碰撞的调用
private void drawRun(Graphics g) {
g.setFont(GAME_FONT);
//绘制黑色的背景
g.setColor(Color.black);
g.fillRect(0, 0, FRAME_WIDTH, FRAME_HEIGHT);
gameMap.draw(g);
drawEnemies(g);
myTank.draw(g);
bulletCollideTank();
drawExplode(g);
bulletAndTanksCollideMapTile();
}