我想起来了,day04那天晚上一直在嗑瓜子刷韩剧,还和舍友吃辣条。然后day05刷老友记,day06晚上好像是洗头。昨天休息一天,暑假实习的这些日子和另外三个小姑凉住在一起。和爱吃零食的她们在一起,心情有些明朗。或许也是因为这段时间我比较咸鱼。昨天去图书馆看了一本“禅意”的书。day05的程序是基于day04,将静态的菜换成随机滚动的水珠。加上记分代码。以及昨天是固定的主角一张,今天的程序有主角的四张侧脸照,这意味着按键不同时,小人要换个造型。先看效果图;
不觉得小人有点可爱吗
代码如下
package nlday05;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.List;
public class Client extends Frame {
public static final int FRAME_WIDTH = 800;
public static final int FRAME_LENGTH = 600;
Toolkit tk = Toolkit.getDefaultToolkit();
Dimension screenSize = tk.getScreenSize();
int screenWidth = screenSize.width;
int screenLength = screenSize.height;
Image image = null;
People people = null;
int[] x = new int[10];
int[] y = new int[10];
List<Ball> list = new ArrayList<Ball>();
public static void main(String[] args) {
new Client();
}
public void update(Graphics g) {
image = this.createImage(FRAME_WIDTH, FRAME_LENGTH);
Graphics gps = image.getGraphics();
framePaint(gps);
g.drawImage(image, 0, 0, null);
}
private void framePaint(Graphics g) {
g.setColor(Color.red);
g.setFont(new Font("TimesRoman",Font.BOLD,28));
if(people.getScore() == 100){
g.drawString("完成任务", 400, 300);
}
else{
g.drawString("得分"+people.getScore(),400, 300);
}
people.draw(g);
for (int i = 0; i < list.size(); i++) {
Ball ball = list.get(i);
ball.draw(g);
people.collideWithBall(ball);
}
}
public Client() {
for (int i = 0; i < x.length; i++) {
x[i] = (int)(Math.random()*800);
y[i] = (int)(Math.random()*600);
Ball ball = new Ball(x[i],y[i]);
list.add(ball);
}
people = new People(0,25,Direction.STOP,this);
this.setVisible(true);
this.setResizable(false);
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setSize(FRAME_WIDTH, FRAME_LENGTH);
this.setLocation(screenWidth / 2 - FRAME_WIDTH / 2, screenLength / 2 - FRAME_LENGTH / 2);
this.setBackground(Color.yellow);
this.setTitle("小人吃球");
this.addKeyListener(new KeyMonitor());
new Thread(new PaintThread()).start();
}
private class KeyMonitor extends KeyAdapter { // implements也可以
public void keyPressed(KeyEvent e) {
people.keyPressed(e);
}
public void keyReleased(KeyEvent e) {
people.keyReleased(e);
}
}
private class PaintThread implements Runnable {
@Override
public void run() {
// TODO Auto-generated method stub
while (true) {
repaint();
try {
Thread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
package nlday05;
public enum Direction {
L,U,R,D,STOP
}
这里用到枚举类
package nlday05;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.Toolkit;
public class Ball {
public static final int WIDTH = 50;
public static final int LENGTH = 50;
private Direction dir = Direction.D;
private int speedx = 6;
private int speedy = 6;
private int x, y;
private static Toolkit tk = Toolkit.getDefaultToolkit();
private static Image image = null;
private int n = (int) (Math.random() * 10) + 5;//为什么是5-15?
