FreeRTOS的链表操作

FreeRTOS链表

链表结构图
链表结构

一、链表头

/*
 * Definition of the type of queue used by the scheduler.
 */
typedef struct xLIST
{
	listFIRST_LIST_INTEGRITY_CHECK_VALUE				/*< Set to a known value if configUSE_LIST_DATA_INTEGRITY_CHECK_BYTES is set to 1. */
	configLIST_VOLATILE UBaseType_t uxNumberOfItems;
	ListItem_t * configLIST_VOLATILE pxIndex;			/*< Used to walk through the list.  Points to the last item returned by a call to listGET_OWNER_OF_NEXT_ENTRY (). */
	MiniListItem_t xListEnd;							/*< List item that contains the maximum possible item value meaning it is always at the end of the list and is therefore used as a marker. */
	listSECOND_LIST_INTEGRITY_CHECK_VALUE				/*< Set to a known value if configUSE_LIST_DATA_INTEGRITY_CHECK_BYTES is set to 1. */
} List_t;

二、链表节点

/*
 * Definition of the only type of object that a list can contain.
 */
struct xLIST_ITEM
{
	listFIRST_LIST_ITEM_INTEGRITY_CHECK_VALUE			/*< Set to a known value if configUSE_LIST_DATA_INTEGRITY_CHECK_BYTES is set to 1. */
	configLIST_VOLATILE TickType_t xItemValue;			/*< The value being listed.  In most cases this is used to sort the list in descending order. */
	struct xLIST_ITEM * configLIST_VOLATILE pxNext;		/*< Pointer to the next ListItem_t in the list. */
	struct xLIST_ITEM * configLIST_VOLATILE pxPrevious;	/*< Pointer to the previous ListItem_t in the list. */
	void * pvOwner;										/*< Pointer to the object (normally a TCB) that contains the list item.  There is therefore a two way link between the object containing the list item and the list item itself. */
	void * configLIST_VOLATILE pvContainer;				/*< Pointer to the list in which this list item is placed (if any). */
	listSECOND_LIST_ITEM_INTEGRITY_CHECK_VALUE			/*< Set to a known value if configUSE_LIST_DATA_INTEGRITY_CHECK_BYTES is set to 1. */
};
typedef struct xLIST_ITEM ListItem_t;					/* For some reason lint wants this as two separate definitions. */

struct xMINI_LIST_ITEM
{
	listFIRST_LIST_ITEM_INTEGRITY_CHECK_VALUE			/*< Set to a known value if configUSE_LIST_DATA_INTEGRITY_CHECK_BYTES is set to 1. */
	configLIST_VOLATILE TickType_t xItemValue;
	struct xLIST_ITEM * configLIST_VOLATILE pxNext;
	struct xLIST_ITEM * configLIST_VOLATILE pxPrevious;
};
typedef struct xMINI_LIST_ITEM MiniListItem_t;

三、链表操作

链表操作

①链表初始化操作(链表头和链表节点)

流程如下:
链表初始化操作流程图

void vListInitialise( List_t * const pxList )
{
	/* The list structure contains a list item which is used to mark the
	end of the list.  To initialise the list the list end is inserted
	as the only list entry. */
	pxList->pxIndex = ( ListItem_t * ) &( pxList->xListEnd );			/*lint !e826 !e740 The mini list structure is used as the list end to save RAM.  This is checked and valid. */

	/* The list end value is the highest possible value in the list to
	ensure it remains at the end of the list. */
	pxList->xListEnd.xItemValue = portMAX_DELAY;

	/* The list end next and previous pointers point to itself so we know
	when the list is empty. */
	pxList->xListEnd.pxNext = ( ListItem_t * ) &( pxList->xListEnd );	/*lint !e826 !e740 The mini list structure is used as the list end to save RAM.  This is checked and valid. */
	pxList->xListEnd.pxPrevious = ( ListItem_t * ) &( pxList->xListEnd );/*lint !e826 !e740 The mini list structure is used as the list end to save RAM.  This is checked and valid. */

	pxList->uxNumberOfItems = ( UBaseType_t ) 0U;

