代码是根据b站up“c语言编程爱好者”出的教程逐步打上去的,自己修改了一小部分代码
最近更新了win11系统发现运行时会弹出运行窗口,且输入必须要在运行窗口那里才有效,找到了一个办法解决这个问题
以管理员身份运行
打开设置
改为windows控制台主机就可以了
以下是源代码
注意:此贪吃蛇并未写完整,没有写撞墙函数,音乐函数,贪吃蛇无死亡判定。
往后会逐渐补充上去
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<easyx.h>
#include<Windows.h>
#include<conio.h>
#include<stdlib.h>
#include<time.h>
#define SNAKE_NUM 500
enum DIR
{
UP,
DOWN,
LEFT,
RIGHT,
};
typedef struct Point {
int x;
int y;
}point;//坐标存储结构体
//蛇的结构
struct Snake
{
int size;
int dir=RIGHT;
int speed;
point coor[SNAKE_NUM];
}snake;
struct Food {
int x;
int y;
int r; //食物大小
bool flag; //食物是否被吃
unsigned long color; //食物颜色
}food;
void GameDraw()
{
BeginBatchDraw();
setbkcolor(RGB(28, 115, 119));
cleardevice();
setfillcolor(GREEN);
for (int i = 0;i < snake.size;i++)
{
solidcircle(snake.coor[i].x, snake.coor[i].y, 5);
}
//绘制食物
if (food.flag)
{
solidcircle(food.x, food.y, food.r);
}
EndBatchDraw();
}
void SnakeMove()
{
for (int i = snake.size-1;i >0;i--)
{
snake.coor[i] = snake.coor[i - 1];
}
switch (snake.dir)
{
case UP:
snake.coor[0].y-=snake.speed;
if (snake.coor[0].y+10 <= 0)//超出了上面的边界
{
snake.coor[0].y = 480;
}
break;
case DOWN:
snake.coor[0].y+= snake.speed;
if (snake.coor[0].y - 10 >= 480)
{
snake.coor[0].y = 0;
}
break;
case LEFT:
snake.coor[0].x-= snake.speed;
if (snake.coor[0].x + 10 <= 0)
{
snake.coor[0].x = 640;
}
break;
case RIGHT:
snake.coor[0].x+= snake.speed;
if (snake.coor[0].x -10 >=640 )
{
snake.coor[0].x = 0;
}
break;
}
}
void keyControl()
{
if (_kbhit())
{
switch (_getch())
{
case 'w':
case 'W':
case 72:
if (snake.dir != DOWN)
{
snake.dir = UP;
}
break;
case 's':
case 'S':
case 80:
if (snake.dir != UP)
{
snake.dir = DOWN;
}
break;
case 'A':
case 'a':
case 75:
if (snake.dir != RIGHT)
{
snake.dir = LEFT;
}
break;
case 'd':
case 'D':
case 77:
if(snake.dir != LEFT)
{
snake.dir = RIGHT;
}
break;
case ' '://游戏暂停逻辑
while (1)
{
if (_getch() == ' ')
return;
}
}
}
}
void EatFood()
{
if (food.flag&&snake.coor[0].x >= food.x-food.r && snake.coor[0].x <= food.x+food.r&&snake.coor[0].y>=food.y-food.r&&snake.coor[0].y<=food.y+food.r)
{
food.flag = false;
snake.size++;
}
//如果食物消失 则重新生成一个食物
if (!food.flag)
{
food.x = rand() % 640;
food.y = rand() % 480;
food.color = RGB(rand() % 256, rand() % 256, rand() % 256);
food.r = rand() % 10 + 5;
food.flag = true;
}
/*
可以加一个分数 吃一个食物 加n分
*/
}
void GameInit()
{
initgraph(640, 480);
//设置随机数种子
srand(time(0));
snake.size = 3;
snake.speed = 10;
snake.dir=RIGHT;
for (int i = 0;i < snake.size;i++) {
snake.coor[i].x = 40 - 10 * i;
snake.coor[i].y = 10;
}
//初始化食物 rand()随机产生一个整数 如果没有设置随机数种子,每次产生的都是固定的整数
//设置头文件stdlib.h
food.x = rand() % 640;
food.y = rand() % 480;
food.color = RGB(rand() % 256, rand() % 256, rand() % 256);
food.r = rand() % 10 + 5;
food.flag = true;
}
int main()
{
GameInit();
while (1)
{
SnakeMove();
GameDraw();
keyControl();
EatFood();
Sleep(20);
}
return 0;
}