the following tokens must be replaced such that “FILENAME” is the lowercase file name including the file extension, “LANGUAGE” in the programming language, “DOCSTRING” is a string literal specified in source code that is used to document a specific segment of code, and “CODE” is the original code. Format:
FILENAME

'''
DOCSTRING
'''
CODE

As the Programmer, to satisfy the new user’s demand and make the software creative, executive and robust, you should modify corresponding codes according to the comments. Then, output the full and complete codes with all bugs fixed based on the comments. Return all codes strictly following the required format.

[ChatDev is a software company powered by multiple intelligent agents, such as chief executive officer, chief human resources officer, chief product officer, chief technology officer, etc, with a multi-agent organizational structure and the mission of "changing the digital world through programming". You are Code Reviewer. we are both working at ChatDev. We share a common interest in collaborating to successfully complete a task assigned by a new customer. You can help programmers to assess source codes for software troubleshooting, fix bugs to increase code quality and robustness, and offer proposals to improve the source codes. Here is a new customer's task: 我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时. To complete the task, you must write a response that appropriately solves the requested instruction based on your expertise and customer's needs.]

代码省略…

The code has been modified to include the missing import statement for the messagebox module in the game.py file. Now the winner message will be displayed correctly.

此时第一轮循环结束,由于reviewer没有给出"<INFO> Finished",所以再进入一次循环。

第二轮:
**CodeReviewComment**
```html
<Programmer>
[ChatDev is a software company powered by multiple intelligent agents, such as chief executive officer, chief human resources officer, chief product officer, chief technology officer, etc, with a multi-agent organizational structure and the mission of "changing the digital world through programming".
You are Code Reviewer. we are both working at ChatDev. We share a common interest in collaborating to successfully complete a task assigned by a new customer.
You can help programmers to assess source codes for software troubleshooting, fix bugs to increase code quality and robustness, and offer proposals to improve the source codes.
Here is a new customer's task: 我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时.
To complete the task, you must write a response that appropriately solves the requested instruction based on your expertise and customer's needs.]
According to the new user's task and our software designs: 
Task: "我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时".
Modality: "application".
Programming Language: " Python"
Ideas: ""
Codes:
"
代码省略...
"
As the Code Reviewer, to make the software directly operable without further coding, ChatDev have formulated the following regulations:
1) all referenced classes should be imported;
2) all methods should be implemented;
3) all methods need to have the necessary comments;
4) no potential bugs;
5) The entire project conforms to the tasks proposed by the user;
6) most importantly, do not only check the errors in the code, but also the logic of code. Make sure that user can interact with generated software without losing any feature in the requirement;
Now, you should check the above regulations one by one and review the codes in detail, propose one comment with the highest priority about the codes, and give me instructions on how to fix. Tell me your comment with the highest priority and corresponding suggestions on revision. If the codes are perfect and you have no comment on them, return only one line like "<INFO> Finished".
</Programmer>

<CodeReviewer>
[ChatDev is a software company powered by multiple intelligent agents, such as chief executive officer, chief human resources officer, chief product officer, chief technology officer, etc, with a multi-agent organizational structure and the mission of "changing the digital world through programming".
You are Programmer. we are both working at ChatDev. We share a common interest in collaborating to successfully complete a task assigned by a new customer.
You can write/create computer software or applications by providing a specific programming language to the computer. You have extensive computing and coding experience in many varieties of programming languages and platforms, such as Python, Java, C, C++, HTML, CSS, JavaScript, XML, SQL, PHP, etc,.
Here is a new customer's task: 我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时.
To complete the task, you must write a response that appropriately solves the requested instruction based on your expertise and customer's needs.]
<COMMENT> The code is missing the implementation of the countdown timer functionality as requested by the user. To add this feature, you can modify the `Game` class in the `game.py` file. Here are the steps to implement the countdown timer:
1. Import the `time` module at the top of the `game.py` file:
```python
import time
  1. Add a new instance variable self.timer to the Game class to store the remaining time:
self.timer = 60  # Initial countdown time in seconds
  1. Create a new method start_timer in the Game class to start the countdown timer:
def start_timer(self):
    self.update_timer()  # Update the timer display
    self.root.after(1000, self.countdown)  # Start the countdown
def countdown(self):
    self.timer -= 1  # Decrease the timer by 1 second
    self.update_timer()  # Update the timer display
    if self.timer == 0:
        self.board.game_over = True
        self.show_winner_message("Time's up!")  # Show a message when time's up
    else:
        self.root.after(1000, self.countdown)  # Continue the countdown
  1. Modify the start method in the Game class to call the start_timer method:
def start(self):
    self.board.draw()
    self.board.canvas.bind("<Button-1>", self.on_click)
    self.start_timer()  # Start the countdown timer
  1. Add a new method update_timer in the Game class to update the timer display on the game board:
def update_timer(self):
    self.board.canvas.delete("timer")  # Clear the previous timer display
    self.board.canvas.create_text(
        self.board.canvas_size // 2,
        self.board.canvas_size + 20,
        text=f"Time left: {self.timer} seconds",
        font=("Arial", 12),
        tags="timer",
    )

With these changes, the game will start a countdown timer of 60 seconds when the game starts. The timer will be displayed at the bottom of the game board, and when the time’s up, a message will be shown and the game will be marked as over.
Please make these modifications to add the countdown timer functionality to the game. Let me know if you have any questions or need further assistance.

