从IO到NIO再到Netty

1、IO、NIO、Netty介绍

    1、 IO(BIO Blocking IO)
    阻塞IO网络模型:服务器启动后会进入阻塞状态,等待client连接,每一个client端连接上服务器后,服务器会为每一个客户端起一个线程来处理客户端的需求。服务器的accept()方法、服务器新起的thread中,Socket的read()和write()方法都是阻塞的。

    2、NIO-Single Thread模型
    NIO单线程模型:采用selector管理的轮询查询模式,selector每隔一段时间都去看一下client端有没有产生需要处理的消息(客户端连接请求、客户端发送数据请求、客户端下载数据请求),也就是说selector会同时管理client端的连接和通道内client端的读、写请求。

    3、NIO-reactor模式(响应式编程模式)
    在NIO单线程模式中,只有一个线程负责处理client端的连接和通道内client端的读、写请求。在reactor模式中,将server端的单线程换成线程池(单线程管家+线程池工人模式)。
    

    4、netty
    Netty 是一个基于NIO的客户、服务器端编程框架。
特点:
1.使用Netty 可以确保你快速和简单的开发出一个网络应用。
2.Netty 是一个吸收了多种协议的实现经验,包括FTP,SMTP,HTTP,各种二进制,文本协议,并经过相当精心设计的项目。
3.Netty在保证程序易于开发的同时,还保证了应用的高性能,稳定性和伸缩性。

2、IO示例

    1、选择java创建两个新项目,一个作为客户端,一个作为服务器端。
    2、服务器端写入代码


import java.io.IOException;
import java.io.InputStream;
import java.net.ServerSocket;
import java.net.Socket;

public class Server {
    public static void main(String[] args) throws IOException {
        //创建客户端的Socket对象(SevereSocket)
        //ServerSocket (int port)创建绑定到指定端口的服务器套接字
        ServerSocket ss=new ServerSocket(50000);

        //Socket accept()侦听要连接到此套接字并接受他
        Socket s=ss.accept();

        //获取输入流,读数据,并把数据显示在控制台
        InputStream is=s.getInputStream();
        byte[] bys=new byte[1024];
        int len=is.read(bys);
        String data=new String(bys,0,len);
        System.out.println("接收信息:"+data);

        //释放资源
        s.close();
        ss.close();
    }

}

    3、客户端代码

import java.io.IOException;
import java.io.OutputStream;
import java.net.Socket;

public class Client {
    public static void main(String[] args) throws IOException{
        //创建客户端的Socket对象
        //Socket (InetAddress adress,int port)创建流套接字并将其连接到指定IP地址的指定端口号
//		Socket s=new Socket(InetAddress.getByName("192.168.224.1"), 10000);
        //Socket (String host,int port)创建流套接字并将其连接到指定主机的指定端口号
        Socket s=new Socket("127.0.0.1", 50000);

        //获取输出流,写数据
        //OutputStream getOutputStream();返回此套接字的输出流
        OutputStream os=s.getOutputStream();
        os.write("hello,tcp".getBytes());

        //释放资源
        s.close();

    }
}

    4、运行结果
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3、NIO示例

    1、同样的方法创建两个Java项目
    2、服务器端代码

import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.nio.channels.SelectionKey;
import java.nio.channels.Selector;
import java.nio.channels.ServerSocketChannel;
import java.nio.channels.SocketChannel;
import java.util.Iterator;
import java.util.Set;

public class server {
    //网络通信IO操作,TCP协议,针对面向流的监听套接字的可选择通道(一般用于服务端)
    private ServerSocketChannel serverSocketChannel;
    private Selector selector;

