8. 客户端实现
main.go | server.go | user.go | client.go
// client.go
package main
import (
"flag"
"fmt"
"io"
"net"
"os"
)
type Client struct {
ServerIp string
ServerPort int
Name string
conn net.Conn
flag int
}
// 创建一个客户端
func NewClient(serverIp string, serverPort int) *Client {
client := &Client{
ServerIp: serverIp,
ServerPort: serverPort,
flag: 999,
}
// 连接服务器
conn, err := net.Dial("tcp", fmt.Sprintf("%s:%d", serverIp, serverPort))
if err != nil {
fmt.Println("net.Dial error:", err)
return nil
}
client.conn = conn
return client
}
// 将服务端的消息打印到客户端
func (client *Client) DealResponse() {
// 一旦 client.conn 有数据,copy 到 stdout 上, 永久阻塞监听
io.Copy(os.Stdout, client.conn)
}
// 展示功能目录
func (client *Client) menu() bool {
var flag int
fmt.Println("1. public chat")
fmt.Println("2. private chat")
fmt.Println("3. update username")
fmt.Println("0. quit")
fmt.Scanln(&flag)
if 0 <= flag && flag <= 3 {
client.flag = flag
return true
} else {
fmt.Println(">>>>>>>>> please input a legal number ...")
return false
}
}
// 公聊模式
func (client *Client) PublicChat() {
var chatMsg string
fmt.Println(">>>>>>>>>> please input chat content, \"exit\" for quit")
fmt.Scanln(&chatMsg)
for chatMsg != "exit" {
// 发送给服务器
if len(chatMsg) != 0 {
sendMsg := chatMsg + "\n"
_, err := client.conn.Write([]byte(sendMsg))
if err != nil {
fmt.Println("conn Write err:", err)
break
}
}
chatMsg = ""
fmt.Println(">>>>>>>>>> please input chat content, \"exit\" for quit")
fmt.Scanln(&chatMsg)
}
}
// 查询在线用户
func (client *Client) SelectUsers() {
sendMsg := "who\n"
_, err := client.conn.Write([]byte(sendMsg))
if err != nil {
fmt.Println("conn Write err:", err)
return
}
}
// 私聊模式
func (client *Client) PrivateChat() {
var remoteName string
var chatMsg string
client.SelectUsers()
fmt.Println(">>>>>>>>>> please input chat userName, \"exit\" for quit")
fmt.Scanln(&remoteName)
for remoteName != "exit" {
fmt.Println(">>>>>>>>>> please input chat content, \"exit\" for quit")
fmt.Scanln(&chatMsg)
for chatMsg != "exit" {
if len(chatMsg) > 0 {
sendMsg := "to|" + remoteName + "|" + chatMsg + "\n"
_, err := client.conn.Write([]byte(sendMsg))
if err != nil {
fmt.Println("conn Write err:", err)
break
}
}
chatMsg = ""
fmt.Println(">>>>>>>>>> please input chat content, \"exit\" for quit")
fmt.Scanln(&chatMsg)
}
client.SelectUsers()
fmt.Println(">>>>>>>>>> please input chat userName, \"exit\" for quit")
fmt.Scanln(&remoteName)
}
}
// 修改当前客户端用户名
func (client *Client) UpdateName() bool {
fmt.Println(">>>>>>>>>> please input username:")
fmt.Scanln(&client.Name)
sendMsg := "rename|" + client.Name + "\n"
_, err := client.conn.Write([]byte(sendMsg))
if err != nil {
fmt.Println("conn.Write err:", err)
return false
}
return true
}
// 运行
func (client *Client) Run() {
for client.flag != 0 {
for client.menu() != true {
}
// 根据不同模式处理不同业务
switch client.flag {
case 1:
// 公聊模式
client.PublicChat()
break
case 2:
// 私聊模式
client.PrivateChat()
break
case 3:
// 更新用户名
client.UpdateName()
break
}
}
}
var serverIp string
var serverPort int
// ./client -ip 127.0.0.1
func init() {
flag.StringVar(&serverIp, "ip", "127.0.0.1", "设置服务器ip地址(默认 127.0.0.1)")
flag.IntVar(&serverPort, "port", 8888, "设置服务器端口(默认 8888)")
}
func main() {
// client.exe -ip 127.0.0.1 -port 8888
// 命令行解析
flag.Parse()
client := NewClient(serverIp, serverPort)
if client == nil {
fmt.Println(">>>>>>>>>> link to server failed ...")
return
}
// 单独开启一个 goroutine 处理 server 的回执消息
go client.DealResponse()
fmt.Println(">>>>>>>>>> link to server succeed ...")
// 启动客户端业务
client.Run()
}