功能实现
1.创建菜单,选择开始还是退出游戏
2.创建棋盘并初始化
3.打印棋盘
4.玩家下棋
5.电脑下棋
6.判断输赢
首先建立test.c、game.c、game.h,在test.c中写游戏的逻辑,在game.h中声明函数,在game.c中实现功能。
1.1整体构造
使用do while循环,至少进行一次循环
int main()
{
srand((unsigned int)time(NULL));//设置随机数生成起点
int a = 0;
do
{menu();//打印菜单
} while (a);
return 0;
}
1.2打印菜单
void menu()
{
printf("############################\n");
printf("######1.play 0.exit #####\n");
printf("############################\n");
}
1.3菜单功能的实现
输入1,进行游戏,输入0,退出游戏,游戏结束后,会再次弹出菜单进行选择。
printf("请选择:");
scanf("%d", &a);
switch (a)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
2.1创建棋盘
井字棋最多有九个棋子,且呈3*3分布,所以建立二维数组board[3][3]。
void game()//要实现的功能:1.打印棋盘2.玩家下棋3.电脑下棋4.判断输赢
{
int is = 0;
char board[ROW][COL] = { 0 };//存放棋子的数组,棋子是#*,所以用char
此时为了方便之后将其改为五子棋等等,在game.h中定义全局变量ROW,COL表示行和列,可以随时改变行和列数
#define ROW 3//定义行和列,方便之后将三字棋改为五子棋或十字棋
#define COL 3
2.2初始化棋盘
令数组中每个元素都为空格
void initboard(char board[ROW][COL], int row, int col)//棋盘初始化函数
{
int i = 0;
int j = 0;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
board[i][j] = ' ';//将数组的每一个元素都设置为空格
}
}
}
3.打印棋盘
void displayboard(char board[ROW][COL], int row, int col)//打印棋盘函数
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
//打印数据
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割信息
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
4.1玩家下棋
playermove(board, ROW, COL);//玩家下棋
is=iswin(board, ROW, COL);
if (is != 1)
{
break;
}
displayboard(board, ROW, COL);
void playermove(char board[ROW][COL], int row, int col)//玩家下棋函数
{
int x = 0;
int y = 0;
printf("玩家下棋:\n");
while (1)
{
printf("请输入:");
scanf("%d %d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '#';
break;
}
else
{
printf("坐标被占用");
}
}
else
{
printf("输入非法\n");
}
}
}
5.电脑下棋
computermove(board, ROW, COL);//电脑下棋
is=iswin(board, ROW, COL);
if (is != 1)
{
break;
}
displayboard(board, ROW, COL);
void computermove(char board[ROW][COL],int row,int col)//电脑下棋
{
printf("电脑下棋\n");
if (board[1][1] == ' ')//首先抢占(2,2)的中心位置
{
board[1][1] = '*';
return 1;
}
else if (board[0][0] == ' ')//中心位置被占据,选择四角
{
board[0][0] = '*';
return 1;
}
int x = 0;
int y = 0;
int i = 0;
for(i=0;i<ROW;i++)//判断每行是否已经有两个相同的棋子并且是否有空位,如果有,在空的那个下
{
x = i;
if (board[i][0] == board[i][1]&& board[i][0]!=' ' && board[i][2] == ' ')
{
y = 2;
board[x][y] = '*';
goto again;
}
if (board[i][2] == board[i][1] && board[i][1] != ' ' && board[i][0] == ' ')
{
y = 0;
board[x][y] = '*';
goto again;
}
if (board[i][0] == board[i][2] && board[i][0] != ' ' && board[i][1] == ' ')
{
y = 1;
board[x][y] = '*';
goto again;
}
}
int j = 0;
for (j = 0; j < ROW; j++)//判断每列是否已经有两个相同的棋子并且是否有空位,如果有,在空的那个下
{
if (board[0][j] == board[1][j] && board[0][j] != ' ' && board[2][j] == ' ')
{
x = 2;
y = j;
board[x][y] = '*';
goto again;
}
if (board[2][j] == board[1][j] && board[1][j] != ' ' && board[0][j] == ' ')
{
x = 0;
y = j;
board[x][y] = '*';
goto again;
}
if (board[0][j] == board[2][j] && board[0][j] != ' ' && board[1][j] == ' ')
{
x = 1;
y = j;
board[x][y] = '*';
goto again;
}
}
//判断对角线是否已经有两个相同的棋子并且是否有空位,如果有,在空的那个下
if (board[0][0] == board[1][1] && board[0][0] != ' ' && board[2][2] == ' ')
{
x = 2;
y = 2;
board[x][y] = '*';
goto again;
}
if (board[0][0] == board[2][2] && board[0][0] != ' ' && board[1][1] == ' ')
{
x = 1;
y = 1;
board[x][y] = '*';
goto again;
}
if (board[2][2] == board[1][1] && board[1][1] != ' ' && board[0][0] == ' ')
{
x = 0;
y = 0;
board[x][y] = '*';
goto again;
}
if (board[2][0] == board[1][1] && board[1][1] != ' ' && board[0][2] == ' ')
{
x = 0;
y = 2;
board[x][y] = '*';
goto again;
}
if (board[2][0] == board[0][2] && board[2][0] != ' ' && board[1][1] == ' ')
{
x = 1;
y = 1;
board[x][y] = '*';
goto again;
}
if (board[0][2] == board[1][1] && board[0][2] != ' ' && board[2][0] == ' ')