    /*
     *开启服务端
     */
    public void start(Integer port) throws Exception {
        serverSocketChannel = ServerSocketChannel.open();
        selector = Selector.open();
        //绑定监听端口
        serverSocketChannel.socket().bind(new InetSocketAddress(port));
        //设置为非阻塞模式
        serverSocketChannel.configureBlocking(false);
        //注册到Selector上
        serverSocketChannel.register(selector, SelectionKey.OP_ACCEPT);
        startListener();
    }
        private void startListener() throws Exception {
            while (true) {
                // 如果客户端有请求select的方法返回值将不为零
                if (selector.select(1000) == 0) {
                    System.out.println("current not exists task");
                    continue;
                }
                // 如果有事件集合中就存在对应通道的key
                Set<SelectionKey> selectionKeys = selector.selectedKeys();
                Iterator<SelectionKey> iterator = selectionKeys.iterator();
                // 遍历所有的key找到其中事件类型为Accept的key
                while (iterator.hasNext()) {
                    SelectionKey key = iterator.next();
                    if (key.isAcceptable())
                        handleConnection();
                    if (key.isReadable())
                        handleMsg(key);
                    iterator.remove();
                }
            }
        }
    /**
     * 处理建立连接
     */
    private void handleConnection() throws Exception {
        SocketChannel socketChannel = serverSocketChannel.accept();
        socketChannel.configureBlocking(false);
        socketChannel.register(selector, SelectionKey.OP_READ, ByteBuffer.allocate(1024));
    }
    /*
     * 接收信息
     */
    private void handleMsg(SelectionKey key) throws Exception {
        SocketChannel channel = (SocketChannel) key.channel();
        ByteBuffer attachment = (ByteBuffer) key.attachment();
        channel.read(attachment);
        System.out.println("接收信息: " + new String(attachment.array()));
    }

    public static void main(String[] args) throws Exception {
       server myServer = new server();
        myServer.start(8888);
    }
}

    3、客户端代码

import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.nio.channels.SocketChannel;

public class Client {
    public static void main(String[] args) throws Exception {
        SocketChannel socketChannel = SocketChannel.open();
        socketChannel.configureBlocking(false);

        // 连接服务器
        if (!socketChannel.connect(new InetSocketAddress("127.0.0.1", 8888))) {
            while (!socketChannel.finishConnect()) {
                System.out.println("connecting...");
            }
        }
        //发送数据
        String str = "Hello NIO";
        ByteBuffer byteBuffer = ByteBuffer.wrap(str.getBytes());
        socketChannel.write(byteBuffer);
        System.in.read();
    }

}

    4、运行结果
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4、Netty示例

    1、同样方法创建两个java项目
    2、然后点击文件里的项目设置进行必要的文件导入,添加maven的lib
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    3、搜索io.netty:netty-all并选择进行下载
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    4、下载完成之后勾选
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    5、两个项目的导入方法是一样的
    6、给客户端项目编入代码

import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.*;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;

import java.net.InetSocketAddress;

/**
 *
 */
public class Server {

    private int port;

    public static void main(String[] args){
        new Server(18080).start();
    }

    public Server(int port) {
        this.port = port;
    }

    public void start() {
        /**
         * 创建两个EventLoopGroup,即两个线程池,boss线程池用于接收客户端的连接,
         * 一个线程监听一个端口,一般只会监听一个端口所以只需一个线程
         * work池用于处理网络连接数据读写或者后续的业务处理(可指定另外的线程处理业务,
         * work完成数据读写)
         */
        EventLoopGroup boss = new NioEventLoopGroup(1);
        EventLoopGroup work = new NioEventLoopGroup();
        try {
            /**
             * 实例化一个服务端启动类,
             * group()指定线程组
             * channel()指定用于接收客户端连接的类,对应java.nio.ServerSocketChannel
             * childHandler()设置编码解码及处理连接的类
             */
            ServerBootstrap server = new ServerBootstrap()
                    .group(boss, work).channel(NioServerSocketChannel.class)
                    .localAddress(new InetSocketAddress(port))
                    .option(ChannelOption.SO_BACKLOG, 128)
                    .childOption(ChannelOption.SO_KEEPALIVE, true)
                    .childHandler(new ChannelInitializer<SocketChannel>() {
                        @Override
                        protected void initChannel(SocketChannel ch) throws Exception {
                            ch.pipeline()
                                    .addLast("decoder", new StringDecoder())
                                    .addLast("encoder", new StringEncoder())
                                    .addLast(new HelloWorldServerHandler());
                        }
                    });
            //绑定端口
            ChannelFuture future = server.bind().sync();
            System.out.println("server started and listen " + port);
            future.channel().closeFuture().sync();
        } catch (Exception e) {
            e.printStackTrace();
        }finally {
            boss.shutdownGracefully();
            work.shutdownGracefully();
        }
    }

