<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>视角的变化</title>
<script src="../js/three.js"></script>
<script src="../js/dat.gui.js"></script>
<style type="text/css">
div#canvas-frame {
border: none;
cursor: pointer;
width: 100%;
height: 900px;
background-color: #EEEEEE;
}
</style>
<script>
var renderer;
function initThree() {
width = document.getElementById('canvas-frame').clientWidth;
height = document.getElementById('canvas-frame').clientHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
document.getElementById('canvas-frame').appendChild(renderer.domElement);
renderer.setClearColor(0xFFFFFF, 1.0);
}
var camera;
function initCamera() {
camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
camera.position.x = 0;
camera.position.y = 0;
camera.position.z = 600;
camera.up.x = 0;
camera.up.y = 1;
camera.up.z = 0;
camera.lookAt({x: 0, y: 0, z: 0});
}
var scene;
function initScene(){
scene = new THREE.Scene();
}
var light;
function initLight() {
light = new THREE.PointLight(0xFF0000);
light.position.set(100, 100,200);
scene.add(light);
light = new THREE.PointLight(0x00FF00);
light.position.set( 0, 0 , 300);
scene.add(light);
}
var cube;
function initObject(){
var geometry = new THREE.CylinderGeometry(70, 100, 200);
var material = new THREE.MeshLambertMaterial({color: 0xFFFFFF});
var mesh = new THREE.Mesh(geometry, material);
mesh.position = new THREE.Vector3(0,0,0);
scene.add(mesh);
}
function threeStart() {
initThree();
initCamera();
initScene();
initLight();
initObject();
createUI();
animation();
}
var text;
function createUI() {
var FizzyText = function(){
this.fov = 45;
};
text = new FizzyText();
var gui = new dat.GUI();
gui.add(text, "fov",0, 180).name("视角大小");
}
function animation(){
changeFov();
renderer.render(scene, camera);
requestAnimationFrame(animation);
}
function setCameraFov(fov) {
camera.fov = fov;
camera.updateProjectionMatrix();
}
function changeFov() {
setCameraFov(text.fov);
}
</script>
</head>
<body onload="threeStart();">
<div id="canvas-frame"></div>
</body>
</html>
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