{
x = 2;
y = 0;
board[x][y] = '*';
goto again;
}
//上述条件均不满足,随机下
while (1)
{
x = rand() % row;//使得x取值范围为0-row
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '*';
goto again;
}
}
//上述语句有一个被满足,直接跳到这里,不要在执行其他判断语句了
again:
return 0;
}
6.判断输赢
根据返回值判断结果
if (is != 1)
{
break;
}
if (is == 2)
{
printf("玩家赢\n");
}
if (is == 3)
{
printf("电脑赢\n");
}
if (is == 4)
{
printf("平局");
}
displayboard(board, ROW, COL);
char iswin(char board[ROW][COL], int row, int col)//判断输赢
{
int i = 0;//先判断行
for (i = 0; i <= ROW; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
if (board[i][0] == '#')
{
return 2;
}
if (board[i][0] == '*')
{
return 3;
}
}
}
//判断列
int i1 = 0;
for (i1 = 0; i1 <= COL; i1++)
{
if (board[0][i1] == board[1][i1] && board[1][i1] == board[2][i1] && board[0][i1] != ' ')
{
if (board[0][i1] == '#')
{
return 2;
}
if (board[0][i1] == '*')
{
return 3;
}
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[2][2] == board[1][1] && board[0][0] != ' ')
{
if (board[0][0] == '#')
{
return 2;
}
if (board[0][0] == '*')
{
return 3;
}
}
if (board[2][0] == board[1][1] && board[0][2] == board[1][1] && board[1][1] != ' ')
{
if (board[1][1] == '#')
{
return 2;
}
if (board[1][1] == '*')
{
return 3;
}
}
//判断平局
if (isfull(board, ROW, COL))
{
return 4;
}
//..游戏继续
return 1;
}
7.总体代码
test.c
#define _CRT_SECURE_NO_WARNINGS//游戏逻辑
#include"game.h"//包含头文件,直接使用定义的变量
void game()//要实现的功能:1.打印棋盘2.玩家下棋3.电脑下棋4.判断输赢
{
int is = 0;
char board[ROW][COL] = { 0 };//存放棋子的数组,棋子是#*,所以用char
initboard(board, ROW, COL);//初始化棋盘
displayboard(board, ROW, COL);//打印棋盘
while (1)
{
playermove(board, ROW, COL);//玩家下棋
is=iswin(board, ROW, COL);
if (is != 1)
{
break;
}
displayboard(board, ROW, COL);
//判断输赢
computermove(board, ROW, COL);//电脑下棋
is=iswin(board, ROW, COL);
if (is != 1)
{
break;
}
displayboard(board, ROW, COL);
//判断输赢
}
if (is == 2)
{
printf("玩家赢\n");
}
if (is == 3)
{
printf("电脑赢\n");
}
if (is == 4)
{
printf("平局");
}
displayboard(board, ROW, COL);
}
void menu()
{
printf("############################\n");
printf("######1.play 0.exit #####\n");
printf("############################\n");
}
int main()
{
srand((unsigned int)time(NULL));//设置随机数生成起点
int a = 0;
do
{
menu();//打印菜单
printf("请选择:");
scanf("%d", &a);
switch (a)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (a);
return 0;
}
game.h
#define _CRT_SECURE_NO_WARNINGS
#define ROW 3//定义行和列,方便之后将三字棋改为五子棋或十字棋
#define COL 3
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void initboard(char board[ROW][COL], int row, int col);//棋盘初始化函数
void displayboard(char board[ROW][COL], int row, int col);//打印棋盘函数
void playermove(char board[ROW][COL], int row, int col);//玩家下棋函数
void computermove(int board[ROW][COL], int row, int col);//电脑下棋
char iswin(char board[ROW][COL], int row, int col);//判断输赢
game.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void initboard(char board[ROW][COL], int row, int col)//棋盘初始化函数
{
int i = 0;
int j = 0;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
board[i][j] = ' ';//将数组的每一个元素都设置为空格
}
}
}
//void displayboard(char board[ROW][COL], int row, int col)//打印棋盘函数
//{
// int i = 0;
// for (i = 0; i < ROW; i++)
// {
// 打印数据
// printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]);//这样的代码太死板了,如果改为五子棋,行列无法变换
// 打印分割行
// if(i<ROW-1)
// printf("---|---|---\n");
// }
//}
void displayboard(char board[ROW][COL], int row, int col)//打印棋盘函数
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
//打印数据
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割信息
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
void playermove(char board[ROW][COL], int row, int col)//玩家下棋函数
{
int x = 0;
int y = 0;
printf("玩家下棋:\n");
while (1)
{