    public static class HelloWorldServerHandler extends ChannelInboundHandlerAdapter {

        @Override
        public void channelActive(ChannelHandlerContext ctx) throws Exception {
            System.out.println("HelloWorldServerHandler active");
        }

        @Override
        public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
            System.out.println("server channelRead..");
            System.out.println(ctx.channel().remoteAddress()+"->Server :"+ msg.toString());
            ctx.write("server write"+msg);
            ctx.flush();
        }
    }
}

    7、给服务器端项目编入代码

import io.netty.bootstrap.Bootstrap;
import io.netty.channel.*;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;

/**
 *
 */
public class Client {
    private static final String HOST = "localhost";
    private static final int PORT= 18080;

    public static void main(String[] args){
        new Client().start(HOST, PORT);
    }

    public void start(String host, int port) {
        EventLoopGroup group = new NioEventLoopGroup();
        try {
            Bootstrap client = new Bootstrap().group(group).channel(NioSocketChannel.class)
                    .option(ChannelOption.TCP_NODELAY, true).handler(new ChannelInitializer<SocketChannel>() {
                        @Override
                        protected void initChannel(SocketChannel ch) throws Exception {
                            ch.pipeline()
                                    .addLast("decoder", new StringDecoder())
                                    .addLast("encoder", new StringEncoder())
                                    .addLast(new HelloWorldClientHandler());
                        }
                    });
            ChannelFuture future = client.connect(host, port).sync();
            future.channel().writeAndFlush("Hello Netty Server ,I am a netty client");
            future.channel().closeFuture().sync();
        } catch (Exception e) {
            e.printStackTrace();
        } finally {
            group.shutdownGracefully();

        }

    }

    public static class HelloWorldClientHandler extends ChannelInboundHandlerAdapter {
        @Override
        public void channelActive(ChannelHandlerContext ctx) throws Exception {
            System.out.println("HelloWorldClientHandler Active");
        }

        @Override
        public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
            System.out.println("HelloWorldClientHandler read Message:"+msg);
        }
    }
}

    8、运行结果
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3、springboot+netty实现网络聊天

3.1、创建项目

    1、使用IDEA创建Springboot项目(不会可参考:创建工程项目
但不需要进行数据库的选择。

3.2、代码编写

    1、在文件里添加依赖

 <dependency>
            <groupId>io.netty</groupId>
            <artifactId>netty-all</artifactId>
        </dependency>
        <dependency>
            <groupId>com.google.code.gson</groupId>
            <artifactId>gson</artifactId>
        </dependency>

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    2、创建相关的类,项目结构如下:
在这里插入图片描述
其中ChatApplication是文件自带的,不需要创建

    3、编入代码:
ChatApplication代码:

package com.example.chat;

import org.springframework.boot.SpringApplication;
import org.springframework.boot.autoconfigure.SpringBootApplication;
import org.springframework.context.ConfigurableApplicationContext;
import org.springframework.core.env.Environment;

import java.net.InetAddress;
import java.net.UnknownHostException;

@SpringBootApplication
public class ChatApplication {

    public static void main(String[] args) throws UnknownHostException {
        ConfigurableApplicationContext application = SpringApplication.run(ChatApplication.class, args);
        Environment env = application.getEnvironment();
        String host = InetAddress.getLocalHost().getHostAddress();
        String port = env.getProperty("server.port");
        System.out.println("[----------------------------------------------------------]");
        System.out.println("聊天室启动成功!点击进入:\t http://" + host + ":" + port);
        System.out.println("[----------------------------------------------------------");
        WebSocketServer.inst().run(53134);
    }
}


