C#实践二

飞行棋

代码如下

using System;

namespace ConsoleApp1
{
    enum E_Gezi
    {
        Simple,
        Boom,
        Pause,
        TimeTravel,
    }
    enum E_PlayerType
    {
        MianPlayer,
        Computer,
    }
    enum E_SceneType
    {
        Begin,
        Game,
        End,
    }
    struct Vector2
    {
        public int x;
        public int y;
        public Vector2(int x,int y)
        {
            this.x = x;
            this.y = y;
        }
        public static bool operator==(Vector2 v1, Vector2 v2)
        {
            return v1.x == v2.x && v1.y == v2.y;
        }
        public static bool operator!=(Vector2 v1, Vector2 v2)
        {
            return !(v1.x == v2.x && v1.y == v2.y);
        }
    }
    struct Gezi
    {
        public E_Gezi type;
        public Vector2 pos;
        public Gezi(int x, int y, E_Gezi gezi)
        {
            pos = new Vector2(x, y);
            type = gezi;
        }
        public void Draw()
        {
            Console.SetCursorPosition(pos.x,pos.y);
            switch (type)
            {
                case E_Gezi.Simple:
                    Console.ForegroundColor = ConsoleColor.White;
                    Console.Write("□");
                    break;
                case E_Gezi.Boom:
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.Write("●");
                    break;
                case E_Gezi.Pause:
                    Console.ForegroundColor = ConsoleColor.DarkBlue;
                    Console.Write("Ⅱ");
                    break;
                case E_Gezi.TimeTravel:
                    Console.ForegroundColor = ConsoleColor.White;
                    Console.Write("D ");
                    break;
            }
        }
    }
    struct Map
    {
        public Gezi[] gezis;
        public Map(int x, int y, int num)
        {
            this.gezis = new Gezi[num];
            Random r = new();
            int ra;
            int stepNum = 2;
            int indexX = 0;
            int indexY = 0;
            for (int i = 0; i < gezis.Length; i++)
            {
                //随机有物体生成
                ra = r.Next(1, 101);
                if(ra >= 1 && ra < 85 || i == 0 || i == gezis.Length - 1)
                {
                    gezis[i].type = E_Gezi.Simple;
                }
                else if( ra >= 85 && ra < 90)
                {
                    gezis[i].type = E_Gezi.Pause;
                }
                else if(ra >= 90 && ra < 95)
                {
                    gezis[i].type = E_Gezi.Boom;
                }
                else
                {
                    gezis[i].type = E_Gezi.TimeTravel;
                }
                gezis[i].pos = new Vector2(x, y);
                //一行有十个 然后让y加2次 
                if(indexX == 10)
                {
                    y += 1;
                    ++indexY;
                    if(indexY == 2)
                    {
                        indexX = 0;
                        indexY = 0;
                        stepNum = -stepNum;
                    }
                }
                else
                {
                    //奇数次步长反向
                    x += stepNum;
                    ++indexX;
                }
            }
        }
        public void Draw()
        {
            for (int i = 0; i < gezis.Length; i++)
            {
                gezis[i].Draw();
            }
        }
    }
    struct Player
    {
        public E_PlayerType type;
        public Vector2 pos;
        public Player(int x, int y, E_PlayerType type)
        {
            pos = new Vector2(x, y);
            this.type = type;
        }
        public void Draw()
        {
            Console.SetCursorPosition(pos.x, pos.y);
            switch (type)
            {
                case E_PlayerType.MianPlayer:
                    Console.ForegroundColor = ConsoleColor.Blue;
                    Console.Write("★");
                    break;
                case E_PlayerType.Computer:
                    Console.ForegroundColor = ConsoleColor.DarkRed;
                    Console.Write("▲");
                    break;
            }
        }
    }
    class Program
    {
        static void Main()
        {
            //初始化设置
            Console.SetWindowSize(50, 40);
            Console.SetBufferSize(50, 40);
            Console.CursorVisible = false;
            E_SceneType type = E_SceneType.Begin;
            while (true)
            {
                switch (type)
                {
                    case E_SceneType.Begin:
                        Console.Clear();
                        GameScence(ref type);
                        break;
                    case E_SceneType.Game:
                        Console.Clear();
                        DrawWall();
                        Map map = new(12, 3, 80);
                        map.Draw();
                        //绘制玩家相关
                        Player player = new(12, 3, E_PlayerType.MianPlayer);
                        Player computer = new(12, 3, E_PlayerType.Computer);
                        Console.SetCursorPosition(12, 3);
                        Console.ForegroundColor = ConsoleColor.Green;
                        Console.Write("C ");
                        bool isEnd = false;
                        bool isPlayerPause = false;
                        bool isComputerPause = false;
                        while (true)
                        {
                            if(isPlayerPause)
                            {
                                isPlayerPause = false;
                            }
                            else
                            {
                                //检测玩家输入
                                switch (Console.ReadKey(true).Key)
                                {
                                    case ConsoleKey.A:
                                    case ConsoleKey.B:
                                    case ConsoleKey.C:
                                    case ConsoleKey.D:
                                    case ConsoleKey.E:
                                    case ConsoleKey.F:
                                    case ConsoleKey.G:
                                    case ConsoleKey.H:
                                    case ConsoleKey.I:
                                    case ConsoleKey.J:
