画一个运动的三角形,使用了统一变量。
用glGetUniformLocation()
获取指向变量offset的指针,用glProgramUniform1f()
将x的值复制给offset。
代码
顶点着色器代码:
//vertShader.glsl
#version 460
uniform float offset;
void
main (void)
{
if (gl_VertexID == 0)
gl_Position = vec4 (0.25 + offset, -0.25, 0.0, 1.0);
else if (gl_VertexID == 1)
gl_Position = vec4 (-0.25 + offset, -0.25, 0.0, 1.0);
else
gl_Position = vec4 (0.25 + offset, 0.25, 0.0, 1.0);
}
main函数:
#include "Utils.h"
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <iostream>
using namespace std;
constexpr int numVAOs = 1;
GLuint renderingProgram;
GLuint vao[numVAOs];
GLuint
createShaderProgram ()
{
Utils::string vShaderString = Utils::readShaderSource ("vertShader.glsl");
const char *vshaderSource = vShaderString.c_str();
const char *fshaderSource = "#version 460 \n"
"out vec4 color; \n"
"void main(void) \n"
"{ color = vec4(0.0, 1.0, 0.0, 1.0); }";
GLuint vShader = glCreateShader (GL_VERTEX_SHADER);
GLuint fShader = glCreateShader (GL_FRAGMENT_SHADER);
glShaderSource (vShader, 1, &vshaderSource, NULL);
glShaderSource (fShader, 1, &fshaderSource, NULL);
glCompileShader (vShader);
glCompileShader (fShader);
GLuint vfProgram = glCreateProgram();
glAttachShader (vfProgram, vShader);
glAttachShader (vfProgram, fShader);
glLinkProgram (vfProgram);
return vfProgram;
}
float x = 0; // 三角形在X轴的位置
float inc = 0.01; // 移动三角形的偏移量
void
display (GLFWwindow *window, double currTime)
{
glClear (GL_DEPTH_BUFFER_BIT);
glClearColor (0, 0, 0, 1);
glClear (GL_COLOR_BUFFER_BIT); //每次将背景清除为黑色
glUseProgram (renderingProgram);
x += inc; //切换至让三角形向右移动
if (x > 1.0) inc -= 0.01; //沿X轴移动三角形
if (x < -1.0) inc = 0.01; //切换至让三角形向左移动
GLuint offsetLoc = glGetUniformLocation (renderingProgram, "offset"); //获取指向offset变量的指针
glProgramUniform1f (renderingProgram, offsetLoc, x); //将x的值复制给offset
glDrawArrays (GL_TRIANGLES, 0, 3);
}
void
init (GLFWwindow *window)
{
renderingProgram = createShaderProgram();
glGenVertexArrays (numVAOs, vao);
glBindVertexArray (vao[0]);
}
int
main (int argc, char *argv[])
{
if (!glfwInit()) {
return -1;
}
glfwWindowHint (GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint (GLFW_CONTEXT_VERSION_MINOR, 6);
GLFWwindow *window = glfwCreateWindow (600, 600, "Chapter2 - program1", nullptr, nullptr);
glfwMakeContextCurrent (window);
int errorCode = glewInit();
if (errorCode != GLEW_OK) {
cerr << "Error: " << glewGetErrorString (errorCode) << endl;
return -1;
}
glfwSwapInterval (1);
init (window);
while (!glfwWindowShouldClose (window)) {
display (window, glfwGetTime());
glfwSwapBuffers (window);
glfwPollEvents();
}
glfwDestroyWindow (window);
glfwTerminate();
return 0;
}