	/* Write known values into the list if
	configUSE_LIST_DATA_INTEGRITY_CHECK_BYTES is set to 1. */
	listSET_LIST_INTEGRITY_CHECK_1_VALUE( pxList );
	listSET_LIST_INTEGRITY_CHECK_2_VALUE( pxList );
}
/*-----------------------------------------------------------*/

void vListInitialiseItem( ListItem_t * const pxItem )
{
	/* Make sure the list item is not recorded as being on a list. */
	pxItem->pvContainer = NULL;

	/* Write known values into the list item if
	configUSE_LIST_DATA_INTEGRITY_CHECK_BYTES is set to 1. */
	listSET_FIRST_LIST_ITEM_INTEGRITY_CHECK_VALUE( pxItem );
	listSET_SECOND_LIST_ITEM_INTEGRITY_CHECK_VALUE( pxItem );
}

②从尾部增加节点操作

流程如下:
从尾部增加节点操作

void vListInsertEnd( List_t * const pxList, ListItem_t * const pxNewListItem )
{
ListItem_t * const pxIndex = pxList->pxIndex;

	/* Only effective when configASSERT() is also defined, these tests may catch
	the list data structures being overwritten in memory.  They will not catch
	data errors caused by incorrect configuration or use of FreeRTOS. */
	listTEST_LIST_INTEGRITY( pxList );
	listTEST_LIST_ITEM_INTEGRITY( pxNewListItem );

	/* Insert a new list item into pxList, but rather than sort the list,
	makes the new list item the last item to be removed by a call to
	listGET_OWNER_OF_NEXT_ENTRY(). */
	pxNewListItem->pxNext = pxIndex;
	pxNewListItem->pxPrevious = pxIndex->pxPrevious;

	/* Only used during decision coverage testing. */
	mtCOVERAGE_TEST_DELAY();

	pxIndex->pxPrevious->pxNext = pxNewListItem;
	pxIndex->pxPrevious = pxNewListItem;

	/* Remember which list the item is in. */
	pxNewListItem->pvContainer = ( void * ) pxList;

	( pxList->uxNumberOfItems )++;
}

③按序增加节点操作

流程如下:
按序增加节点操作

void vListInsert( List_t * const pxList, ListItem_t * const pxNewListItem )
{
ListItem_t *pxIterator;
const TickType_t xValueOfInsertion = pxNewListItem->xItemValue;

	/* Only effective when configASSERT() is also defined, these tests may catch
	the list data structures being overwritten in memory.  They will not catch
	data errors caused by incorrect configuration or use of FreeRTOS. */
	listTEST_LIST_INTEGRITY( pxList );
	listTEST_LIST_ITEM_INTEGRITY( pxNewListItem );

	/* Insert the new list item into the list, sorted in xItemValue order.

	If the list already contains a list item with the same item value then the
	new list item should be placed after it.  This ensures that TCB's which are
	stored in ready lists (all of which have the same xItemValue value) get a
	share of the CPU.  However, if the xItemValue is the same as the back marker
	the iteration loop below will not end.  Therefore the value is checked
	first, and the algorithm slightly modified if necessary. */
	if( xValueOfInsertion == portMAX_DELAY )
	{
		pxIterator = pxList->xListEnd.pxPrevious;
	}
	else
	{
		/* *** NOTE ***********************************************************
		If you find your application is crashing here then likely causes are
		listed below.  In addition see http://www.freertos.org/FAQHelp.html for
		more tips, and ensure configASSERT() is defined!
		http://www.freertos.org/a00110.html#configASSERT

			1) Stack overflow -
			   see http://www.freertos.org/Stacks-and-stack-overflow-checking.html
			2) Incorrect interrupt priority assignment, especially on Cortex-M
			   parts where numerically high priority values denote low actual
			   interrupt priorities, which can seem counter intuitive.  See
			   http://www.freertos.org/RTOS-Cortex-M3-M4.html and the definition
			   of configMAX_SYSCALL_INTERRUPT_PRIORITY on
			   http://www.freertos.org/a00110.html
			3) Calling an API function from within a critical section or when
			   the scheduler is suspended, or calling an API function that does
			   not end in "FromISR" from an interrupt.
			4) Using a queue or semaphore before it has been initialised or
			   before the scheduler has been started (are interrupts firing
			   before vTaskStartScheduler() has been called?).
		**********************************************************************/

