python 贪吃蛇源码

import pygame

import sys

import random

pygame.init()

WIDTH = 800

HEIGHT = 600

GRID_SIZE = 20

WHITE = (255, 255, 255)

GREEN = (0, 255, 0)

RED = (255, 0, 0)

screen = pygame.display.set_mode((WIDTH, HEIGHT))

pygame.display.set_caption("Snake Game")

snake = [(GRID_SIZE * 5, GRID_SIZE * 5)]

snake_dir = (GRID_SIZE, 0)

food = (GRID_SIZE * 10, GRID_SIZE * 10)

clock = pygame.time.Clock()

def draw_snake():

    for segment in snake:

        pygame.draw.rect(screen, GREEN, pygame.Rect(segment[0], segment[1], GRID_SIZE, GRID_SIZE))

def draw_food():

    pygame.draw.rect(screen, RED, pygame.Rect(food[0], food[1], GRID_SIZE, GRID_SIZE))

def move_snake():

    global snake

    new_head = (snake[0][0] + snake_dir[0], snake[0][1] + snake_dir[1])

    snake.insert(0, new_head)

    snake.pop()

def check_collision():

    if snake[0] == food:

        return True

    return False

def generate_food():

    return (random.randint(0, WIDTH // GRID_SIZE - 1) * GRID_SIZE, random.randint(0, HEIGHT // GRID_SIZE - 1) * GRID_SIZE)

def game_over():

    for segment in snake[1:]:

        if snake[0] == segment:

            return True

    if snake[0][0] < 0 or snake[0][0] >= WIDTH or snake[0][1] < 0 or snake[0][1] >= HEIGHT:

        return True

    return False

while True:

    for event in pygame.event.get():

        if event.type == pygame.QUIT:

            pygame.quit()

            sys.exit()

        elif event.type == pygame.KEYDOWN:

            if event.key == pygame.K_UP and snake_dir != (0, GRID_SIZE):

                snake_dir = (0, -GRID_SIZE)

            elif event.key == pygame.K_DOWN and snake_dir != (0, -GRID_SIZE):

                snake_dir = (0, GRID_SIZE)

            elif event.key == pygame.K_LEFT and snake_dir != (GRID_SIZE, 0):

                snake_dir = (-GRID_SIZE, 0)

            elif event.key == pygame.K_RIGHT and snake_dir != (-GRID_SIZE, 0):

                snake_dir = (GRID_SIZE, 0)

    screen.fill(WHITE)

    draw_snake()

    draw_food()

    move_snake()

    pygame.display.flip()

    clock.tick(10)

    if check_collision():

        food = generate_food()

        snake.append(snake[-1])

    elif game_over():

        break

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以下是一个简单的Python贪吃蛇游戏的源码示例: ```python import pygame import time import random # 初始化pygame pygame.init() # 定义颜色 white = (255, 255, 255) yellow = (255, 255, 102) black = (0, 0, 0) red = (213, 50, 80) green = (0, 255, 0) blue = (50, 153, 213) # 设置屏幕宽高和大小 dis_width = 800 dis_height = 600 dis = pygame.display.set_mode((dis_width, dis_height)) pygame.display.set_caption('Snake Game') clock = pygame.time.Clock() snake_block = 10 snake_speed = 30 font_style = pygame.font.SysFont(None, 50) score_font = pygame.font.SysFont(None, 35) def our_snake(snake_block, snake_list): for x in snake_list: pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block]) def message(msg, color): mesg = font_style.render(msg, True, color) dis.blit(mesg, [dis_width / 6, dis_height / 3]) def gameLoop(): game_over = False game_close = False x1 = dis_width / 2 y1 = dis_height / 2 x1_change = 0 y1_change = 0 snake_List = [] Length_of_snake = 1 foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 while not game_over: while game_close == True: dis.fill(blue) message("You Lost! Press C-Play Again or Q-Quit", red) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: game_over = True game_close = False if event.key == pygame.K_c: gameLoop() for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x1_change = -snake_block y1_change = 0 elif event.key == pygame.K_RIGHT: x1_change = snake_block y1_change = 0 elif event.key == pygame.K_UP: y1_change = -snake_block x1_change = 0 elif event.key == pygame.K_DOWN: y1_change = snake_block x1_change = 0 if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0: game_close = True x1 += x1_change y1 += y1_change dis.fill(blue) pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block]) snake_Head = [] snake_Head.append(x1) snake_Head.append(y1) snake_List.append(snake_Head) if len(snake_List) > Length_of_snake: del snake_List[0] for x in snake_List[:-1]: if x == snake_Head: game_close = True our_snake(snake_block, snake_List) pygame.display.update() if x1 == foodx and y1 == foody: foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 Length_of_snake += 1 clock.tick(snake_speed) pygame.quit() quit() gameLoop() ``` 这是一个使用pygame库编写的贪吃蛇游戏的基本源码。您可以将代码复制到Python环境中并运行以玩游戏。希望对您有所帮助!

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