User代码:

package com.example.chat;

import java.util.Objects;

public class User {

    public String id;
    public String nickname;

    public User(String id, String nickname) {
        super();
        this.id = id;
        this.nickname = nickname;
    }

    public String getId() {
        return id;
    }

    public void setId(String id) {
        this.id = id;
    }

    public String getNickname() {
        return nickname;
    }

    public void setNickname(String nickname) {
        this.nickname = nickname;
    }

    @Override
    public boolean equals(Object o) {
        if (this == o)
            return true;
        if (o == null || getClass() != o.getClass())
            return false;
        User user = (User) o;
        return id.equals(user.getId());
    }

    @Override
    public int hashCode() {

        return Objects.hash(id);
    }

    public String getUid() {

        return id;
    }
}

SessionGroup代码

package com.example.chat;

import com.google.gson.Gson;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelFutureListener;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.group.ChannelGroup;
import io.netty.channel.group.ChannelGroupFuture;
import io.netty.channel.group.DefaultChannelGroup;
import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;
import io.netty.util.concurrent.ImmediateEventExecutor;
import org.springframework.util.StringUtils;

import java.util.Iterator;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;

public final class SessionGroup {

    private static SessionGroup singleInstance = new SessionGroup();

// 组的映射
    private ConcurrentHashMap<String, ChannelGroup> groupMap = new ConcurrentHashMap<>();

    public static SessionGroup inst() {
        return singleInstance;
    }

    public void shutdownGracefully() {

        Iterator<ChannelGroup> groupIterator = groupMap.values().iterator();
        while (groupIterator.hasNext()) {
            ChannelGroup group = groupIterator.next();
            group.close();
        }
    }

    public void sendToOthers(Map<String, String> result, SocketSession s) {
        // 获取组
        ChannelGroup group = groupMap.get(s.getGroup());
        if (null == group) {
            return;
        }
        Gson gson=new Gson();
        String json = gson.toJson(result);
        // 自己发送的消息不返回给自己
//      Channel channel = s.getChannel();
        // 从组中移除通道
//      group.remove(channel);
        ChannelGroupFuture future = group.writeAndFlush(new TextWebSocketFrame(json));
        future.addListener(f -> {
            System.out.println("完成发送:"+json);
//          group.add(channel);//发送消息完毕重新添加。

        });
    }

    public void addSession(SocketSession session) {

        String groupName = session.getGroup();
        if (StringUtils.isEmpty(groupName)) {
            // 组为空,直接返回
            return;
        }
        ChannelGroup group = groupMap.get(groupName);
        if (null == group) {
            group = new DefaultChannelGroup(ImmediateEventExecutor.INSTANCE);
            groupMap.put(groupName, group);
        }
        group.add(session.getChannel());
    }

    /**
     * 关闭连接, 关闭前发送一条通知消息
     */
    public void closeSession(SocketSession session, String echo) {
        ChannelFuture sendFuture = session.getChannel().writeAndFlush(new TextWebSocketFrame(echo));
        sendFuture.addListener(new ChannelFutureListener() {
            public void operationComplete(ChannelFuture future) {
                System.out.println("关闭连接:"+echo);
                future.channel().close();
            }
        });
    }

    /**
     * 关闭连接
     */
    public void closeSession(SocketSession session) {

        ChannelFuture sendFuture = session.getChannel().close();
        sendFuture.addListener(new ChannelFutureListener() {
            public void operationComplete(ChannelFuture future) {
                System.out.println("发送所有完成:"+session.getUser().getNickname());
            }
        });