这里主要给出了添加计时器的建议。

CodeReviewModification
```python
'''
This is the main file of the Five in a Row game.
'''
import tkinter as tk
from game import Game

def main():
    root = tk.Tk()
    root.title("Five in a Row")
    game = Game(root)
    game.start()
    root.mainloop()

if __name__ == "__main__":
    main()
'''
This file contains the Game class which manages the game logic.
'''
import tkinter as tk
from tkinter import messagebox
from board import Board
from player import Player
import time

class Game:
    def __init__(self, root):
        self.root = root
        self.board = Board(root)
        self.player1 = Player("Player 1", "X")
        self.player2 = Player("Player 2", "O")
        self.current_player = self.player1
        self.timer = 60  # Initial countdown time in seconds

    def start(self):
        self.board.draw()
        self.board.canvas.bind("<Button-1>", self.on_click)
        self.start_timer()  # Start the countdown timer

    def on_click(self, event):
        if not self.board.game_over:
            x = event.x // self.board.cell_size
            y = event.y // self.board.cell_size
            if self.board.is_valid_move(x, y):
                self.board.make_move(x, y, self.current_player.symbol)
                if self.board.check_win(x, y):
                    self.board.game_over = True
                    self.show_winner_message(f"{self.current_player.name} wins!")
                else:
                    self.switch_player()

    def switch_player(self):
        if self.current_player == self.player1:
            self.current_player = self.player2
        else:
            self.current_player = self.player1

    def show_winner_message(self, message):
        messagebox.showinfo("Game Over", message)

    def start_timer(self):
        self.update_timer()  # Update the timer display
        self.root.after(1000, self.countdown)  # Start the countdown

    def countdown(self):
        self.timer -= 1  # Decrease the timer by 1 second
        self.update_timer()  # Update the timer display

        if self.timer == 0:
            self.board.game_over = True
            self.show_winner_message("Time's up!")  # Show a message when time's up
        else:
            self.root.after(1000, self.countdown)  # Continue the countdown

    def update_timer(self):
        self.board.canvas.delete("timer")  # Clear the previous timer display
        self.board.canvas.create_text(
            self.board.canvas_size // 2,
            self.board.canvas_size + 20,
            text=f"Time left: {self.timer} seconds",
            font=("Arial", 12),
            tags="timer",
        )
'''
This file contains the Board class which represents the game board.
'''
import tkinter as tk

class Board:
    def __init__(self, root):
        self.root = root
        self.size = 15
        self.cell_size = 40
        self.canvas_size = self.size * self.cell_size
        self.canvas = tk.Canvas(self.root, width=self.canvas_size, height=self.canvas_size)
        self.canvas.pack()
        self.game_over = False
        self.board = [[None] * self.size for _ in range(self.size)]

    def draw(self):
        for i in range(self.size):
            for j in range(self.size):
                x1 = i * self.cell_size
                y1 = j * self.cell_size
                x2 = x1 + self.cell_size
                y2 = y1 + self.cell_size
                self.canvas.create_rectangle(x1, y1, x2, y2, outline="black")

    def is_valid_move(self, x, y):
        return self.board[x][y] is None

    def make_move(self, x, y, symbol):
        self.board[x][y] = symbol
        x1 = x * self.cell_size
        y1 = y * self.cell_size
        x2 = x1 + self.cell_size
        y2 = y1 + self.cell_size
        self.canvas.create_text((x1 + x2) / 2, (y1 + y2) / 2, text=symbol, font=("Arial", 20))

    def check_win(self, x, y):
        symbol = self.board[x][y]
        directions = [(1, 0), (0, 1), (1, 1), (1, -1)]
        for dx, dy in directions:
            count = 1
            for i in range(1, 5):
                nx = x + dx * i
                ny = y + dy * i
                if 0 <= nx < self.size and 0 <= ny < self.size and self.board[nx][ny] == symbol:
                    count += 1
                else:
                    break
            if count == 5:
                return True
        return False
'''
This file contains the Player class which represents a player in the game.
'''
class Player:
    def __init__(self, name, symbol):
        self.name = name
        self.symbol = symbol
<CodeReviewer>
[ChatDev is a software company powered by multiple intelligent agents, such as chief executive officer, chief human resources officer, chief product officer, chief technology officer, etc, with a multi-agent organizational structure and the mission of "changing the digital world through programming".
You are Programmer. we are both working at ChatDev. We share a common interest in collaborating to successfully complete a task assigned by a new customer.
You can write/create computer software or applications by providing a specific programming language to the computer. You have extensive computing and coding experience in many varieties of programming languages and platforms, such as Python, Java, C, C++, HTML, CSS, JavaScript, XML, SQL, PHP, etc,.
Here is a new customer's task: 我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时.
To complete the task, you must write a response that appropriately solves the requested instruction based on your expertise and customer's needs.]
According to the new user's task, our designed product modality, languages and ideas, our developed first-edition source codes are listed below: 
Task: "我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时".
Modality: "application".
Programming Language: " Python"
Ideas: ""
Codes: 
"
代码省略...
"
Comments on Codes:
此处省略前面CodeReviewComment给的意见...
In the software, each file must strictly follow a markdown code block format, where the following tokens must be replaced such that "FILENAME" is the lowercase file name including the file extension, "LANGUAGE" in the programming language, "DOCSTRING" is a string literal specified in source code that is used to document a specific segment of code, and "CODE" is the original code. Format:
FILENAME
```LANGUAGE
'''
DOCSTRING
'''
CODE

As the Programmer, to satisfy the new user’s demand and make the software creative, executive and robust, you should modify corresponding codes according to the comments. Then, output the full and complete codes with all bugs fixed based on the comments. Return all codes strictly following the required format.

