2021新年快乐

时间乃是最大的革新家,又一个新年过去了
一年到头积蓄没有,钱包—囊中羞涩,年龄倒是在一年年增长,时光如梭,岁月蹉跎。在这里插入图片描述

想想来写点什么,可又没什么技术点突破,没什么更新的,但总想来这留下个今天的足迹。

Windows USB Reader读卡器,这类硬件不需要驱动,就相当在键盘上输入一串字符串,然后根据对应的需求展示对应的效果。

            foreach (char c in Input.inputString)
            {
                if (c == '\b') // has backspace/delete been pressed?
                {
                    if (t.text.Length != 0)
                    {
                        t.text = t.text.Substring(0, t.text.Length - 1);
                        print(t.text.Length);
                    }
                }
                else if ((c == '\n') || (c == '\r')) // enter/return
                {
                    string a = t.text;
                    print("User entered their name: " + t.text);
                    STemp = a;
                    if (STemp.Length == 10)
                    {
                        MediaCtrl.OBJS["标题"].GetComponent<Text>().text = null;
                        MediaCtrl.OBJS["内容"].GetComponent<Text>().text = null;
                        ChangeContents(STemp);
                        print(STemp);
                        print(STemp.Length);
                        s = "";
                        return;
                    }
                    else
                    {
                        STemp = "";
                        t.text = null;
                        Kz_Start = false;
                        return;
                    }
                }
                else
                {
                    print("加等");
                    t.text += c;
                }
            }
    /// <summary>
    /// 加载XML
    /// </summary>
    public void LoadXml()
    {
        XmlNode root = doc.SelectSingleNode("root");
        foreach (XmlElement item in root)
        {
            //print(item.GetAttribute("id"));
            //print(item.ChildNodes[0].InnerText);
            //print(item.ChildNodes[1].InnerText);
            //print(item.ChildNodes[2].InnerText);
            if (item.GetAttribute("id") == SerialPort.instance.STemp)
            {
                print("我试加载XML");
                print(item.ChildNodes[0].InnerText);
                print(item.ChildNodes[1].InnerText);
                //测试
                SerialPort.instance.t.text = SerialPort.instance.s;

                MediaCtrl.instance.Title = item.ChildNodes[0].InnerText;
                MediaCtrl.instance.jieshao = item.ChildNodes[1].InnerText;
                Text title = MediaCtrl.OBJS["标题"].GetComponent<Text>();
                //title.text = null;
                title.text = MediaCtrl.instance.Title;
                Text t = MediaCtrl.OBJS["内容"].GetComponent<Text>();
                //t.text = null;
                t.text = MediaCtrl.instance.jieshao;
                MediaCtrl.instance.fn_TextEffects(t, 3.5f);
                string str = item.ChildNodes[2].InnerText;
                string strImage = item.ChildNodes[3].InnerText;
                print(strImage + " 加载高光图片");
                //MediaCtrl.instance.videoPlayers[4].clip = Application.streamingAssetsPath + "/剪辑/"+ str+ ".mp4";
                if (videoPlayer != null)
                {
                    videoPlayer.url = GetFilePath("剪辑", str, ".mp4");
                    videoPlayer.Play();
                }
                //StartCoroutine(LoadFromLocal(Application.dataPath + "/../" + "截图" + "/" + str,s));
                StartCoroutine(LoadFromLocal(Application.dataPath + "/../" + "图片" + "/" + strImage + ".png", (s) =>
                {

                    MediaCtrl.OBJS["高光图片"].GetComponent<Image>().sprite = s;
                    MediaCtrl.OBJS["高光图片"].GetComponent<Image>().SetNativeSize();
                }));
                //s.Invoke(MediaCtrl.OBJS["高光图片"].GetComponent<Image>().sprite);
                SerialPort.instance.STemp = "";
            }
        }
    }

//加载图片

    /// <summary>
    /// 加载本地图片
    /// </summary>
    /// <param name="_path"></param>
    /// <param name="_ac"></param>
    /// <returns></returns>
    IEnumerator LoadFromLocal(string _path, Action<Sprite> _ac)
    {
#if UNITY_ANDROID
        UnityWebRequest request = UnityWebRequest.Get("file://" + _path);
#elif UNITY_STANDALONE_WIN
        //UnityWebRequest request = UnityWebRequest.Get(_path);
        UnityWebRequest request = UnityWebRequestTexture.GetTexture(_path);
#endif
        yield return request.SendWebRequest();
        //byte[] bytes = request.downloadHandler.data;
        //_ac(bytes);
        Texture2D t2d = DownloadHandlerTexture.GetContent(request);
        Sprite s = Sprite.Create(t2d, new Rect(0, 0, t2d.width, t2d.height), Vector2.zero);
        _ac(s);
    }

//加载视频路径

 string GetFilePath(string foldPath, string fileName, string fileFormat = ".mp4")
    {
        string filePath;
#if UNITY_IPHONE
        if (!string.IsNullOrEmpty(foldPath))
        {
            filePath="file://"+Application.dataPath + "/Raw/"+foldPath+"/"+fileName+fileFormat;
        }
        else
        {
            filePath="file://"+Application.dataPath + "/Raw/"+fileName+fileFormat;
        }
#endif 
        if (!string.IsNullOrEmpty(foldPath))
        {
            //   上一个路径/../      当前路径/./    下一个路径/
            filePath = Application.dataPath + "/../" + foldPath + "/" + fileName + fileFormat;
            print(filePath);
        }
        else
        {
            filePath = Application.dataPath /*+ "/StreamingAssets/" */+ fileName + fileFormat;
            //filePath =  Application.dataPath +"/" + foldPath + "/" + fileName + fileFormat;
            filePath = Application.dataPath + "/../" + foldPath + "/" + fileName + fileFormat;
        }


        return filePath;
    }

XML
在这里插入图片描述

效果图
1.
在这里插入图片描述
2.
在这里插入图片描述

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