分析
整体思路
- 首先井字棋是根据3×3的一个排布,里面存放的9个数据,所以先创建一个二维数组,然后初始化数组
- 打印棋盘,棋盘的页面需要完成
- 玩家下棋
- 这里需要判断玩家下的位置是否已经被占用
- 下完棋判断目前局势是输、赢、平局、还是继续
- 电脑下棋 逻辑与玩家下棋相同
- 电脑下棋时需要用到随机数生成坐标,所以会用到
- srand((unsigned int)time(NULL));
- rand();
- 电脑下棋时需要用到随机数生成坐标,所以会用到
如果对这段代码有疑惑的地方,可以发到评论区或私信我哦,我会看到的
测试文件 test.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
printf("******************************\n");
printf("******* 1.开始游戏 *******\n");
printf("******* 0.退出游戏 *******\n");
printf("******************************\n");
}
void game()
{
char board[ROW][COL];
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
PrintBoard(board, ROW, COL);
while (1)
{
//玩家下棋
PlayerChess(board);
//PrintBoard(board, ROW, COL);
//判断 输、赢、平局、继续
if ((is_ConOrEnd(board)) != '1')
break;
//电脑下棋
ComputerChess(board);
PrintBoard(board, ROW, COL);
if ((is_ConOrEnd(board)) != '1')
break;
}
if ((is_ConOrEnd(board)) == '*')
printf("玩家获胜!\n");
if ((is_ConOrEnd(board)) == '#')
printf("电脑获胜\n");
if ((is_ConOrEnd(board)) == '0')
printf("平局\n");
}
int main()
{
int choice = 1;
srand((unsigned int)time(NULL));
while (choice)
{
menu();
printf("请输入你的选择>:");
scanf("%d", &choice);
switch (choice)
{
case 0:
printf("退出游戏\n");
break;
case 1:
game();
break;
default:
printf("输入选择有误,请重新输入\n");
break;
}
}
return 0;
}
游戏函数声明文件 game.h
#pragma once
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void PrintBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerChess(char board[ROW][COL]);
//电脑下棋
void ComputerChess(char board[ROW][COL]);
//判断一个坐标位置是否被占用
int is_employ(char board[ROW][COL],int x,int y);
//判断 输、赢、平局、继续
char is_ConOrEnd(char board[ROW][COL]);
游戏函数功能实现体 game.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void PrintBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (j != col - 1)
printf(" %c |", board[i][j]);
else
printf(" %c\n", board[i][j]);
}
for (int j = 0; j < col; j++)
{
if (i != row - 1)
{
if (j != col - 1)
printf("---|");
else
printf("---\n");
}
}
}
}
int is_employ(char board[ROW][COL],int x,int y)
{
if ((x >= 0 && x <= ROW-1) && (y >= 0 && y <= COL-1))
{
if (board[x][y] == ' ')
return 1;
}
return 0;
}
void PlayerChess(char board[ROW][COL])
{
int x = 1;
int y = 1;
while (1)
{
printf("请输入你要下入位置的坐标,用空格隔开>:");
scanf("%d %d", &x, &y);
if ((is_employ(board, x-1, y-1)) == 1)
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该位置已经被占用或输入有误,请重新输入\n");
}
}
}
void ComputerChess(char board[ROW][COL])
{
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if ((is_employ(board, x, y)) == 1)
{
board[x][y] = '#';
return;
}
}
}
char is_ConOrEnd(char board[ROW][COL])
{
//行
for (int i = 0; i < ROW; i++)
{
if (board[i][0] == '*' && board[i][1] == '*' && board[i][2] == '*')
return board[i][0];
if (board[i][0] == '#' && board[i][1] == '#' && board[i][2] == '#')
return board[i][0];
}
//列
for (int i = 0; i < COL; i++)
{
if (board[0][i] == '*' && board[1][i] == '*' && board[2][i] == '*')
return board[0][i];
if (board[0][i] == '#' && board[1][i] == '#' && board[2][i] == '#')
return board[0][i];
}
//对角线
if ((board[0][0] == '*' && board[1][1] == '*' && board[2][2] == '*')||
(board[0][2] == '*' && board[1][1] == '*' && board[2][0] == '*'))
return board[1][1];
if ((board[0][0] == '#' && board[1][1] == '#' && board[2][2] == '#')||
(board[0][2] == '#' && board[1][1] == '#' && board[2][0] == '#'))
return board[1][1];
//平局(全满}
for (int i = 0; i < ROW; i++)
{
for (int j = 0; j < COL; j++)
{
if (board[i][j] == ' ')
return '1';
}
}
return '0';
}