//友元
#include<iostream>
using namespace std;
class Point3D;//先声明Point3D要不然Point2D里不识别Point3D是什么
class Point2D
{
friend void print(const Point2D& point);//声明全局print为友元函数 可以访问Point2D里的隐藏成员
//友元类
//友元类中的所有成员函数都是当前类友元函数
friend class Point3D;
friend void print(const Point3D& point);//不知3D还有2D 3D在下面编译器从上往下所以要声明class Point3D;
int m_x;
int m_y;
public:
Point2D(int x=0,int y=0):m_x(x),m_y(y){}
void print()const
{
cout<<"Point2D("<<m_x<<","<<m_y<<")"<<endl;
}
}
class Point3D
{
friend void print(const Point3D& point);
Point2D m_p;
int m_z;
public:
Point3D(int x=0,int y=0,int z=0)
{
m_p.m_x=x;
m_p.m_y=y;
m_z=z;
}
void print()const
{
cout<<"Point3D("<<m_p.m_x<<","<<m_p.m_y<<m_z<<")"<<endl;
}
}
void print(const Point2D& point)
{
cout<<"外面的"<<endl;
cout<<"Point2D("<<point.m_x<<","<<point.m_y<<")"<<endl;
}
void print(const Point3D& point)
{
cout<<"外面的"<<endl;
cout<<"Point3D("<<point.m_p.m_x<<","<<point.m_p.m_y<<point.m_z<<")"<<endl;
}
int main()
{
Point2D p1;
p1.print();
Point2D p2(10);
p2.print();
Point2D.p3(10,20);
p3.print();
print(p1);
Point3D p3(1,2,3);
P3.print();
return 0;
}
C++友元
最新推荐文章于 2024-10-18 22:48:33 发布
本文介绍了C++中友元函数的概念,以Point2D和Point3D类为例,展示了如何在不同类间共享成员函数,以及如何正确声明和使用友元关系。
摘要由CSDN通过智能技术生成