五子棋入门代码
import pygame
#导入pygame游戏模块
import time
import sys
from pygame.locals import *
initChessList = []
#保存的是棋盘坐标initRole = 1
#1:代表白棋; 2:代表黑棋resultFlag = 0
#结果标志
class StornPoint():
def init(self,x,y,value):
‘’’
:param x: 代表x轴坐标
:param y: 代表y轴坐标
:param value: 当前坐标点的棋子:0:没有棋子 1:白子 2:黑子
‘’’
self.x = x #初始化成员变量
self.y = y
self.value = value
def initChessSquare(x,y): #初始化棋盘
for i in range(15): # 每一行的交叉点坐标 rowlist = []
for j in range(15): # 每一列的交叉点坐标 pointX = x+ j40
pointY = y+ i40
sp = StornPoint(pointX,pointY,0) rowlist.append(sp) initChessList.append(rowlist)
def eventHander(): #监听各种事件
for event in pygame.event.get():
global initRole
if event.type == QUIT:#事件类型为退出时
pygame.quit()
sys.exit()
if event.type == MOUSEBUTTONDOWN: #当点击鼠标时
x,y = pygame.mouse.get_pos() #获取点击鼠标的位置坐标
i=0
j=0
for temp in initChessList:
for point in temp:
if x>=point.x-10 and x<=point.x+10 and y>=point.y-10 and y<=point.y+10:
if point.value ==0 and initRole == 1: #当棋盘位置为空;棋子类型为白棋
point.value = 1 #鼠标点击时,棋子为白棋 judgeResult(i,j,1)
initRole = 2 #切换角色
elif point.value == 0 and initRole ==2: #当棋盘位置为空;棋子类型为黑棋
point.value = 2 #鼠标点击时,棋子为黑棋 judgeResult(i,j,2)
initRole = 1 #切换角色
break
j+=1
i+=1
j=0def judgeResult(i,j,value): #横向判断
global resultFlag
flag = False
for x in range(j - 4, j + 5): # 横向有没有出现5连(在边缘依次逐一遍历,是否五个棋子的类型一样)
if x >= 0 and x + 4 < 15 :
if initChessList[i][x].value == value and \ initChessList[i][x + 1].value == value and \ initChessList[i][x + 2].value == value and \ initChessList[i][x + 3].value == value and \ initChessList[i][x + 4].value == value :
flag = True
break
pass
for x in range(i - 4, i + 5): # 纵向有没有出现5连(在边缘依次逐一遍历,是否五个棋子的类型一样) if x >= 0 and x + 4 < 15:
if initChessList[x][j].value == value and \ initChessList[x + 1][j].value == value and \ initChessList[x + 2][j].value == value and \ initChessList[x + 3][j].value == value and \ initChessList[x + 4][j].value == value:
flag = True
break
pass
#先判断东北方向的对角下输赢 x 列轴, y是行轴 , i 是行 j 是列(右斜向)(在边缘依次逐一遍历,是否五个棋子的类型一样)
for x, y in zip(range(j + 4, j - 5, -1), range(i - 4, i + 5)): if x >= 0 and x + 4 < 15 and y + 4 >= 0 and y < 15: if initChessList[y][x].value == value and \ initChessList[y - 1][x + 1].value == value and \ initChessList[y - 2][x + 2].value == value and \ initChessList[y - 3][x + 3].value == value and \ initChessList[y - 4][x + 4].value == value: flag = True
#2、判断西北方向的对角下输赢 x 列轴, y是行轴 , i 是行 j 是列(左斜向)(在边缘依次逐一遍历,是否五个棋子的类型一样)
for x, y in zip(range(j - 4, j + 5), range(i - 4, i + 5)): if x >= 0 and x + 4 < 15 and y >= 0 and y + 4 < 15: if initChessList[y][x].value == value and \ initChessList[y + 1][x + 1].value == value and \ initChessList[y + 2][x + 2].value == value and \ initChessList[y + 3][x + 3].value == value and \ initChessList[y + 4][x + 4].value == value:
flag = True
if flag: #如果条件成立,证明五子连珠
resultFlag = value #获取成立的棋子颜色
print(“白棋赢” if value ==1 else “黑棋赢”)
while True:
screen.blit(background,(0,0))
for temp in initChessList:
for point in temp:
if point.value == 1:
#当棋子类型为1时,绘制白棋screen.blit(whiteStorn,(point.x-18,point.y-18))elif point.value == 2:
#当棋子类型为2时,绘制黑棋 screen.blit(blackStorn,(point.x-18,point.y-18))
if resultFlag >0:
initChessList = [] # 清空棋盘 initChessSquare(27,27) # 重新初始化棋盘 screen.blit(resultStorn,(200,200)) #绘制获胜时的图片
pygame.display.update() #更新视图
if resultFlag >0:
time.sleep(3)
resultFlag = 0 #置空之前的获胜结果 eventHander() #调用之前定义的事件函数
if name == ‘main’:
main() #调用主函数绘制窗口
pass