printf("请输入:");
scanf("%d %d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '#';
break;
}
else
{
printf("坐标被占用");
}
}
else
{
printf("输入非法\n");
}
}
}
//void computermove(char board[ROW][COL],int row,int col)//电脑下棋,找空白位置随机下
//{
// printf("电脑下棋\n");
// int x = 0;
// int y = 0;
// while(1)
// {
// x = rand() % row;//使得x取值范围为0-row
// y = rand() % col;
// if (board[x][y] == ' ')
// {
// board[x][y] = '*';
// break;
// }
// else
// continue;
// }
//}
void computermove(char board[ROW][COL],int row,int col)//电脑下棋
{
printf("电脑下棋\n");
if (board[1][1] == ' ')//首先抢占(2,2)的中心位置
{
board[1][1] = '*';
return 1;
}
else if (board[0][0] == ' ')//中心位置被占据,选择四角
{
board[0][0] = '*';
return 1;
}
int x = 0;
int y = 0;
int i = 0;
for(i=0;i<ROW;i++)//判断每行是否已经有两个相同的棋子并且是否有空位,如果有,在空的那个下
{
x = i;
if (board[i][0] == board[i][1]&& board[i][0]!=' ' && board[i][2] == ' ')
{
y = 2;
board[x][y] = '*';
goto again;
}
if (board[i][2] == board[i][1] && board[i][1] != ' ' && board[i][0] == ' ')
{
y = 0;
board[x][y] = '*';
goto again;
}
if (board[i][0] == board[i][2] && board[i][0] != ' ' && board[i][1] == ' ')
{
y = 1;
board[x][y] = '*';
goto again;
}
}
int j = 0;
for (j = 0; j < ROW; j++)//判断每列是否已经有两个相同的棋子并且是否有空位,如果有,在空的那个下
{
if (board[0][j] == board[1][j] && board[0][j] != ' ' && board[2][j] == ' ')
{
x = 2;
y = j;
board[x][y] = '*';
goto again;
}
if (board[2][j] == board[1][j] && board[1][j] != ' ' && board[0][j] == ' ')
{
x = 0;
y = j;
board[x][y] = '*';
goto again;
}
if (board[0][j] == board[2][j] && board[0][j] != ' ' && board[1][j] == ' ')
{
x = 1;
y = j;
board[x][y] = '*';
goto again;
}
}
//判断对角线是否已经有两个相同的棋子并且是否有空位,如果有,在空的那个下
if (board[0][0] == board[1][1] && board[0][0] != ' ' && board[2][2] == ' ')
{
x = 2;
y = 2;
board[x][y] = '*';
goto again;
}
if (board[0][0] == board[2][2] && board[0][0] != ' ' && board[1][1] == ' ')
{
x = 1;
y = 1;
board[x][y] = '*';
goto again;
}
if (board[2][2] == board[1][1] && board[1][1] != ' ' && board[0][0] == ' ')
{
x = 0;
y = 0;
board[x][y] = '*';
goto again;
}
if (board[2][0] == board[1][1] && board[1][1] != ' ' && board[0][2] == ' ')
{
x = 0;
y = 2;
board[x][y] = '*';
goto again;
}
if (board[2][0] == board[0][2] && board[2][0] != ' ' && board[1][1] == ' ')
{
x = 1;
y = 1;
board[x][y] = '*';
goto again;
}
if (board[0][2] == board[1][1] && board[0][2] != ' ' && board[2][0] == ' ')
{
x = 2;
y = 0;
board[x][y] = '*';
goto again;
}
//上述条件均不满足,随机下
while (1)
{
x = rand() % row;//使得x取值范围为0-row
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '*';
goto again;
}
}
//上述语句有一个被满足,直接跳到这里,不要在执行其他判断语句了
again:
return 0;
}
char isfull(char board[ROW][COL], int row, int col)//棋盘是否满了
{
int i = 0;
for (i = 0; i <= ROW; i++)
{
int j = 0;
for (j = 0; j <= COL; j++)
{
if (board[i][j] == ' ')
return 0;//未满
}
}
return 1;//满了
}
char iswin(char board[ROW][COL], int row, int col)//判断输赢
{
int i = 0;//先判断行
for (i = 0; i <= ROW; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
if (board[i][0] == '#')
{
return 2;
}
if (board[i][0] == '*')
{
return 3;
}
}
}
//判断列
int i1 = 0;
for (i1 = 0; i1 <= COL; i1++)
{
if (board[0][i1] == board[1][i1] && board[1][i1] == board[2][i1] && board[0][i1] != ' ')
{
if (board[0][i1] == '#')
{
return 2;
}
if (board[0][i1] == '*')
{
return 3;
}
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[2][2] == board[1][1] && board[0][0] != ' ')
{
if (board[0][0] == '#')
{
return 2;
}
if (board[0][0] == '*')
{
return 3;
}
}
if (board[2][0] == board[1][1] && board[0][2] == board[1][1] && board[1][1] != ' ')
{
if (board[1][1] == '#')
{
return 2;
}
if (board[1][1] == '*')
{
return 3;
}
}
//判断平局
if (isfull(board, ROW, COL))
{
return 4;
}
//..游戏继续
return 1;
}
初学c语言,第一次写博客,如有不足之处,请各位多多包涵与指教。