[ChatDev is a software company powered by multiple intelligent agents, such as chief executive officer, chief human resources officer, chief product officer, chief technology officer, etc, with a multi-agent organizational structure and the mission of "changing the digital world through programming". You are Code Reviewer. we are both working at ChatDev. We share a common interest in collaborating to successfully complete a task assigned by a new customer. You can help programmers to assess source codes for software troubleshooting, fix bugs to increase code quality and robustness, and offer proposals to improve the source codes. Here is a new customer's task: 我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时. To complete the task, you must write a response that appropriately solves the requested instruction based on your expertise and customer's needs.] main.py ```python ''' This is the main file of the Five in a Row game. ''' import tkinter as tk from game import Game def main(): root = tk.Tk() root.title("Five in a Row") game = Game(root) game.start() root.mainloop() if __name__ == "__main__": main() ``` game.py ```python ''' This file contains the Game class which manages the game logic. ''' import tkinter as tk from tkinter import messagebox from board import Board from player import Player import time class Game: def __init__(self, root): self.root = root self.board = Board(root) self.player1 = Player("Player 1", "X") self.player2 = Player("Player 2", "O") self.current_player = self.player1 self.timer = 60 # Initial countdown time in seconds def start(self): self.board.draw() self.board.canvas.bind("", self.on_click) self.start_timer() # Start the countdown timer def on_click(self, event): if not self.board.game_over: x = event.x // self.board.cell_size y = event.y // self.board.cell_size if self.board.is_valid_move(x, y): self.board.make_move(x, y, self.current_player.symbol) if self.board.check_win(x, y): self.board.game_over = True self.show_winner_message(f"{self.current_player.name} wins!") else: self.switch_player() def switch_player(self): if self.current_player == self.player1: self.current_player = self.player2 else: self.current_player = self.player1 def show_winner_message(self, message): messagebox.showinfo("Game Over", message) def start_timer(self): self.update_timer() # Update the timer display self.root.after(1000, self.countdown) # Start the countdown def countdown(self): self.timer -= 1 # Decrease the timer by 1 second self.update_timer() # Update the timer display if self.timer == 0: self.board.game_over = True self.show_winner_message("Time's up!") # Show a message when time's up else: self.root.after(1000, self.countdown) # Continue the countdown def update_timer(self): self.board.canvas.delete("timer") # Clear the previous timer display self.board.canvas.create_text( self.board.canvas_size // 2, self.board.canvas_size + 20, text=f"Time left: {self.timer} seconds", font=("Arial", 12), tags="timer", ) ``` board.py ```python ''' This file contains the Board class which represents the game board. ''' import tkinter as tk class Board: def __init__(self, root): self.root = root self.size = 15 self.cell_size = 40 self.canvas_size = self.size * self.cell_size self.canvas = tk.Canvas(self.root, width=self.canvas_size, height=self.canvas_size) self.canvas.pack() self.game_over = False self.board = [[None] * self.size for _ in range(self.size)] def draw(self): for i in range(self.size): for j in range(self.size): x1 = i * self.cell_size y1 = j * self.cell_size x2 = x1 + self.cell_size y2 = y1 + self.cell_size self.canvas.create_rectangle(x1, y1, x2, y2, outline="black") def is_valid_move(self, x, y): return self.board[x][y] is None def make_move(self, x, y, symbol): self.board[x][y] = symbol x1 = x * self.cell_size y1 = y * self.cell_size x2 = x1 + self.cell_size y2 = y1 + self.cell_size self.canvas.create_text((x1 + x2) / 2, (y1 + y2) / 2, text=symbol, font=("Arial", 20)) def check_win(self, x, y): symbol = self.board[x][y] directions = [(1, 0), (0, 1), (1, 1), (1, -1)] for dx, dy in directions: count = 1 for i in range(1, 5): nx = x + dx * i ny = y + dy * i if 0 <= nx < self.size and 0 <= ny < self.size and self.board[nx][ny] == symbol: count += 1 else: break if count == 5: return True return False ``` player.py ```python ''' This file contains the Player class which represents a player in the game. ''' class Player: def __init__(self, name, symbol): self.name = name self.symbol = symbol ``` Please use these modified codes to add the countdown timer functionality to the game. Let me know if you have any questions or need further assistance. ``` 此时第二轮循环结束,由于reviewer没有给出" Finished",所以再进入一次循环。

第三轮:
CodeReviewComment

<Programmer>
[ChatDev is a software company powered by multiple intelligent agents, such as chief executive officer, chief human resources officer, chief product officer, chief technology officer, etc, with a multi-agent organizational structure and the mission of "changing the digital world through programming".
You are Code Reviewer. we are both working at ChatDev. We share a common interest in collaborating to successfully complete a task assigned by a new customer.
You can help programmers to assess source codes for software troubleshooting, fix bugs to increase code quality and robustness, and offer proposals to improve the source codes.
Here is a new customer's task: 我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时.
To complete the task, you must write a response that appropriately solves the requested instruction based on your expertise and customer's needs.]
According to the new user's task and our software designs: 
Task: "我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时".
Modality: "application".
Programming Language: " Python"
Ideas: ""
Codes:
"
代码省略...
"
As the Code Reviewer, to make the software directly operable without further coding, ChatDev have formulated the following regulations:
1) all referenced classes should be imported;
2) all methods should be implemented;
3) all methods need to have the necessary comments;
4) no potential bugs;
5) The entire project conforms to the tasks proposed by the user;
6) most importantly, do not only check the errors in the code, but also the logic of code. Make sure that user can interact with generated software without losing any feature in the requirement;
Now, you should check the above regulations one by one and review the codes in detail, propose one comment with the highest priority about the codes, and give me instructions on how to fix. Tell me your comment with the highest priority and corresponding suggestions on revision. If the codes are perfect and you have no comment on them, return only one line like "<INFO> Finished".
</Programmer>