    }

    /**
     * 发送消息
     * @param ctx 上下文
     * @param msg 待发送的消息
     */
    public void sendMsg(ChannelHandlerContext ctx, String msg) {
        ChannelFuture sendFuture = ctx.writeAndFlush(new TextWebSocketFrame(msg));
        sendFuture.addListener(f -> {//发送监听
            System.out.println("对所有发送完成:"+msg);
        });
    }
}

SocketSession代码

package com.example.chat;

import io.netty.channel.Channel;
import io.netty.channel.ChannelHandlerContext;
import io.netty.util.AttributeKey;

import java.util.HashMap;
import java.util.Map;
import java.util.UUID;

public class SocketSession {

    public static final AttributeKey<SocketSession> SESSION_KEY = AttributeKey.valueOf("SESSION_KEY");

    /**
     * 用户实现服务端会话管理的核心
     */
// 通道
    private Channel channel;
    // 用户
    private User user;

    // session唯一标示
    private final String sessionId;

    private String group;

/**
 * session中存储的session 变量属性值
 */
    private Map<String, Object> map = new HashMap<String, Object>();

    public SocketSession(Channel channel) {//注意传入参数channel。不同客户端会有不同channel
        this.channel = channel;
        this.sessionId = buildNewSessionId();
        channel.attr(SocketSession.SESSION_KEY).set(this);
    }

    // 反向导航
    public static SocketSession getSession(ChannelHandlerContext ctx) {//注意ctx,不同的客户端会有不同ctx
        Channel channel = ctx.channel();
        return channel.attr(SocketSession.SESSION_KEY).get();
    }

    // 反向导航
    public static SocketSession getSession(Channel channel) {
        return channel.attr(SocketSession.SESSION_KEY).get();
    }

    public String getId() {
        return sessionId;
    }

    private static String buildNewSessionId() {
        String uuid = UUID.randomUUID().toString();
        return uuid.replaceAll("-", "");
    }

    public synchronized void set(String key, Object value) {
        map.put(key, value);
    }

    public synchronized <T> T get(String key) {
        return (T) map.get(key);
    }

    public boolean isValid() {
        return getUser() != null ? true : false;
    }

    public User getUser() {
        return user;
    }

    public void setUser(User user) {
        this.user = user;
    }

    public String getGroup() {
        return group;
    }

    public void setGroup(String group) {
        this.group = group;
    }

    public Channel getChannel() {
        return channel;
    }
}

WebSocketServer代码

package com.example.chat;

import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.Channel;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.handler.codec.http.HttpObjectAggregator;
import io.netty.handler.codec.http.HttpServerCodec;
import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;
import io.netty.handler.codec.http.websocketx.extensions.compression.WebSocketServerCompressionHandler;
import io.netty.handler.stream.ChunkedWriteHandler;
import io.netty.handler.timeout.IdleStateHandler;

import java.util.concurrent.TimeUnit;

public class WebSocketServer {

    private static WebSocketServer wbss;

    private static final int READ_IDLE_TIME_OUT = 60; // 读超时
    private static final int WRITE_IDLE_TIME_OUT = 0;// 写超时
    private static final int ALL_IDLE_TIME_OUT = 0; // 所有超时

    public static WebSocketServer inst() {
        return wbss = new WebSocketServer();
    }

    public void run(int port) {
        EventLoopGroup bossGroup = new NioEventLoopGroup();
        EventLoopGroup workerGroup = new NioEventLoopGroup();
        ServerBootstrap b = new ServerBootstrap();
        b.group(bossGroup, workerGroup).channel(NioServerSocketChannel.class)
                .childHandler(new ChannelInitializer <SocketChannel>() {
            @Override
            protected void initChannel(SocketChannel ch) throws Exception {
                ChannelPipeline pipeline = ch.pipeline();
                // Netty自己的http解码器和编码器,报文级别 HTTP请求的解码和编码
                pipeline.addLast(new HttpServerCodec());
                // ChunkedWriteHandler 是用于大数据的分区传输
                // 主要用于处理大数据流,比如一个1G大小的文件如果你直接传输肯定会撑暴jvm内存的;
                // 增加之后就不用考虑这个问题了
                pipeline.addLast(new ChunkedWriteHandler());
                // HttpObjectAggregator 是完全的解析Http消息体请求用的
                // 把多个消息转换为一个单一的完全FullHttpRequest或是FullHttpResponse,
                // 原因是HTTP解码器会在每个HTTP消息中生成多个消息对象HttpRequest/HttpResponse,HttpContent,LastHttpContent
                pipeline.addLast(new HttpObjectAggregator(64 * 1024));
                // WebSocket数据压缩
                pipeline.addLast(new WebSocketServerCompressionHandler());
                // WebSocketServerProtocolHandler是配置websocket的监听地址/协议包长度限制
                pipeline.addLast(new WebSocketServerProtocolHandler("/ws", null, true, 10 * 1024));

