TCP协议实现
服务端
server.cpp
#include <stdio.h>
#include <stdlib.h>
#include <WinSock2.h>
#pragma comment(lib,"ws2_32.lib")
#pragma warning(disable:4996)
SOCKADDR_IN cAddr = { 0 };
int len = sizeof cAddr;
SOCKET clientSocket[1024];
int count = 0;
void tongxin(int idx) {
char buff[1024];
int r;
while (1) {
r = recv(clientSocket[idx], buff, 1023, NULL);
if (r > 0) {
buff[r] = 0;
printf("%d:%s\n", idx, buff);
//广播数据
for (int i = 0; i < count; i++) {
send(clientSocket[i], buff, strlen(buff), NULL);
}
}
}
}
int main() {
//1 请求协议版本
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
if (LOBYTE(wsaData.wVersion) != 2 ||
HIBYTE(wsaData.wVersion) != 2) {
printf("请求协议版本失败!\n");
return -1;
}
printf("请求协议成功!\n");
//2 创建socket
SOCKET serverSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (SOCKET_ERROR == serverSocket) {
printf("创建socket失败!\n");
WSACleanup();
return -2;
}
printf("创建socket成功!\n");
//3 创建协议地址族
SOCKADDR_IN addr = { 0 };
addr.sin_family = AF_INET;//协议版本
addr.sin_addr.S_un.S_addr = inet_addr("192.168.1.9");//用自己的ip
addr.sin_port = htons(10086);//0 - 65535 10000左右
//os内核 和其他程序 会占用掉一些端口 80 23
//4 绑定
int r = bind(serverSocket, (sockaddr*)&addr, sizeof addr);
if (-1 == r) {
printf("bind失败!\n");
closesocket(serverSocket);
WSACleanup();
return -2;
}
printf("bind成功!\n");
//5 监听
r = listen(serverSocket, 10);
if (-1 == r) {
printf("listen失败!\n");
closesocket(serverSocket);
WSACleanup();
return -2;
}
printf("listen成功!\n");
//6 等待客户端连接 阻塞 尾生抱柱
//客户端协议地址族
while (1) {
clientSocket[count] = accept(serverSocket, (sockaddr*)&cAddr, &len);
if (SOCKET_ERROR == clientSocket[count]) {
printf("服务器宕机了!\n");
//8 关闭socket
closesocket(serverSocket);
//9 清除协议信息
WSACleanup();
return -2;
}
printf("有客户端连接到服务器了:%s!\n", inet_ntoa(cAddr.sin_addr));
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)tongxin,
(char*)count, NULL, NULL);
count++;
}
return 0;
}
client.cpp
#include <stdio.h>
#include <stdlib.h>
#include <WinSock2.h>
#include <graphics.h>
#pragma comment(lib,"ws2_32.lib")
#pragma warning(disable:4996)
SOCKET clientSocket;
HWND hWnd;
int count = 0;
void jieshou() {
char recvBuff[1024];
int r;
while (1) {
r = recv(clientSocket, recvBuff, 1023, NULL);
if (r > 0) {
recvBuff[r] = 0;
outtextxy(0, count * 20, recvBuff);
count++;
}
}
}
int main()
{
hWnd = initgraph(300, 400, SHOWCONSOLE);
// 1 请求协议版本
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
if (LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2) {
printf("请求协议版本失败!\n");
return -1;
}
//2 创建socket
clientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (SOCKET_ERROR == clientSocket) {
printf("创建socket失败!\n");
WSACleanup();
return -2;
}
printf("创建socket成功!\n");
//3 获取协议地址族
SOCKADDR_IN addr = { 0 };
addr.sin_family = AF_INET;//协议版本
addr.sin_addr.S_un.S_addr = inet_addr("192.168.1.9");
addr.sin_port = htons(10086); // 0-65535
// os内核和其他程序会占用一些端口
//4 连接服务器
int r = connect(clientSocket, (sockaddr*)&addr, sizeof addr);
if (-1 == r) {
printf("连接服务器失败!\n");
return -1;
}
printf("连接服务器成功!\n");
//5 通信
char buff[1024];
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)jieshou, NULL, NULL, NULL);
while (1) {
memset(buff, 0, 1024);
printf("你想说啥:");
scanf("%s", buff);
send(clientSocket, buff, strlen(buff), NULL);
}
}
UDP协议实现
udp_server.cpp
#include<stdio.h>
#include<stdlib.h>
#include<WinSock2.h>
#pragma comment(lib,"ws2_32.lib")
#pragma warning(disable:4996)
int main()
{
// 1 请求协议版本
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
if (LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2)
{
printf("请求协议版本失败!\n");
return -1;
}
// 2 创建socket
SOCKET server_Socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (SOCKET_ERROR == server_Socket)
{
printf("Failed in socket()!\n");
WSACleanup();
}
//3 创建地址协议族
SOCKADDR_IN addr = { 0 };
SOCKADDR_IN clientaddr;
int client_len = sizeof(clientaddr);
addr.sin_family = AF_INET; // 协议版本
addr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
addr.sin_port = htons(1314);
int len = sizeof(addr);
//4 绑定
int r = bind(server_Socket, (sockaddr*)&addr, sizeof(addr));
if (r == -1)
{
printf("bind失败!\n");
closesocket(server_Socket);
WSACleanup();
return -2;
}
printf("The server bind the port successfully!\n");
//char send_buff[1024];
char accept_buff[1024];
char buffer[1024] = "\0";
while (1)
{
//memset(send_buff, 0, 1024);
memset(accept_buff, 0, 1024);
//printf("please send the message what you want:>");
//scanf("%s", send_buff);
r = recvfrom(server_Socket, accept_buff, sizeof(accept_buff), 0, (struct sockaddr*)&clientaddr, &client_len);
printf("%s\n", accept_buff);
sendto(server_Socket, accept_buff, strlen(accept_buff)+1, 0, (struct sockaddr*)&clientaddr, client_len);
}
closesocket(server_Socket);
WSACleanup();
return 0;
}
udp_client.cpp
#include<stdio.h>
#include<stdlib.h>
#include<WinSock2.h>
#pragma comment(lib,"ws2_32.lib")
#pragma warning(disable:4996)
int main()
{
// 1 请求协议版本
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
if (LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2)
{
printf("请求协议版本失败!\n");
return -1;
}
// 2 创建socket
SOCKET server_Socket = socket(AF_INET, SOCK_DGRAM,IPPROTO_UDP );
if (SOCKET_ERROR == server_Socket)
{
printf("Failed in socket()!\n");
WSACleanup();
}
//3 创建地址协议族
SOCKADDR_IN addr = { 0 };
addr.sin_family = AF_INET; // 协议版本
addr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
addr.sin_port = htons(1314);
int len = sizeof(addr);
/*
int r = bind(server_Socket, (sockaddr*)&addr, sizeof addr);
if (r == -1)
{
printf("bind失败!\n");
closesocket(server_Socket);
WSACleanup();
return -2;
}
*/
char send_buff[1024];
char accept_buff[1024];
while (1)
{
memset(send_buff, 0, 1024);
memset(accept_buff, 0, 1024);
printf("please send the message what you want:>");
scanf("%s", send_buff);
sendto(server_Socket, send_buff, sizeof(send_buff), 0, (struct sockaddr*)&addr, sizeof(addr));
int result = recvfrom(server_Socket, accept_buff, sizeof(accept_buff), 0, (SOCKADDR *)&addr, &len);
if (result > 0) {
printf("%s\n", accept_buff);
}
}
closesocket(server_Socket);
WSACleanup();
return 0;
}