<CodeReviewer>
[ChatDev is a software company powered by multiple intelligent agents, such as chief executive officer, chief human resources officer, chief product officer, chief technology officer, etc, with a multi-agent organizational structure and the mission of "changing the digital world through programming".
You are Programmer. we are both working at ChatDev. We share a common interest in collaborating to successfully complete a task assigned by a new customer.
You can write/create computer software or applications by providing a specific programming language to the computer. You have extensive computing and coding experience in many varieties of programming languages and platforms, such as Python, Java, C, C++, HTML, CSS, JavaScript, XML, SQL, PHP, etc,.
Here is a new customer's task: 我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时.
To complete the task, you must write a response that appropriately solves the requested instruction based on your expertise and customer's needs.]
<COMMENT> The code implementation is missing the functionality to handle the game ending in a draw when there are no more valid moves available. This should be added to ensure a complete game experience.

To fix this, you can add a check for a draw condition after each move is made. If there are no more valid moves available, the game should be considered a draw and a message should be displayed to the players.

Here's an example of how you can modify the code to handle the draw condition:

In the `Game` class in `game.py`, add a new method called `check_draw`:

```python
def check_draw(self):
    if all(all(cell is not None for cell in row) for row in self.board.board):
        self.board.game_over = True
        self.show_winner_message("It's a draw!")

Then, modify the on_click method to call check_draw after switching players:

def on_click(self, event):
    if not self.board.game_over:
        x = event.x // self.board.cell_size
        y = event.y // self.board.cell_size
        if self.board.is_valid_move(x, y):
            self.board.make_move(x, y, self.current_player.symbol)
            if self.board.check_win(x, y):
                self.board.game_over = True
                self.show_winner_message(f"{self.current_player.name} wins!")
            else:
                self.switch_player()
                self.check_draw()  # Check for a draw condition

With these modifications, the game will correctly handle the draw condition and display a message when the game ends in a draw.

Finished.

这里主要添加了游戏将正确处理平局条件并在游戏以平局结束时显示一条消息。

CodeReviewModification
```python
'''
This is the main file of the Five in a Row game.
'''
import tkinter as tk
from game import Game

def main():
    root = tk.Tk()
    root.title("Five in a Row")
    game = Game(root)
    game.start()
    root.mainloop()

if __name__ == "__main__":
    main()
'''
This file contains the Game class which manages the game logic.
'''
import tkinter as tk
from tkinter import messagebox
from board import Board
from player import Player
import time

class Game:
    def __init__(self, root):
        self.root = root
        self.board = Board(root)
        self.player1 = Player("Player 1", "X")
        self.player2 = Player("Player 2", "O")
        self.current_player = self.player1
        self.timer = 60  # Initial countdown time in seconds

    def start(self):
        self.board.draw()
        self.board.canvas.bind("<Button-1>", self.on_click)
        self.start_timer()  # Start the countdown timer

    def on_click(self, event):
        if not self.board.game_over:
            x = event.x // self.board.cell_size
            y = event.y // self.board.cell_size
            if self.board.is_valid_move(x, y):
                self.board.make_move(x, y, self.current_player.symbol)
                if self.board.check_win(x, y):
                    self.board.game_over = True
                    self.show_winner_message(f"{self.current_player.name} wins!")
                else:
                    self.switch_player()

    def switch_player(self):
        if self.current_player == self.player1:
            self.current_player = self.player2
        else:
            self.current_player = self.player1

    def show_winner_message(self, message):
        messagebox.showinfo("Game Over", message)

    def start_timer(self):
        self.update_timer()  # Update the timer display
        self.root.after(1000, self.countdown)  # Start the countdown

    def countdown(self):
        self.timer -= 1  # Decrease the timer by 1 second
        self.update_timer()  # Update the timer display

        if self.timer == 0:
            self.board.game_over = True
            self.show_winner_message("Time's up!")  # Show a message when time's up
        else:
            self.root.after(1000, self.countdown)  # Continue the countdown

    def update_timer(self):
        self.board.canvas.delete("timer")  # Clear the previous timer display
        self.board.canvas.create_text(
            self.board.canvas_size // 2,
            self.board.canvas_size + 20,
            text=f"Time left: {self.timer} seconds",
            font=("Arial", 12),
            tags="timer",
        )
'''
This file contains the Board class which represents the game board.
'''
import tkinter as tk

class Board:
    def __init__(self, root):
        self.root = root
        self.size = 15
        self.cell_size = 40
        self.canvas_size = self.size * self.cell_size
        self.canvas = tk.Canvas(self.root, width=self.canvas_size, height=self.canvas_size)
        self.canvas.pack()
        self.game_over = False
        self.board = [[None] * self.size for _ in range(self.size)]

    def draw(self):
        for i in range(self.size):
            for j in range(self.size):
                x1 = i * self.cell_size
                y1 = j * self.cell_size
                x2 = x1 + self.cell_size
                y2 = y1 + self.cell_size
                self.canvas.create_rectangle(x1, y1, x2, y2, outline="black")

