菜单资源
菜单分类:窗口顶层菜单(标题栏下面)、弹出式菜单(右键,下拉等)、系统菜单(直属windows系统,例如右键标题栏)
HMENU类型是菜单句柄,ID表示菜单项
资源相关:
资源脚本文件:*.rc文件
编译器:RC.EXE
CL.EXE把c/cpp编译成.obj, RC.EXE把.rc编译成.res,LINK.EXE将上述两者链接存到exe
第一步添加菜单资源
第二步加载菜单资源
1.注册窗口类时设置菜单
2.创建窗口传参设置菜单
3.在主窗口WM_CREATE消息中利用SetMenu函数设置菜单
找到菜单句柄:
HMENU LoadMenu(
HINSTANCE hInstance,
LPCTSTR lpMenuName //菜单名字
);
命令消息处理:
WM_COMMAND
附带消息:wParam: HIWORD对于菜单为0
LOWORD是菜单项是ID
lParam对于菜单也是0,没啥用
#include <windows.h>
#include <stdio.h>
#include "resource.h"
HINSTANCE g_hInstance;
void OnCreate(HWND hWnd) {
HMENU hMenu = LoadMenu(g_hInstance, (char*)IDR_MENU1);
SetMenu(hWnd, hMenu);
}
void OnCommand(HWND hWnd, WPARAM wParam) {
switch (LOWORD(wParam)) {
case ID_NEW:
MessageBox(hWnd, "新建被点击", "Infor", MB_OK);
break;
case ID_EXIT:
MessageBox(hWnd, "退出被点击", "Infor", MB_OK);
break;
case ID_ABOUT:
MessageBox(hWnd, "关于被点击", "Infor", MB_OK);
break;
}
}
//窗口处理函数(自定义,处理消息)
LRESULT CALLBACK WndProc(HWND hWnd, UINT msgId, WPARAM wParam, LPARAM lParam) {
switch (msgId) {
case WM_COMMAND:
OnCommand(hWnd, wParam);
break;
case WM_CREATE:
OnCreate(hWnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
}
return DefWindowProc(hWnd, msgId, wParam, lParam);
}
//入口函数
int CALLBACK WinMain(HINSTANCE hIns, HINSTANCE hPreIns, LPSTR lpCmdLine, int nCmdShow) {
g_hInstance = hIns;
//注册窗口类
WNDCLASS wc = { 0 };
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
TCHAR name[] = TEXT("Main");
wc.lpszClassName = name;
wc.lpszMenuName = NULL;//(char*)IDR_MENU1;
wc.style = CS_HREDRAW | CS_VREDRAW;
RegisterClass(&wc);//将以上所有赋值全部写入操作系统。
//在内存中创建窗口
//HMENU hMenu = LoadMenu(hIns, (char*)IDR_MENU1);
HWND hWnd = CreateWindow(name, TEXT("title"), WS_OVERLAPPEDWINDOW, 100, 100, 500, 500, NULL, NULL/*hMenu*/, hIns, NULL);
//显示窗口
ShowWindow(hWnd, SW_SHOW);
UpdateWindow(hWnd);
//消息循环
MSG nMsg = { 0 };
while (GetMessage(&nMsg, NULL, 0, 0)) {
TranslateMessage(&nMsg);
DispatchMessage(&nMsg);//将消息交给窗口处理函数来处理
}
return 0;
}