前言:
很多游戏引擎都是不带网络操作的,比如Cocos2d-x ,那我们只好自己去写或者使用现有的,技术有限的我们只能用现有的了。
RakNet是一个开源的C语言网络操作库,被广泛应用于各种网络程序中,当然我这里只关注手机网络游戏。。。。
这算是RakNet的入门一个例子。
本文适合对RakNet有一定了解的朋友
Client 可以直接指定Server 端的IP地址进行连接,从而发送消息、数据到服务端。但是服务端接收到客户端的消息后怎么回复客户端?
其实Server端和Client端发送消息数据都是同样的操作,只是获取消息目的地址的方式不一样。
Server端通过
pPacket->systemAddress
获取到Client 的地址!
下面是完整的例子。
(1) Client 端
MyClient.h
#pragma once#include <iostream>#include "RakPeerInterface.h" // RakNet Peer#include "RakNetTypes.h" #include "MessageIdentifiers.h" // RakNet自定义消息枚举定义处#include "BitStream.h" // RakNet消息包的Bit数据流#define MAX_CLIENTS 10#define SERVER_PORT 60000enum ChatMessagesDefine{// 自定义消息枚举值,消息ID MSG_CHATWORD = ID_USER_PACKET_ENUM + 1, // 消息ID从RakNet定义的最后一个枚举开始};
main.cpp
#include "MyClient.h"#include <string>#include <sstream>#include <iostream>#include "RakSleep.h"using namespace std;int main(void){ /*设置变量控制是否服务器已经返回操作结果*/ bool serverHaveSendBack=true; RakNet::RakPeerInterface *pPeer = RakNet::RakPeerInterface::GetInstance(); RakNet::SocketDescriptor sd; pPeer->Startup(1,&sd, 1); std::string ipAddrStr; cout<<"输入ip:"; cin>>ipAddrStr; //作为客户端连接,连接到主机ip地址和端口号 pPeer->Connect(ipAddrStr.c_str(), SERVER_PORT, 0, 0); string timeStrArray[6]={"10:00","11:59:58","19:59:58","20:04:58","20:29:58","23:59:55"}; float k = 0; int i=0; while(1) { cout<<"改变时间:[0] 10:00 - [1] 11:59:58 - [2] 19:59:58 - [3] 20:04:58 [4] 20:29:58 [5] 23:59:55"<<endl; int chooseTime; cin>>chooseTime; std::string time=timeStrArray[chooseTime]; cout<<"将改变时间为:"<<time<<" !!"<<endl; string timeStr=time; string changeTimeCmd=string("time")+timeStr; //给主机发送数据 RakNet::BitStream bsOut; bsOut.Write((RakNet::MessageID)MSG_CHATWORD); std::ostringstream format_messege; format_messege <<timeStr; //输入信息到字符串流 bsOut.Write(format_messege.str().c_str()); pPeer->Send(&bsOut,HIGH_PRIORITY,RELIABLE_ORDERED,0,RakNet::UNASSIGNED_SYSTEM_ADDRESS,true); Sleep(500); serverHaveSendBack=false; /*等待服务器返回数据*/ RakNet::Packet* pPacket; while(!serverHaveSendBack) { RakSleep(30); for (pPacket=pPeer->Receive();pPacket;pPeer->DeallocatePacket(pPacket),pPacket=pPeer->Receive()) { switch ( pPacket->data[0] ) { case MSG_CHATWORD: { RakNet::RakString rs; RakNet::BitStream bsIn(pPacket->data,pPacket->length,false); bsIn.IgnoreBytes(sizeof(RakNet::MessageID)); bsIn.Read(rs); //提取我自定的字符 istringstream input_str(rs.C_String()); string serverBackStr; input_str>>serverBackStr; cout<<"Server返回消息: "<<serverBackStr<<endl<<endl; serverHaveSendBack=true; } break; default: break; } } } } //断开连接,这个会给对方发送一个消息,告诉它要断开连接了。 pPeer->Shutdown(300); RakNet::RakPeerInterface::DestroyInstance(pPeer); return 0;}
(2) Server 端
MyChatServer.h
#pragma once#include <iostream>#include "RakPeerInterface.h" // RakNet Peer#include "RakNetTypes.h" #include "MessageIdentifiers.h" // RakNet自定义消息枚举定义处#include "BitStream.h" // RakNet消息包的Bit数据流#define MAX_CLIENTS 10#define SERVER_PORT 60000enum ChatMessagesDefine{// 自定义消息枚举值,消息ID MSG_CHATWORD = ID_USER_PACKET_ENUM + 1, // 消息ID从RakNet定义的最后一个枚举开始};