                // 当连接在60秒内没有接收到消息时,就会触发一个 IdleStateEvent 事件,
                // 此事件被 HeartbeatHandler 的 userEventTriggered 方法处理到
                pipeline.addLast(
                        new IdleStateHandler(READ_IDLE_TIME_OUT, WRITE_IDLE_TIME_OUT, ALL_IDLE_TIME_OUT, TimeUnit.SECONDS));

                // WebSocketServerHandler、TextWebSocketFrameHandler 是自定义逻辑处理器,
                pipeline.addLast(new WebSocketTextHandler());
            }
        });
        Channel ch = b.bind(port).syncUninterruptibly().channel();
        ch.closeFuture().syncUninterruptibly();

        // 返回与当前Java应用程序关联的运行时对象
        Runtime.getRuntime().addShutdownHook(new Thread() {
            @Override
            public void run() {
                SessionGroup.inst().shutdownGracefully();
                bossGroup.shutdownGracefully();
                workerGroup.shutdownGracefully();
            }
        });
    }
}


WebSocketTextHandler代码

package com.example.chat;

import com.google.gson.Gson;
import com.google.gson.reflect.TypeToken;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;
import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;
import io.netty.handler.timeout.IdleState;
import io.netty.handler.timeout.IdleStateEvent;

import java.util.HashMap;
import java.util.Map;

import static com.fasterxml.jackson.databind.type.LogicalType.Map;

public class WebSocketTextHandler extends SimpleChannelInboundHandler<TextWebSocketFrame> {

@Override
protected void channelRead0(ChannelHandlerContext ctx, TextWebSocketFrame msg) throws Exception {
        SocketSession session = SocketSession.getSession(ctx);
        TypeToken<HashMap<String, String>> typeToken = new TypeToken<HashMap<String, String>>() {
        };

        Gson gson=new Gson();
        java.util.Map<String,String> map = gson.fromJson(msg.text(), typeToken.getType());
        User user = null;
        switch (map.get("type")) {
        case "msg":
        Map<String, String> result = new HashMap<>();
        user = session.getUser();
        result.put("type", "msg");
        result.put("msg", map.get("msg"));
        result.put("sendUser", user.getNickname());
        SessionGroup.inst().sendToOthers(result, session);
        break;
        case "init":
        String room = map.get("room");
        session.setGroup(room);
        String nick = map.get("nick");
        user = new User(session.getId(), nick);
        session.setUser(user);
        SessionGroup.inst().addSession(session);
        break;
        }
        }

@Override
public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {

        // 是否握手成功,升级为 Websocket 协议
        if (evt == WebSocketServerProtocolHandler.ServerHandshakeStateEvent.HANDSHAKE_COMPLETE) {
        // 握手成功,移除 HttpRequestHandler,因此将不会接收到任何消息
        // 并把握手成功的 Channel 加入到 ChannelGroup 中
        new SocketSession(ctx.channel());
        } else if (evt instanceof IdleStateEvent) {
        IdleStateEvent stateEvent = (IdleStateEvent) evt;
        if (stateEvent.state() == IdleState.READER_IDLE) {
        System.out.println("bb22");
        }
        } else {
        super.userEventTriggered(ctx, evt);
        }
        }
        }