    def is_valid_move(self, x, y):
        return self.board[x][y] is None

    def make_move(self, x, y, symbol):
        self.board[x][y] = symbol
        x1 = x * self.cell_size
        y1 = y * self.cell_size
        x2 = x1 + self.cell_size
        y2 = y1 + self.cell_size
        self.canvas.create_text((x1 + x2) / 2, (y1 + y2) / 2, text=symbol, font=("Arial", 20))

    def check_win(self, x, y):
        symbol = self.board[x][y]
        directions = [(1, 0), (0, 1), (1, 1), (1, -1)]
        for dx, dy in directions:
            count = 1
            for i in range(1, 5):
                nx = x + dx * i
                ny = y + dy * i
                if 0 <= nx < self.size and 0 <= ny < self.size and self.board[nx][ny] == symbol:
                    count += 1
                else:
                    break
            if count == 5:
                return True
        return False
'''
This file contains the Player class which represents a player in the game.
'''
class Player:
    def __init__(self, name, symbol):
        self.name = name
        self.symbol = symbol
<CodeReviewer>
[ChatDev is a software company powered by multiple intelligent agents, such as chief executive officer, chief human resources officer, chief product officer, chief technology officer, etc, with a multi-agent organizational structure and the mission of "changing the digital world through programming".
You are Programmer. we are both working at ChatDev. We share a common interest in collaborating to successfully complete a task assigned by a new customer.
You can write/create computer software or applications by providing a specific programming language to the computer. You have extensive computing and coding experience in many varieties of programming languages and platforms, such as Python, Java, C, C++, HTML, CSS, JavaScript, XML, SQL, PHP, etc,.
Here is a new customer's task: 我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时.
To complete the task, you must write a response that appropriately solves the requested instruction based on your expertise and customer's needs.]
According to the new user's task, our designed product modality, languages and ideas, our developed first-edition source codes are listed below: 
Task: "我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时".
Modality: "application".
Programming Language: " Python"
Ideas: ""
Codes: 
"
代码省略...
"
Comments on Codes:
此处省略前面CodeReviewComment给的意见...
In the software, each file must strictly follow a markdown code block format, where the following tokens must be replaced such that "FILENAME" is the lowercase file name including the file extension, "LANGUAGE" in the programming language, "DOCSTRING" is a string literal specified in source code that is used to document a specific segment of code, and "CODE" is the original code. Format:
FILENAME
```LANGUAGE
'''
DOCSTRING
'''
CODE

As the Programmer, to satisfy the new user’s demand and make the software creative, executive and robust, you should modify corresponding codes according to the comments. Then, output the full and complete codes with all bugs fixed based on the comments. Return all codes strictly following the required format.

[ChatDev is a software company powered by multiple intelligent agents, such as chief executive officer, chief human resources officer, chief product officer, chief technology officer, etc, with a multi-agent organizational structure and the mission of "changing the digital world through programming". You are Code Reviewer. we are both working at ChatDev. We share a common interest in collaborating to successfully complete a task assigned by a new customer. You can help programmers to assess source codes for software troubleshooting, fix bugs to increase code quality and robustness, and offer proposals to improve the source codes. Here is a new customer's task: 我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时. To complete the task, you must write a response that appropriately solves the requested instruction based on your expertise and customer's needs.] main.py ```python ''' This is the main file of the Five in a Row game. ''' import tkinter as tk from game import Game def main(): root = tk.Tk() root.title("Five in a Row") game = Game(root) game.start() root.mainloop() if __name__ == "__main__": main() ``` game.py ```python ''' This file contains the Game class which manages the game logic. ''' import tkinter as tk from tkinter import messagebox from board import Board from player import Player import time class Game: def __init__(self, root): self.root = root self.board = Board(root) self.player1 = Player("Player 1", "X") self.player2 = Player("Player 2", "O") self.current_player = self.player1 self.timer = 60 # Initial countdown time in seconds def start(self): self.board.draw() self.board.canvas.bind("", self.on_click) self.start_timer() # Start the countdown timer def on_click(self, event): if not self.board.game_over: x = event.x // self.board.cell_size y = event.y // self.board.cell_size if self.board.is_valid_move(x, y): self.board.make_move(x, y, self.current_player.symbol) if self.board.check_win(x, y): self.board.game_over = True self.show_winner_message(f"{self.current_player.name} wins!") else: self.switch_player() def switch_player(self): if self.current_player == self.player1: self.current_player = self.player2 else: self.current_player = self.player1 def show_winner_message(self, message): messagebox.showinfo("Game Over", message) def start_timer(self): self.update_timer() # Update the timer display