#include <stdio.h>
#include <stdlib.h>
#include <getch.h>
int main()
{
//定义一个8*8的二位数组作为地图
//0对应" “代表路,1对应”#“代表墙,2对应”@“代表人,3对应O代表目标点,4对应B代表箱子
int box[8][8]={
{0,0,1,1,1,1,0,0},
{0,0,1,3,3,1,0,0},
{0,1,1,0,3,1,1,0},
{0,1,0,0,4,3,1,0},
{1,1,0,4,0,0,1,1},
{1,0,0,1,4,4,0,1},
{1,0,0,2,0,0,0,1},
{1,1,1,1,1,1,1,1}
};
int x = 6,y = 3,temp = 0;
//打印地图
for(;; )
{
system(“clear”);
for(int i=0;i<8;i++)
{
for(int j=0;j<8;j++)
{
switch(box[i][j])
{
case 0: printf(” “); break;
case 1: printf(”# “); break;
case 2: printf(”@ "); break;
case 3: printf("O "); break;
case 4: printf(“B “); break;
}
}
printf(”\n”);
}
//判断游戏是否结束
if(box[1][3]==4&&box[1][4]==4&&box[2][4]==4&&box[3][5]==4)
{
printf(“游戏结束,一共走了%d步”,temp);
return 0;
}
//获取按键
switch(getch())
{
case 183:
if(box[x-1][y] == 0)
{
box[x-1][y] = 2;
box[x][y] = 0;
x–;
temp++;
}
else if (box[x-1][y] == 4&&box[x-2][y]!=1&&box[x-2][y]!=4)
{
box[x-1][y]=2;
box[x][y] = 0;
box[x-2][y] = 4;
x--;
temp++;
}
else if (box[x-1][y] == 3)
{
box[x-1][y] = 2;
box[x][y] = 0;
x--;
temp++;
}
break;
case 184:
if(box[x+1][y] == 0)
{
box[x+1][y] = 2;
box[x][y] = 0;
x++;
temp++;
}
else if (box[x+1][y] == 4 && box[x+2][y]!=1 && box[x+2][y] !=4)
{
box[x+1][y]=2;
box[x][y] = 0;
box[x+2][y] = 4;
x++;
temp++;
}
else if (box[x+1][y] == 3)
{
box[x+1][y] = 2;
box[x][y] = 0;
x++;
temp++;
}
break;
case 185:
if(box[x][y+1] == 0)
{
box[x][y+1] = 2;
box[x][y] = 0;
y++;
temp++;
}
else if (box[x][y+1] == 4&&box[x][y+2]!=1&&box[x][y+2]!=4)
{
box[x][y+1]=2;
box[x][y] = 0;
box[x][y+2] = 4;
y++;
temp++;
}
else if (box[x][y+1] == 3)
{
box[x][y+1] = 2;
box[x][y] = 0;
y++;
temp++;
}
break;
case 186:
if(box[x][y-1] == 0)
{
box[x][y-1] = 2;
box[x][y] = 0;
y--;
temp++;
}
else if (box[x][y-1] == 4&&box[x][y-2]!=1&&box[x][y-2]!=4)
{
box[x][y-1]=2;
box[x][y] = 0;
box[x][y-2] = 4;
y--;
temp++;
}
else if (box[x][y-1] == 3)
{
box[x][y-1] = 2;
box[x][y] = 0;
y--;
temp++;
}
break;
}
if(box[2][4] == 0)
box[2][4] = 3;
if(box[1][3] == 0)
box[1][3] = 3;
if(box[1][4] == 0)
box[1][4] = 3;
if(box[3][5] == 0)
box[3][5] = 3;
}
}