main.cpp
#include "MyChatServer.h"#include <string>#include <iostream>#include <sstream>#include "RakNetTypes.h" using namespace std;int main(){ //给服务器端创建一个实例 RakNet::RakPeerInterface* pPeer = RakNet::RakPeerInterface::GetInstance(); if ( NULL == pPeer ) { std::cout << "RakNet::RakPeerInterface::GetInstance() Error!" << std::endl; return -1; } else { std::cout << "———MyChatServer Init Success(C)———–" << std::endl; } RakNet::Packet* pPacket; std::cout << "Start Server ……" << std::endl; //启动服务器 pPeer->Startup( MAX_CLIENTS, &RakNet::SocketDescriptor( SERVER_PORT, 0 ), 1 ); //设置最大链接数 pPeer->SetMaximumIncomingConnections( MAX_CLIENTS ); // while (1) { for ( pPacket = pPeer->Receive(); pPacket; pPeer->DeallocatePacket( pPacket ), pPacket = pPeer->Receive() ) { switch ( pPacket->data[0] ) { case ID_REMOTE_DISCONNECTION_NOTIFICATION: std::cout << "Another client has disconnected" << std::endl; break; case ID_REMOTE_CONNECTION_LOST: std::cout << "Another client has lost the connection"<< std::endl; break; case ID_REMOTE_NEW_INCOMING_CONNECTION: std::cout << "Another client has connected" << std::endl; break; case ID_CONNECTION_REQUEST_ACCEPTED: { std::cout << "Our connection request has been accepted" << std::endl; RakNet::BitStream bsOut; bsOut.Write( ( RakNet::MessageID )MSG_CHATWORD ); bsOut.Write("Hello world"); pPeer->Send( &bsOut, HIGH_PRIORITY, RELIABLE_ORDERED, 0, pPacket->systemAddress, false ); } break; case ID_NEW_INCOMING_CONNECTION: { std::cout << "A connection is incoming" << std::endl; std::string clientIpAddr=pPacket->systemAddress.ToString(true); std::string GUID=pPacket->guid.ToString(); UINT clientPort=pPacket->systemAddress.GetPort(); cout<<"clientIpAddr= "<<clientIpAddr<<" GUID= "<<GUID<<endl; } break; case ID_NO_FREE_INCOMING_CONNECTIONS: std::cout << "The server is full"<< std::endl; break; case ID_DISCONNECTION_NOTIFICATION: std::cout << "A client has disconnected"<< std::endl; break; case ID_CONNECTION_LOST: std::cout << "A client lost the connection" << std::endl; break; //用户自定义数据包 case MSG_CHATWORD: { RakNet::RakString rs; RakNet::BitStream bsIn( pPacket->data, pPacket->length, false ); bsIn.IgnoreBytes(sizeof(RakNet::MessageID)); bsIn.Read(rs); //提取字符串 std::istringstream input_str(rs.C_String()); //存入字符串流 std::string timeStr; input_str >>timeStr; //提取想要的变量 std::string changeTimeCmd=std::string("time ")+timeStr; int a= system(changeTimeCmd.c_str()); std::cout << "时间改变为:"<<changeTimeCmd<< std::endl; //打印结果 //给主机发送数据 int connectState= pPeer->GetConnectionState(pPacket->guid); RakNet::BitStream bsOut; bsOut.Write((RakNet::MessageID)MSG_CHATWORD); bsOut.Write("时间改变成功!"); pPeer->Send(&bsOut,HIGH_PRIORITY,RELIABLE_ORDERED,0,pPacket->systemAddress,false); } break; default: std::cout << "Message with identifier %i has arrived" << pPacket->data[0] << std::endl; break; } } } // RakNet::RakPeerInterface::DestroyInstance( pPeer ); return 0;}
最后是程序运行的测试结果:
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