                                    case ConsoleKey.K:
                                    case ConsoleKey.L:
                                    case ConsoleKey.M:
                                    case ConsoleKey.N:
                                    case ConsoleKey.O:
                                    case ConsoleKey.P:
                                    case ConsoleKey.Q:
                                    case ConsoleKey.R:
                                    case ConsoleKey.S:
                                    case ConsoleKey.T:
                                    case ConsoleKey.U:
                                    case ConsoleKey.V:
                                    case ConsoleKey.W:
                                    case ConsoleKey.X:
                                    case ConsoleKey.Y:
                                    case ConsoleKey.Z:
                                        ThrowShaiZi(ref player.pos, ref computer.pos, map, ref isEnd, ref isPlayerPause);
                                        map.Draw();
                                        break;
                                }
                                if (player.pos != computer.pos)
                                {
                                    player.Draw();
                                    computer.Draw();
                                }
                                else
                                {
                                    Console.SetCursorPosition(player.pos.x, player.pos.y);
                                    Console.ForegroundColor = ConsoleColor.Green;
                                    Console.Write("C ");
                                }
                                if (isEnd)
                                {
                                    type = E_SceneType.End;
                                    break;
                                }
                            }
                            if(isComputerPause)
                            {
                                isComputerPause = false;
                            }
                            else
                            {
                                //检测电脑输入
                                switch (Console.ReadKey(true).Key)
                                {
                                    case ConsoleKey.A:
                                    case ConsoleKey.B:
                                    case ConsoleKey.C:
                                    case ConsoleKey.D:
                                    case ConsoleKey.E:
                                    case ConsoleKey.F:
                                    case ConsoleKey.G:
                                    case ConsoleKey.H:
                                    case ConsoleKey.I:
                                    case ConsoleKey.J:
                                    case ConsoleKey.K:
                                    case ConsoleKey.L:
                                    case ConsoleKey.M:
                                    case ConsoleKey.N:
                                    case ConsoleKey.O:
                                    case ConsoleKey.P:
                                    case ConsoleKey.Q:
                                    case ConsoleKey.R:
                                    case ConsoleKey.S:
                                    case ConsoleKey.T:
                                    case ConsoleKey.U:
                                    case ConsoleKey.V:
                                    case ConsoleKey.W:
                                    case ConsoleKey.X:
                                    case ConsoleKey.Y:
                                    case ConsoleKey.Z:
                                        ThrowShaiZi(ref computer.pos, ref player.pos, map, ref isEnd, ref isComputerPause);
                                        map.Draw();
                                        break;
                                }
                                if (player.pos != computer.pos)
                                {
                                    player.Draw();
                                    computer.Draw();
                                }
                                else
                                {
                                    Console.SetCursorPosition(player.pos.x, player.pos.y);
                                    Console.ForegroundColor = ConsoleColor.Green;
                                    Console.Write("C ");
                                }
                                if (isEnd)
                                {
                                    type = E_SceneType.End;
                                    break;
                                }
                            }
                        }
                        break;
                    case E_SceneType.End:
                        Console.Clear();
                        GameOverScence(ref type);
                        break;
                }
            }
        }
        static void GameScence(ref E_SceneType type)
        {
            //标题
            string title = "飞行棋";
            string startGame = "开始游戏";
            string quitGame = "结束游戏";
            //选择的索引
            int selectIndex = 0;
            //选择
            Console.SetCursorPosition(25 - title.Length, 10);
            Console.Write(title);
            //跳出while
            bool isquit = false;
            while (true)
            {
                if (isquit)
                {
                    break;
                }
                Console.SetCursorPosition(25 - startGame.Length, 13);
                Console.ForegroundColor = selectIndex == 0 ? ConsoleColor.Red : ConsoleColor.White;
                Console.Write(startGame);
                Console.SetCursorPosition(25 - quitGame.Length, 15);
                Console.ForegroundColor = selectIndex == 1 ? ConsoleColor.Red : ConsoleColor.White;
                Console.Write(quitGame);
                switch (Console.ReadKey(true).Key)
                {
                    case ConsoleKey.W:
                        selectIndex = 0;
                        break;
                    case ConsoleKey.S:
                        selectIndex = 1;
                        break;