		for( pxIterator = ( ListItem_t * ) &( pxList->xListEnd ); pxIterator->pxNext->xItemValue <= xValueOfInsertion; pxIterator = pxIterator->pxNext ) /*lint !e826 !e740 The mini list structure is used as the list end to save RAM.  This is checked and valid. */
		{
			/* There is nothing to do here, just iterating to the wanted
			insertion position. */
		}
	}

	pxNewListItem->pxNext = pxIterator->pxNext;
	pxNewListItem->pxNext->pxPrevious = pxNewListItem;
	pxNewListItem->pxPrevious = pxIterator;
	pxIterator->pxNext = pxNewListItem;

	/* Remember which list the item is in.  This allows fast removal of the
	item later. */
	pxNewListItem->pvContainer = ( void * ) pxList;

	( pxList->uxNumberOfItems )++;
}

②删除节点

流程如下:
删除节点操作

UBaseType_t uxListRemove( ListItem_t * const pxItemToRemove )
{
/* The list item knows which list it is in.  Obtain the list from the list
item. */
List_t * const pxList = ( List_t * ) pxItemToRemove->pvContainer;

	pxItemToRemove->pxNext->pxPrevious = pxItemToRemove->pxPrevious;
	pxItemToRemove->pxPrevious->pxNext = pxItemToRemove->pxNext;

	/* Only used during decision coverage testing. */
	mtCOVERAGE_TEST_DELAY();

	/* Make sure the index is left pointing to a valid item. */
	if( pxList->pxIndex == pxItemToRemove )
	{
		pxList->pxIndex = pxItemToRemove->pxPrevious;
	}
	else
	{
		mtCOVERAGE_TEST_MARKER();
	}

	pxItemToRemove->pvContainer = NULL;
	( pxList->uxNumberOfItems )--;

	return pxList->uxNumberOfItems;
}
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FreeRTOS提供了一种简单的链表实现,用于管理任务和其他数据结构。这个链表是通过使用FreeRTOS提供的列表管理函数来处理的。 在FreeRTOS中,链表被称为列表(List),可以在任务之间共享和访问。以下是一些常用的列表管理函数: 1. `vListInitialise()`:初始化一个链表。使用此函数必须在使用链表之前调用。 2. `vListInitialiseItem()`:初始化要插入链表的列表项。 3. `vListInsert()`:将一个列表项插入到链表中。可以选择按照优先级顺序插入。 4. `vListRemove()`:从链表中移除一个列表项。 5. `listGET_OWNER_OF_NEXT_ENTRY()`:获取下一个列表项的所有者。 下面是一个使用FreeRTOS链表的示例: ```c // 定义一个任务控制块结构体 typedef struct { char name[10]; TaskHandle_t handle; uint32_t priority; } TaskControlBlock; // 创建一个链表头 List_t taskList; void vTaskFunction(void *pvParameters) { // 任务函数代码... } int main() { // 初始化链表 vListInitialise(&taskList); // 创建任务并将任务控制块插入链表 TaskControlBlock tcb1 = {"Task 1", NULL, 2}; xTaskCreate(vTaskFunction, "Task 1", configMINIMAL_STACK_SIZE, &tcb1, tcb1.priority, &tcb1.handle); vListInsert(&taskList, &(tcb1.handle).xStateListItem); TaskControlBlock tcb2 = {"Task 2", NULL, 1}; xTaskCreate(vTaskFunction, "Task 2", configMINIMAL_STACK_SIZE, &tcb2, tcb2.priority, &tcb2.handle); vListInsert(&taskList, &(tcb2.handle).xStateListItem); // 遍历链表 ListItem_t *pxIterator; TaskControlBlock *pxTCB; pxIterator = listGET_HEAD_ENTRY(&taskList); while (pxIterator != NULL) { pxTCB = (TaskControlBlock *)listGET_LIST_ITEM_OWNER(pxIterator); printf("Task name: %s\n", pxTCB->name); pxIterator = listGET_NEXT(pxIterator); } vTaskStartScheduler(); return 0; } ``` 通过上面的示例,你可以看到如何使用FreeRTOS链表来管理任务。请注意,在实际使用中,你可能需要根据你的需求进行适当的修改和调整。
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