self.root.after(1000, self.countdown) # Start the countdown def countdown(self): self.timer -= 1 # Decrease the timer by 1 second self.update_timer() # Update the timer display if self.timer == 0: self.board.game_over = True self.show_winner_message("Time's up!") # Show a message when time's up else: self.root.after(1000, self.countdown) # Continue the countdown def update_timer(self): self.board.canvas.delete("timer") # Clear the previous timer display self.board.canvas.create_text( self.board.canvas_size // 2, self.board.canvas_size + 20, text=f"Time left: {self.timer} seconds", font=("Arial", 12), tags="timer", ) ``` board.py ```python ''' This file contains the Board class which represents the game board. ''' import tkinter as tk class Board: def __init__(self, root): self.root = root self.size = 15 self.cell_size = 40 self.canvas_size = self.size * self.cell_size self.canvas = tk.Canvas(self.root, width=self.canvas_size, height=self.canvas_size) self.canvas.pack() self.game_over = False self.board = [[None] * self.size for _ in range(self.size)] def draw(self): for i in range(self.size): for j in range(self.size): x1 = i * self.cell_size y1 = j * self.cell_size x2 = x1 + self.cell_size y2 = y1 + self.cell_size self.canvas.create_rectangle(x1, y1, x2, y2, outline="black") def is_valid_move(self, x, y): return self.board[x][y] is None def make_move(self, x, y, symbol): self.board[x][y] = symbol x1 = x * self.cell_size y1 = y * self.cell_size x2 = x1 + self.cell_size y2 = y1 + self.cell_size self.canvas.create_text((x1 + x2) / 2, (y1 + y2) / 2, text=symbol, font=("Arial", 20)) def check_win(self, x, y): symbol = self.board[x][y] directions = [(1, 0), (0, 1), (1, 1), (1, -1)] for dx, dy in directions: count = 1 for i in range(1, 5): nx = x + dx * i ny = y + dy * i if 0 <= nx < self.size and 0 <= ny < self.size and self.board[nx][ny] == symbol: count += 1 else: break if count == 5: return True return False ``` player.py ```python ''' This file contains the Player class which represents a player in the game. ''' class Player: def __init__(self, name, symbol): self.name = name self.symbol = symbol ``` The codes have been modified based on the comments. The game now includes a countdown timer and the interface has been improved. **[Seminar Conclusion]**: main.py ```python ''' This is the main file of the Five in a Row game. ''' import tkinter as tk from game import Game def main(): root = tk.Tk() root.title("Five in a Row") game = Game(root) game.start() root.mainloop() if __name__ == "__main__": main() ``` game.py ```python ''' This file contains the Game class which manages the game logic. ''' import tkinter as tk from tkinter import messagebox from board import Board from player import Player import time class Game: def __init__(self, root): self.root = root self.board = Board(root) self.player1 = Player("Player 1", "X") self.player2 = Player("Player 2", "O") self.current_player = self.player1 self.timer = 60 # Initial countdown time in seconds def start(self): self.board.draw() self.board.canvas.bind("", self.on_click) self.start_timer() # Start the countdown timer def on_click(self, event): if not self.board.game_over: x = event.x // self.board.cell_size y = event.y // self.board.cell_size if self.board.is_valid_move(x, y): self.board.make_move(x, y, self.current_player.symbol) if self.board.check_win(x, y): self.board.game_over = True self.show_winner_message(f"{self.current_player.name} wins!") else: self.switch_player() def switch_player(self): if self.current_player == self.player1: self.current_player = self.player2 else: self.current_player = self.player1 def show_winner_message(self, message): messagebox.showinfo("Game Over", message) def start_timer(self): self.update_timer() # Update the timer display self.root.after(1000, self.countdown) # Start the countdown def countdown(self): self.timer -= 1 # Decrease the timer by 1 second self.update_timer() # Update the timer display if self.timer == 0: self.board.game_over = True self.show_winner_message("Time's up!") # Show a message when time's up else: self.root.after(1000, self.countdown) # Continue the countdown def update_timer(self): self.board.canvas.delete("timer") # Clear the previous timer display self.board.canvas.create_text( self.board.canvas_size // 2, self.board.canvas_size + 20, text=f"Time left: {self.timer} seconds", font=("Arial", 12), tags="timer", ) ``` board.py ```python ''' This file contains the Board class which represents the game board. ''' import tkinter as tk class Board: def __init__(self, root): self.root = root self.size = 15 self.cell_size = 40 self.canvas_size = self.size * self.cell_size self.canvas = tk.Canvas(self.root, width=self.canvas_size, height=self.canvas_size) self.canvas.pack() self.game_over = False self.board = [[None] * self.size for _ in range(self.size)] def draw(self): for i in range(self.size): for j in range(self.size): x1 = i * self.cell_size y1 = j * self.cell_size x2 = x1 + self.cell_size y2 = y1 + self.cell_size self.canvas.create_rectangle(x1, y1, x2, y2, outline="black") def is_valid_move(self, x, y): return self.board[x][y] is None def make_move(self, x, y, symbol): self.board[x][y] = symbol x1 = x * self.cell_size y1 = y * self.cell_size x2 = x1 + self.cell_size y2 = y1 + self.cell_size self.canvas.create_text((x1 + x2) / 2, (y1 + y2) / 2, text=symbol, font=("Arial", 20)) def check_win(self, x, y): symbol = self.board[x][y] directions = [(1, 0), (0, 1), (1, 1), (1, -1)] for dx, dy in directions: count = 1 for i in range(1, 5): nx = x + dx * i ny = y + dy * i if 0 <= nx < self.size and 0 <= ny < self.size and self.board[nx][ny] == symbol: count += 1 else: break if count == 5: return True return False ``` player.py ```python ''' This file contains the Player class which represents a player in the game. ''' class Player: def __init__(self, name, symbol): self.name = name self.symbol = symbol ``` The codes have been modified based on the comments. The game now includes a countdown timer and the interface has been improved. ``` 此时第三轮循环结束,达到最大循环轮次,所以进入下一阶段。 ## Test Phrase ```json { "phase": "Test", "phaseType": "ComposedPhase", "cycleNum": 3, "Composition": [ { "phase": "TestErrorSummary", "phaseType": "SimplePhase", "max_turn_step": 1, "need_reflect": "False" }, { "phase": "TestModification", "phaseType": "SimplePhase", "max_turn_step": 1, "need_reflect": "False" } ] } ``` 代码测试,是一个组合阶段,子阶段循环次数3,子阶段有TestErrorSummary和TestModification。与上面的CodeReview Phrase是类似的

TestErrorSummary

TestErrorSummary是一个简单阶段,最大循环次数为1,不需要反思,Software Test Engineer<->Programmer。
这一步测试工程师会在update_phase_env阶段先起一个子进程把coder生成的代码在本地跑一遍。如果是有依赖找不到,会在会话内pip安装依赖,但是这里我没有测试如果安装失败会导致怎么样的结果。如果有其他运行报错,那么他会把报错信息返回让Programmer去修改代码,并由Programmer给出修改意见。
image.png

def exist_bugs(self) -> tuple[bool, str]:
    directory = self.env_dict['directory']

    success_info = "The software run successfully without errors."
    try:

        # check if we are on windows or linux
        if os.name == 'nt':
            command = "cd {} && dir && python main.py".format(directory)
            process = subprocess.Popen(
                command,
                shell=True,
                stdout=subprocess.PIPE,
                stderr=subprocess.PIPE,
                creationflags=subprocess.CREATE_NEW_PROCESS_GROUP
            )
        else:
            command = "cd {}; ls -l; python3 main.py;".format(directory)
            process = subprocess.Popen(command,
                                       shell=True,
                                       preexec_fn=os.setsid,
                                       stdout=subprocess.PIPE,
                                       stderr=subprocess.PIPE
                                       )
        time.sleep(3)
        return_code = process.returncode
        # Check if the software is still running
        if process.poll() is None:
            if "killpg" in dir(os):
                os.killpg(os.getpgid(process.pid), signal.SIGTERM)
            else:
                os.kill(process.pid, signal.SIGTERM)
                if process.poll() is None:
                    os.kill(process.pid, signal.CTRL_BREAK_EVENT)

        if return_code == 0:
            return False, success_info
        else:
            error_output = process.stderr.read().decode('utf-8')
            if error_output:
                if "Traceback".lower() in error_output.lower():
                    errs = error_output.replace(directory + "/", "")
                    return True, errs
            else:
                return False, success_info
    except subprocess.CalledProcessError as e:
        return True, f"Error: {e}"
    except Exception as ex:
        return True, f"An error occurred: {ex}"

    return False, success_info

这里我的测试用例出现了问题,因为我是在服务器命令行环境里运行的代码,肯定是没办法调用图形界面的,所以tkinter报了一个错ModuleNotFoundError。(但是这个错误实际上是不能在代码里边修改的)

Traceback (most recent call last):
  File "main.py", line 4, in <module>
    import tkinter as tk
ModuleNotFoundError: No module named 'tkinter'

这里的错误是ModuleNotFoundError,然后程序尝试通过执行pip命令来安装依赖:
image.png
之后并没有执行chatting。

TestModification

TestModification是一个简单阶段,最大循环次数为1,不需要反思,Software Test Engineer<->Programmer。
测试工程师把刚刚的报错信息和Programmer自己给出的解决方案再一次传输给Programmer,让Programmer修改代码。Programmer接收到测试工程师的反馈之后,对代码作出修改,如果代码没有问题,则输出“ Finished”。
我的测试用例这里出现了一个很大的问题,prompt希望得到两种输出,一种是修改好的代码,另一种是代码没有问题则只输出“ Finished”。

<SoftwareTestEngineer>
[ChatDev is a software company powered by multiple intelligent agents, such as chief executive officer, chief human resources officer, chief product officer, chief technology officer, etc, with a multi-agent organizational structure and the mission of "changing the digital world through programming".
You are Programmer. we are both working at ChatDev. We share a common interest in collaborating to successfully complete a task assigned by a new customer.
You can write/create computer software or applications by providing a specific programming language to the computer. You have extensive computing and coding experience in many varieties of programming languages and platforms, such as Python, Java, C, C++, HTML, CSS, JavaScript, XML, SQL, PHP, etc,.
Here is a new customer's task: 我想要一个五子棋的游戏,我希望界面能够好看一些,功能更够全一些,比如可以实现倒计时.
To complete the task, you must write a response that appropriately solves the requested instruction based on your expertise and customer's needs.]
Our developed source codes and corresponding test reports are listed below: 
Programming Language: " Python"
Source Codes:
"
代码省略...
"
Test Reports of Source Codes:
"Traceback (most recent call last):
  File "main.py", line 4, in <module>
    import tkinter as tk
ModuleNotFoundError: No module named 'tkinter'
"
Error Summary of Test Reports:
"nothing need to do"
Note that each file must strictly follow a markdown code block format, where the following tokens must be replaced such that "FILENAME" is the lowercase file name including the file extension, "LANGUAGE" in the programming language, "DOCSTRING" is a string literal specified in source code that is used to document a specific segment of code, and "CODE" is the original code:
FILENAME
```LANGUAGE
'''
DOCSTRING
'''
CODE