                    case ConsoleKey.J:
                        if (selectIndex == 0)
                        {
                            type = E_SceneType.Game;
                            isquit = true;
                        }
                        else if (selectIndex == 1)
                        {
                            Environment.Exit(0);
                        }
                        break;
                }
            }
        }
        static void GameOverScence(ref E_SceneType type)
        {
            //标题
            string Endtitle = "游戏结束";
            string returnMain = "回到主菜单";
            string quitGame1 = "结束游戏";
            //选择的索引
            int selectIndex = 0;
            Console.SetCursorPosition(25 - Endtitle.Length, 10);
            Console.Write(Endtitle);
            //跳出while
            bool isquit = false;
            while (true)
            {
                if (isquit)
                {
                    break;
                }
                Console.SetCursorPosition(25 - returnMain.Length, 13);
                Console.ForegroundColor = selectIndex == 0 ? ConsoleColor.Red : ConsoleColor.White;
                Console.Write(returnMain);
                Console.SetCursorPosition(25 - quitGame1.Length, 15);
                Console.ForegroundColor = selectIndex == 1 ? ConsoleColor.Red : ConsoleColor.White;
                Console.Write(quitGame1);
                switch (Console.ReadKey(true).Key)
                {
                    case ConsoleKey.W:
                        selectIndex = 0;
                        break;
                    case ConsoleKey.S:
                        selectIndex = 1;
                        break;
                    case ConsoleKey.J:
                        if (selectIndex == 0)
                        {
                            type = E_SceneType.Begin;
                            isquit = true;
                        }
                        else if (selectIndex == 1)
                        {
                            Environment.Exit(0);
                        }
                        break;
                }
            }
        }
        static void DrawWall()
        {
            Console.ForegroundColor = ConsoleColor.Red;
            for (int i = 0; i < 50 - 2; i += 2)
            {
                Console.SetCursorPosition(i, 0);
                Console.Write("■");
            }
            for (int i = 0; i < 50 - 2; i += 2)
            {
                Console.SetCursorPosition(i, 39);
                Console.Write("■");
            }
            for (int i = 0; i < 50 - 2; i += 2)
            {
                Console.SetCursorPosition(i, 34);
                Console.Write("■");
            }
            for (int i = 0; i < 50 - 2; i += 2)
            {
                Console.SetCursorPosition(i, 29);
                Console.Write("■");
            }
            for (int i = 0; i < 40; i++)
            {
                Console.SetCursorPosition(0, i);
                Console.Write("■");
            }
            for (int i = 0; i < 40; i++)
            {
                Console.SetCursorPosition(46, i);
                Console.Write("■");
            }
            Console.SetCursorPosition(2, 30);
            Console.ForegroundColor = ConsoleColor.White;
            Console.Write("□: 普通格子");
            Console.SetCursorPosition(2, 31);
            Console.ForegroundColor = ConsoleColor.DarkBlue;
            Console.Write("Ⅱ: 暂停,一回合不动");
            Console.SetCursorPosition(24, 31);
            Console.ForegroundColor = ConsoleColor.Red;
            Console.Write("●: 炸弹,倒退5格");
            Console.SetCursorPosition(2, 32);
            Console.ForegroundColor = ConsoleColor.White;
            Console.Write("D : 时空隧道,随机倒退,暂停,换位置");
            Console.SetCursorPosition(2, 33);
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.Write("★:玩家");
            Console.SetCursorPosition(10, 33);
            Console.ForegroundColor = ConsoleColor.DarkRed;
            Console.Write("▲:电脑");
            Console.SetCursorPosition(18, 33);
            Console.ForegroundColor = ConsoleColor.Green;
            Console.Write("C :电脑玩家重合");
            Console.SetCursorPosition(2, 35);
            Console.ForegroundColor = ConsoleColor.White;
            Console.Write("按任意键开始扔筛子");
        }
        static void ThrowShaiZi(ref Vector2 pos,ref Vector2 pos1, Map map,ref bool isEnd,ref bool isPause)
        {
            Random r = new();
            int h = r.Next(1, 7);
            for (int i = 0; i < map.gezis.Length; i++)
            {
                if(pos == map.gezis[i].pos)
                {
                    if(i + h >= map.gezis.Length - 1)
                    {
                        pos = map.gezis[^1].pos;
                        isEnd = true;
                        break;
                    }
                    switch (map.gezis[i + h].type)
                    {
                        case E_Gezi.Boom:
                            pos = map.gezis[i + h - 5].pos;
                            break;
                        case E_Gezi.Pause:
                            pos = map.gezis[i + h].pos;
                            isPause = true;
                            break;
                        case E_Gezi.Simple:
                            pos = map.gezis[i + h].pos;
                            break;
                        case E_Gezi.TimeTravel:
                            if(r.Next(1, 4) == 1)
                            {
                                pos = map.gezis[i + h].pos;
                            }
                            else if(r.Next(1,4) == 2)
                            {
                                pos = map.gezis[i + h].pos;
                                isPause = true;
                            }
                            else if(r.Next(1,4) == 3)
                            {
                                Vector2 vector2;
                                vector2 = pos1;
                                pos1 = pos;
                                pos = vector2;
                            }
                            break;
                    }
                    break;
                }
            }
        }
    }
}
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