移动端canvas实现手写签名(手机最下方)

技术:vue2+vant+canvas
主要解决:van-popup弹框在手机下方显示,canvas没有线条问题
原因:canvas线条的坐标点是从canvas画布计算的,自己获取的坐标点是通过整个页面计算的,通过this.$refs.myCanvas.getBoundingClientRect()获取canvas画布左上角坐标点
主要
const vertex = this.$refs.myCanvas.getBoundingClientRect()
this.ctx.lineTo(clientX - vertex.left, clientY - vertex.top);

<van-popup
      v-model="canvasShow"
      position="bottom"
      :style="{ height: '40%' }"
    >
      <div class="canvasPopup" ref="canvasPopup">
        <canvas
          class="myCanvas"
          ref="myCanvas"
          @touchstart="startDrawing"
          @touchmove="draw"
          @touchend="stopDrawing"
        ></canvas>
      </div>
      <div class="canvasBtn">
        <van-button type="primary" @click="saveImage">保存</van-button>
        <van-button type="default" @click="clearCanvas">清除</van-button>
      </div>
    </van-popup>

data数据

      isDrawing: false,
      canvasShow: false,
      lastX: 0,
      lastY: 0,
      ctx: null,
      reviewSignature: null,
      tagnum: 3,
      workFlowOrder: 1
  mounted() {
    this.draw()
  },
   startDrawing(e) {
      const vertex = this.$refs.myCanvas.getBoundingClientRect()
      this.isDrawing = true;
      const { clientX, clientY } = e.touches[0];
      this.lastX = clientX - vertex.left;
      this.lastY = clientY - vertex.top;
    },
    draw(e) {
      if (!this.isDrawing) return;
      const vertex = this.$refs.myCanvas.getBoundingClientRect()
      const { clientX, clientY } = e.touches[0];
      this.ctx.beginPath();
      this.ctx.moveTo(this.lastX, this.lastY);
      this.ctx.lineTo(clientX - vertex.left, clientY - vertex.top);
      this.ctx.stroke();
      this.lastX = clientX - vertex.left;
      this.lastY = clientY - vertex.top;
    },
    stopDrawing() {
      this.isDrawing = false;
    },
    //清除按钮
    clearCanvas() {
      this.ctx.clearRect(0, 0, this.$refs.myCanvas.width, this.$refs.myCanvas.height);
    },
    //保存按钮
    saveImage() {
      const dataURL = this.$refs.myCanvas.toDataURL();
      console.log(dataURL)
      //请求上传部分,省略
      this.clearCanvas()
      this.canvasShow = false
    }
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要在Vue移动端实现横屏手写签名功能,可以使用HTML5的canvas元素和JavaScript实现。首先,你需要创建一个canvas元素,并设置其宽高比,以便在横屏模式下正确显示。然后,你需要监听设备方向变化事件,根据设备方向动态调整canvas元素的宽高比,以便在横屏模式下正确显示。最后,你需要监听用户手写事件,并在canvas元素上绘制用户手写签名。 以下是示例代码,可以在移动设备上测试: ```html <template> <div class="canvas-container"> <canvas ref="canvas"></canvas> </div> </template> <script> export default { mounted() { // 监听设备方向变化事件 window.addEventListener("orientationchange", this.onOrientationChange); // 初始化canvas this.initCanvas(); }, methods: { initCanvas() { const canvas = this.$refs.canvas; const ctx = canvas.getContext("2d"); // 设置canvas宽高比为3:2 canvas.width = 300; canvas.height = 200; // 监听用户手写事件 canvas.addEventListener("touchstart", this.onTouchStart); canvas.addEventListener("touchmove", this.onTouchMove); canvas.addEventListener("touchend", this.onTouchEnd); }, onOrientationChange() { const canvas = this.$refs.canvas; const ctx = canvas.getContext("2d"); // 根据设备方向动态调整canvas宽高比 if (window.orientation === 90 || window.orientation === -90) { canvas.width = 200; canvas.height = 300; } else { canvas.width = 300; canvas.height = 200; } // 清空canvas ctx.clearRect(0, 0, canvas.width, canvas.height); }, onTouchStart(event) { const canvas = this.$refs.canvas; const ctx = canvas.getContext("2d"); // 开始绘制路径 ctx.beginPath(); // 获取触点位置 const touch = event.touches[0]; const x = touch.pageX - canvas.offsetLeft; const y = touch.pageY - canvas.offsetTop; // 移动到触点位置 ctx.moveTo(x, y); }, onTouchMove(event) { const canvas = this.$refs.canvas; const ctx = canvas.getContext("2d"); // 获取触点位置 const touch = event.touches[0]; const x = touch.pageX - canvas.offsetLeft; const y = touch.pageY - canvas.offsetTop; // 绘制直线到触点位置 ctx.lineTo(x, y); ctx.stroke(); }, onTouchEnd() { const canvas = this.$refs.canvas; const ctx = canvas.getContext("2d"); // 结束路径绘制 ctx.closePath(); } }, beforeDestroy() { // 移除事件监听 window.removeEventListener("orientationchange", this.onOrientationChange); const canvas = this.$refs.canvas; canvas.removeEventListener("touchstart", this.onTouchStart); canvas.removeEventListener("touchmove", this.onTouchMove); canvas.removeEventListener("touchend", this.onTouchEnd); } }; </script> <style scoped> .canvas-container { width: 100%; height: 100%; display: flex; justify-content: center; align-items: center; } canvas { border: 1px solid #ccc; } </style> ``` 在上面的示例中,我们创建了一个canvas元素,并设置了其宽高比为3:2,以便在竖屏模式下正确显示。我们还监听了设备方向变化事件,根据设备方向动态调整canvas元素的宽高比。我们还监听了用户手写事件,并在canvas元素上绘制用户手写签名。当用户完成签名后,可以将canvas元素上的图像数据保存到服务器或本地存储中。
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