WebGL中文网学习Three.js之案例

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>视角的变化</title>
    <script src="../js/three.js"></script>
    <script src="../js/dat.gui.js"></script>
    <style type="text/css">
        div#canvas-frame {
            border: none;
            cursor: pointer;
            width: 100%;
            height: 900px;
            background-color: #EEEEEE;
        }

    </style>
    <script>
        var renderer;
        function initThree() {
            width = document.getElementById('canvas-frame').clientWidth;
            height = document.getElementById('canvas-frame').clientHeight;
            renderer = new THREE.WebGLRenderer({
                antialias: true
            });
            renderer.setSize(width, height);
            document.getElementById('canvas-frame').appendChild(renderer.domElement);
            renderer.setClearColor(0xFFFFFF, 1.0);
        }
        var camera;
        function initCamera() {
            camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
            camera.position.x = 0;
            camera.position.y = 0;
            camera.position.z = 600;
            camera.up.x = 0;
            camera.up.y = 1;
            camera.up.z = 0;
            camera.lookAt({x: 0, y: 0, z: 0});
        }
        var scene;
        function initScene(){
            scene = new THREE.Scene();
        }
        var light;
        function initLight() {
            light = new THREE.PointLight(0xFF0000);
            light.position.set(100, 100,200);
            scene.add(light);
            light = new THREE.PointLight(0x00FF00);
            light.position.set( 0, 0 , 300);
            scene.add(light);
        }
        var cube;
        function initObject(){
            var geometry = new THREE.CylinderGeometry(70, 100, 200);
            var material = new THREE.MeshLambertMaterial({color: 0xFFFFFF});
            var mesh = new THREE.Mesh(geometry, material);
            mesh.position = new THREE.Vector3(0,0,0);
            scene.add(mesh);
        }
        function threeStart() {
            initThree();
            initCamera();
            initScene();
            initLight();
            initObject();
            createUI();
            animation();
        }
        var text;
        function createUI() {
            var FizzyText = function(){
                this.fov = 45;
            };
            text = new FizzyText();
            var gui = new dat.GUI();
            gui.add(text, "fov",0, 180).name("视角大小");
        }
        function animation(){
            changeFov();
            renderer.render(scene, camera);
            requestAnimationFrame(animation);
        }
        function setCameraFov(fov) {
            camera.fov = fov;
            camera.updateProjectionMatrix();
        }
        function changeFov() {
            setCameraFov(text.fov);
        }
    </script>
</head>
<body onload="threeStart();">
<div id="canvas-frame"></div>
</body>
</html>

在这里插入图片描述

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