1、game.h
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void init_board(char(*arr)[COLS], int rows, int cols, char set);
void display_board(char (*arr)[COLS], int row, int col);
void set_mine(char(*arr)[ROWS], int row, int col);
int get_mine_count(char(*arr)[ROWS], int x, int y);
void find_mine(char(*mine)[ROWS], char(*show)[ROWS], int row, int col);
2、game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init_board(char (*arr)[COLS], int rows, int cols, char set)
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
void display_board(char (*arr)[COLS], int row, int col)
{
printf("--------扫雷--------\n");
for (int i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (int i = 1; i <= row; i++)
{
printf("%d ", i);
for (int j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
printf("--------扫雷--------\n");
}
void set_mine(char (*arr)[ROWS],int row,int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (arr[x][y] == '0')
{
arr[x][y] = '1';
count--;
}
}
}
int get_mine_count(char (*arr)[ROWS], int x, int y)
{
return arr[x + 1][y + 1] + arr[x + 1][y] + arr[x + 1][y - 1] + arr[x][y + 1] + arr[x - 1][y + 1] + arr[x - 1][y] + arr[x - 1][y - 1] + arr[x][y - 1] - 8 * '0';
}
void find_mine(char(*mine)[ROWS], char (*show)[ROWS], int row,int col)
{
int x=0, y=0,win=0;
while(row*col-win>EASY_COUNT)
{
printf("输入要排查的坐标:");
scanf("%d %d", &x, &y);
if(x>=1&&x<=row&&y>=1&&y<=col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了。\n");
display_board(mine, COL, ROW);
break;
}
else
{
int c = get_mine_count(mine, x, y);
show[x][y] = c + '0';
display_board(show, row, col);
win++;
}
}
else
{
printf("输入有误,请重新输入\n");
}
}
if (EASY_COUNT == row * col - win)
{
printf("排雷成功。\n");
display_board(mine, row, col);
}
}
3、test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("********************\n");
printf("***** 1.play *******\n");
printf("***** 0.exit *******\n");
printf("********************\n");
}
void game()
{
char mine[ROWS][COLS] = {0};
char show[ROWS][COLS] = {0};
init_board(mine, ROWS, COLS, '0');
init_board(show, ROWS, COLS, '*');
display_board(show, ROW, COL);
set_mine(mine, ROW, COL);
find_mine(mine, show, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请输入你的选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏。");
break;
default:
printf("输入选择有误,请重新输入\n");
break;
}
} while (input);
return 0;
}