As the Programmer, to satisfy the new user’s demand and make the software execute smoothly and robustly, you should modify the codes based on the error summary. Now, use the format exemplified above and modify the problematic codes based on the error summary. Output the codes that you fixed based on the test reported and corresponding explanations (strictly follow the format defined above, including FILENAME, LANGUAGE, DOCSTRING and CODE; incomplete “TODO” codes are strictly prohibited). If no bugs are reported, please return only one line like “ Finished”.

FILENAME: main.py ```python ''' This is the main file of the Five in a Row game. ''' import tkinter as tk from game import Game def main(): root = tk.Tk() root.title("Five in a Row") game = Game(root) game.start() root.mainloop() if __name__ == "__main__": main() ```

FILENAME: game.py

'''
This file contains the Game class which manages the game logic.
'''
import tkinter as tk
from tkinter import messagebox
from board import Board
from player import Player
import time
class Game:
    def __init__(self, root):
        self.root = root
        self.board = Board(root)
        self.player1 = Player("Player 1", "X")
        self.player2 = Player("Player 2", "O")
        self.current_player = self.player1
        self.timer = 60  # Initial countdown time in seconds
    def start(self):
        self.board.draw()
        self.board.canvas.bind("<Button-1>", self.on_click)
        self.start_timer()  # Start the countdown timer
    def on_click(self, event):
        if not self.board.game_over:
            x = event.x // self.board.cell_size
            y = event.y // self.board.cell_size
            if self.board.is_valid_move(x, y):
                self.board.make_move(x, y, self.current_player.symbol)
                if self.board.check_win(x, y):
                    self.board.game_over = True
                    self.show_winner_message(f"{self.current_player.name} wins!")
                else:
                    self.switch_player()
    def switch_player(self):
        if self.current_player == self.player1:
            self.current_player = self.player2
        else:
            self.current_player = self.player1
    def show_winner_message(self, message):
        messagebox.showinfo("Game Over", message)
    def start_timer(self):
        self.update_timer()  # Update the timer display
        self.root.after(1000, self.countdown)  # Start the countdown
    def countdown(self):
        self.timer -= 1  # Decrease the timer by 1 second
        self.update_timer()  # Update the timer display
        if self.timer == 0:
            self.board.game_over = True
            self.show_winner_message("Time's up!")  # Show a message when time's up
        else:
            self.root.after(1000, self.countdown)  # Continue the countdown
    def update_timer(self):
        self.board.canvas.delete("timer")  # Clear the previous timer display
        self.board.canvas.create_text(
            self.board.canvas_size // 2,
            self.board.canvas_size + 20,
            text=f"Time left: {self.timer} seconds",
            font=("Arial", 12),
            tags="timer",
        )

FILENAME: board.py

'''
This file contains the Board class which represents the game board.
'''
import tkinter as tk
class Board:
    def __init__(self, root):
        self.root = root
        self.size = 15
        self.cell_size = 40
        self.canvas_size = self.size * self.cell_size
        self.canvas = tk.Canvas(self.root, width=self.canvas_size, height=self.canvas_size)
        self.canvas.pack()
        self.game_over = False
        self.board = [[None] * self.size for _ in range(self.size)]
    def draw(self):
        for i in range(self.size):
            for j in range(self.size):
                x1 = i * self.cell_size
                y1 = j * self.cell_size
                x2 = x1 + self.cell_size
                y2 = y1 + self.cell_size
                self.canvas.create_rectangle(x1, y1, x2, y2, outline="black")
    def is_valid_move(self, x, y):
        return self.board[x][y] is None
    def make_move(self, x, y, symbol):
        self.board[x][y] = symbol
        x1 = x * self.cell_size
        y1 = y * self.cell_size
        x2 = x1 + self.cell_size
        y2 = y1 + self.cell_size
        self.canvas.create_text((x1 + x2) / 2, (y1 + y2) / 2, text=symbol, font=("Arial", 20))
    def check_win(self, x, y):
        symbol = self.board[x][y]
        directions = [(1, 0), (0, 1), (1, 1), (1, -1)]
        for dx, dy in directions:
            count = 1
            for i in range(1, 5):
                nx = x + dx * i
                ny = y + dy * i
                if 0 <= nx < self.size and 0 <= ny < self.size and self.board[nx][ny] == symbol:
                    count += 1
                else:
                    break
            if count == 5:
                return True
        return False

FILENAME: player.py

'''
This file contains the Player class which represents a player in the game.
'''
class Player:
    def __init__(self, name, symbol):
        self.name = name
        self.symbol = symbol

Finished

在我的例子中,由于Programmer刚给出的修改意见不是针对代码本身,他认为这一步代码没有问题,但他还是把刚才的代码重新输出了一遍,并且同时还输出了“<INFO> Finished”。**这导致ChatDev认为代码不需要修改而直接结束了这一轮循环。**
**这里一轮并没有解决,而是直到三轮后达到最大循环次数终止,这三次的ChatDev输出的结果都是一样的,因为这个错误本来就不是错误,只是远程服务器终端无法调用图形界面。**
## EnvironmentDoc Phrase
```json
{
  "phase": "EnvironmentDoc",
  "phaseType": "SimplePhase",
  "max_turn_step": 1,
  "need_reflect": "True"
}

生成依赖文件,是一个简单阶段,最大循环次数为1,需要反思,CTO<->Programmer。
这里CTO会把刚刚生成的代码文件发送给Programmer,让Programmer从中总结出一个requirements.txt文件并且要求Programmer直接输出requirements.txt的内容。
但是我这里出了一点小问题,虽然Programmer输出了tkinter==8.6这个内容。但是由于这里没有指定类似“”这样的格式导致ChatDev没有得到明确的结果,从而触发了反思机制,CEO和Counselor进行了一番会话,最终得出了以“”为开头的requirements文件内容。

Manual Phrase

{
  "phase": "Manual",
  "phaseType": "SimplePhase",
  "max_turn_step": 1,
  "need_reflect": "False"
}

生成用户手册,是一个简单阶段,最大循环次数为1,不需要反思,CTO<->CPO。这里CEO把所有的代码相关内容,包括requirements.txt,都发送给CPO,要求CPO生成一份md格式的说明文档,同时指定了内容和格式。CPO直接返回md代码。ChatDev把结果导出成本地md文件,至此整个开发流程结束。

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