    4、在桌面新建一个用来测试的html网页文件,网页代码如下

<!DOCTYPE html>
<html lang="en">
<!DOCTYPE HTML>
<head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
    <title>群聊天室</title>
    <style type="text/css">
        body {
            margin-right:50px;
            margin-left:50px;
        }
        .ddois {
            position: fixed;
            left: 120px;
            bottom: 30px;
        }
    </style>
</head>
<body>
群名:<input type="text" id="room" name="group" placeholder="请输入群">
<br /><br />
昵称:<input type="text" id="nick" name="name" placeholder="请输入昵称">
<br /><br />
<button type="button" οnclick="enter()">进入聊天群</button>
<br /><br />
<div id="message"></div>
<br /><br />
<div class="ddois">
    <textarea name="send" id="text" rows="10" cols="30" placeholder="输入发送消息"></textarea>
    <br /><br />
    <button type="button" οnclick="send()">发送</button>
</div>
<script type="text/javascript">
    var webSocket;

    if (window.WebSocket) {
        webSocket = new WebSocket("ws://localhost:53134/ws");
    } else {
        alert("抱歉,您的浏览器不支持WebSocket协议!");
    }

    //连通之后的回调事件
    webSocket.onopen = function() {
        console.log("已经连通了websocket");
//                setMessageInnerHTML("已经连通了websocket");
    };
    //连接发生错误的回调方法
    webSocket.onerror = function(event){
        console.log("出错了");
//              setMessageInnerHTML("连接失败");
    };

    //连接关闭的回调方法
    webSocket.onclose = function(){
        console.log("连接已关闭...");

    }

    //接收到消息的回调方法
    webSocket.onmessage = function(event){
        console.log("bbdds");
        var data = JSON.parse(event.data)
        var msg = data.msg;
        var nick = data.sendUser;
        switch(data.type){
            case 'init':
                console.log("mmll");
                break;
            case 'msg':
                console.log("bblld");
                setMessageInnerHTML(nick+":  "+msg);
                break;
            default:
                break;
        }
    }
    function enter(){
        var map = new Map();
        var nick=document.getElementById('nick').value;
        var room=document.getElementById('room').value;
        map.set("type","init");
        map.set("nick",nick);
        console.log(room);
        map.set("room",room);
        var message = Map2Json(map);
        webSocket.send(message);
    }

    function send() {
        var msg = document.getElementById('text').value;
        var nick = document.getElementById('nick').value;
        console.log("1:"+msg);
        if (msg != null && msg != ""){
            var map = new Map();
            map.set("type","msg");
            map.set("msg",msg);
            var map2json=Map2Json(map);
            if (map2json.length < 8000){
                console.log("4:"+map2json);
                webSocket.send(map2json);
            }else {
                console.log("文本太长了,少写一点吧😭");
            }
        }
    }

    //将消息显示在网页上
    function setMessageInnerHTML(innerHTML) {
        document.getElementById("message").innerHTML += innerHTML + "<br/>";
    }

    function Map2Json(map) {
        var str = "{";
        map.forEach(function (value, key) {
            str += '"'+key+'"'+':'+ '"'+value+'",';
        })
        str = str.substring(0,str.length-1)
        str +="}";
        return str;
    }

</script>

</body>
</html>

    5、运行之前修改以下设置,将File——>Settings里的Build,Execution,Deployment——>Bulid Tools——>Maven->Runner——>Delegate IDE build/run actions to Maven
在这里插入图片描述

    6、运行结果
在这里插入图片描述

    7、代码运行结果
在这里插入图片描述

4、总结

    通过实验查阅资料及自己的实际操作,基本上了解了IO、NIO、Netty以及如何搭建一个简单的聊天小网站,虽然搭建的比较简单,但是已了解了一些基本的知识,这对于之后进行网站搭建的学习会有很大的帮助。

参考:
添加链接描述

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