import java.util.*;
class Bowl{
Bowl(int market){
System.out.println("Bowl("+market+")");
}
void f1(int market){
System.out.println("f1("+market+")");
}
}
class Table {
static Bowl bowl1 = new Bowl(1);
Table(){
System.out.println("Table()");
bowl2.f1(1);
}
void f2(int market){
System.out.println("f2("+market+")");
}
static Bowl bowl2= new Bowl(2);
}
class Cupboard{
Bowl bowl3 =new Bowl(3);
static Bowl bowl4= new Bowl(4);
Cupboard(){
System.out.println("Cupboard()");
bowl4.f1(2);
}
void f3(int market){
System.out.println("f3("+market+")");
}
static Bowl bowl5=new Bowl(5);
}
public class GSX52 {
public static void main(String[] args) {
System.out.println("Creating new Cupboard in main");
new Cupboard();
System.out.println("Creating new Cupboard in main");
new Cupboard();
table.f2(1);
cupboard.f3(1);
}
static Table table = new Table();
static Cupboard cupboard = new Cupboard();
}
运行结果示图
class Table {
static Bowl bowl1 = new Bowl(1);
Table(){
System.out.println("Table()");
bowl2.f1(1);
}
void f2(int market){
System.out.println("f2("+market+")");
}
static Bowl bowl2= new Bowl(2);
}
一个类中的变量初始化完成之后会相继的执行此类中的构造器而不是优先选择其他的类继续对变量进行初始化
class Cupboard{
Bowl bowl3 =new Bowl(3);
static Bowl bowl4= new Bowl(4);
Cupboard(){
System.out.println("Cupboard()");
bowl4.f1(2);
}
void f3(int market){
System.out.println("f3("+market+")");
}
static Bowl bowl5=new Bowl(5);
}
静态变量的初始化优先于动态变量的初始化
static Table table = new Table();
static Cupboard cupboard = new Cupboard();
调用构造器才迫使和构造器定义在同一个类中的变量优先进行初始化