static {
image = tk.getImage(Ball.class.getResource("../pics/ball.png"));
}
public Ball(int x, int y) {
this.x = x;
this.y = y;
}
public void draw(Graphics g) {
g.drawImage(image, x, y, WIDTH, LENGTH, null);
move();
}
private void move() {
if (n == 0) {
Direction[] dirs = Direction.values();
int rn = (int) (Math.random() * 5);
dir = dirs[rn];
n = (int) (Math.random() * 10) + 5;
}
n--;//是为了让速度慢吗
switch (dir){
case L:
x -= speedx;
break;
case U:
y -= speedy;
break;
case R:
x += speedx;
break;
case D:
y += speedy;
break;
}
if (x < 0) {
x = 0;
}
if (y < 25) {
y = 25;
}
if (x + WIDTH > Client.FRAME_WIDTH) {
x = Client.FRAME_WIDTH - WIDTH;
}
if (y + LENGTH > Client.FRAME_LENGTH) {
y = Client.FRAME_LENGTH - LENGTH;
}
}
public Rectangle getRect(){
return new Rectangle(x,y,WIDTH,LENGTH);
}
}
package nlday05;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.event.KeyEvent;
public class People {
public static final int WIDTH = 50;
public static final int LENGTH = 50;
private int x, y;
private Direction dir;
private Direction oldDir = Direction.D;
private int speedx = 10;
private int speedy = 10;
Client c;
private static Toolkit tk = Toolkit.getDefaultToolkit();
private static Image[] images = null;
private boolean bL, bU, bR, bD = false;
int score = 0;
static {
images = new Image[] { tk.getImage(People.class.getResource("…/pics/left.png")),
tk.getImage(People.class.getResource("…/pics/up.png")),
tk.getImage(People.class.getResource("…/pics/right.png")),
tk.getImage(People.class.getResource("…/pics/down.png")) };
}
public People(int x, int y, Direction dir, Client c) {
super();
this.x = x;
this.y = y;
this.dir = dir;
this.c = c;
}
public void draw(Graphics g) {
switch (dir) {
case L:
g.drawImage(images[0], x, y, WIDTH, LENGTH, null);
break;
case U:
g.drawImage(images[1], x, y, WIDTH, LENGTH, null);
break;
case R:
g.drawImage(images[2], x, y, WIDTH, LENGTH, null);
break;
case D:
g.drawImage(images[3], x, y, WIDTH, LENGTH, null);
break;
case STOP:
if (oldDir == Direction.L) {
g.drawImage(images[0], x, y, WIDTH, LENGTH, null);
} else if (oldDir == Direction.U) {
g.drawImage(images[1], x, y, WIDTH, LENGTH, null);
} else if (oldDir == Direction.R) {
g.drawImage(images[2], x, y, WIDTH, LENGTH, null);
} else if (oldDir == Direction.D) {
g.drawImage(images[3], x, y, WIDTH, LENGTH, null);
}
break;
}
move();
}
private void move() {
switch (dir) {
case L:
x -= speedx;
break;
case U:
y -= speedy;
break;
case R:
x += speedx;
break;
case D:
y += speedy;
break;
}
if (x < 0) {
x = 0;
}
if (y < 25) {
y = 25;
}
if (x + WIDTH > Client.FRAME_WIDTH) {
x = Client.FRAME_WIDTH - WIDTH;
}
if (y + LENGTH > Client.FRAME_LENGTH) {
y = Client.FRAME_LENGTH - LENGTH;
}
}
private void decideDirection() {
if (bL && !bU && !bR && !bD) {
dir = Direction.L;
oldDir = dir;
} else if (bU && !bR && !bD && !bL) {
dir = Direction.U;
oldDir = dir;
} else if (bR && !bD && !bL && !bU) {
dir = Direction.R;
oldDir = dir;
} else if (bD && !bL && !bU && !bR) {
dir = Direction.D;
oldDir = dir;
} else if (!bR && !bD && !bL && !bU) {
dir = Direction.STOP;
}
}
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
switch (keyCode) {
case KeyEvent.VK_A:
bL = true;
break;
case KeyEvent.VK_W:
bU = true;
break;
case KeyEvent.VK_D:
bR = true;
break;
case KeyEvent.VK_S:
bD = true;
break;
}
decideDirection();
}
public void keyReleased(KeyEvent e) {
int keyCode = e.getKeyCode();
switch (keyCode) {
case KeyEvent.VK_A:
bL = false;
break;
case KeyEvent.VK_W:
bU = false;
break;
case KeyEvent.VK_D:
bR = false;
break;
case KeyEvent.VK_S:
bD = false;
break;
}
decideDirection();
}
public Rectangle getRect() {
return new Rectangle(x, y, WIDTH, LENGTH);
}
public void collideWithBall(Ball ball) {
if (this.getRect().intersects(ball.getRect())) {
score += 10;
this.c.list.remove(ball);
}
}
public int getScore() {
return score;
}
}
赶着回去抢洗澡位置,溜了溜了