C++ dll hook 以及C# 调用C++ dll

使用库

libMinHook.lib,安装方式Visual Studio  工具栏->工具->NuGet 包管理->管理解决方案->搜索MinHook

hook程序

#include "pch.h"


#include <Windows.h>
#include <MinHook.h>

#pragma comment(lib,"libMinHook.lib")

//定义约定调用方式 ,以及传参结构 和 出参结构
typedef BOOL(WINAPI* OldSetWindowTextA)(HWND, LPCSTR);
typedef BOOL(WINAPI* OldEnableWindow)(HWND ,BOOL );

OldSetWindowTextA fpSetWindowTextA = NULL;
OldEnableWindow fpOldEnableWindow = NULL;

BOOL WINAPI MyEnableWindow(HWND hWnd, BOOL bEnable)
{

	BOOL ret = fpOldEnableWindow(hWnd, true);
	return ret;
}

BOOL WINAPI MySetWindowTextA(HWND hWnd, LPCSTR lpString)
{
	BOOL ret = fpSetWindowTextA(hWnd, "");
	return ret;
}

void SetHook()
{
	if (MH_Initialize() == MB_OK)
	{
		//先拦截  ,然后在调用原来的函数
		MH_CreateHook(&EnableWindow, &MyEnableWindow, reinterpret_cast<void**>(&fpOldEnableWindow));
		MH_EnableHook(&EnableWindow);
	}
	//if (MH_Initialize() == MB_OK)
	//{
	//	//先拦截  ,然后在调用原来的函数
	//	MH_CreateHook(&SetWindowTextA, &MySetWindowTextA, reinterpret_cast<void**>(&fpSetWindowTextA));
	//	MH_EnableHook(&SetWindowTextA);
	//}
}

void UnHook()
{
	if (MH_DisableHook(&EnableWindow) == MB_OK)
	{
		MH_Uninitialize();
	}
	/*if (MH_DisableHook(&SetWindowTextA) == MB_OK)
	{
		MH_Uninitialize();
	}*/
}











BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
	switch (ul_reason_for_call)
	{
	case DLL_PROCESS_ATTACH:
		SetHook();
		break;
	case DLL_PROCESS_DETACH:
		UnHook();
		break;
	}
	return TRUE;
}

建立导出dll

#pragma once
// 下列 ifdef 块是创建使从 DLL 导出更简单的
// 宏的标准方法。此 DLL 中的所有文件都是用命令行上定义的 LIBMATH_EXPORTS
// 符号编译的。在使用此 DLL 的
// 任何项目上不应定义此符号。这样,源文件中包含此文件的任何其他项目都会将
// LIBMATH_API 函数视为是从 DLL 导入的,而此 DLL 则将用此宏定义的
// 符号视为是被导出的。
#ifdef LIBMATH_EXPORTS
#define LIBMATH_API __declspec(dllexport)
#else
#define LIBMATH_API __declspec(dllimport)
#endif

// 此类是从 dll 导出的
class LIBMATH_API ClibMath {
public:
	ClibMath();
	int Add(int a, int b);
	int Sub(int a, int b);
};

// 由于需要给C#调用,为了方便导出类,添加了函数进行导出,并且需要加extern "C"
extern "C" {
	LIBMATH_API ClibMath* CreateMyClass();

	LIBMATH_API void DeleteMyClass(ClibMath* obj);

	LIBMATH_API int CallAdd(ClibMath* obj, int num1, int num2);

	LIBMATH_API int CallSub(ClibMath* obj, int num1, int num2);
}


#include "pch.h"
#include "ClibMathC.h"
#include "string"
#include <windows.h>
#include <iostream>
#include <Tlhelp32.h>
#include <stdio.h>
#include <tchar.h>


using namespace std;
// 这是已导出类的构造函数。
ClibMath::ClibMath()
{
	return;
}

int ClibMath::Add(int a, int b)
{
	const char* DllFullPath = "cc";
	int pid = 0;
	HANDLE hProc = OpenProcess(PROCESS_ALL_ACCESS, false, pid);
	if (hProc == 0) return -1;

	int pathSize = (strlen(DllFullPath) + 1) * sizeof(wchar_t);

	LPVOID buffer = VirtualAllocEx(hProc, 0, pathSize, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
	if (buffer == 0) return -2;

	if (!WriteProcessMemory(hProc, buffer, DllFullPath, pathSize, NULL)) return -3;

	LPVOID pFunc = GetProcAddress(GetModuleHandleA("Kernel32.dll"), "LoadLibraryA");

	CreateRemoteThread(hProc, 0, 0, (LPTHREAD_START_ROUTINE)pFunc, buffer, 0, 0);

	return a + b;
}

int ClibMath::Sub(int a, int b)
{


	return a - b;
}
ClibMath* CreateMyClass() {

	return new ClibMath();

}

void DeleteMyClass(ClibMath* obj) {
	delete obj;
}

int CallAdd(ClibMath* obj, int num1, int num2) {
	return obj->Add(num1, num2);
}

int CallSub(ClibMath* obj, int num1, int num2) {
	return obj->Sub(num1, num2);
}

C# 调用导出C++

[DllImport("kernel32.dll")] //声明API函数
        public static extern int VirtualAllocEx(IntPtr hwnd, int lpaddress, int size, int type, int tect);

        [DllImport("kernel32.dll")]
        public static extern int WriteProcessMemory(IntPtr hwnd, int baseaddress, string buffer, int nsize, int filewriten);

        [DllImport("kernel32.dll")]
        public static extern int GetProcAddress(int hwnd, string lpname);

        [DllImport("kernel32.dll")]
        public static extern int GetModuleHandleA(string name);

        [DllImport("kernel32.dll")]
        public static extern int CreateRemoteThread(IntPtr hwnd, int attrib, int size, int address, int par, int flags, int threadid);

         int ok1;
            int baseaddress;
            int temp = 0;
            int hack;
            int yan;
            string dllname;

            dllname = "Dllhook.dll";
            int dlllength;
            dlllength = dllname.Length + 1;
            Process[] pname = Process.GetProcesses(); //取得所有进程

            foreach (Process name in pname) //遍历进程
            {
                //MessageBox.Show(name.ProcessName.ToLower());
                if (name.ProcessName.Equals("") ) //所示记事本,那么下面开始注入
                {
                    baseaddress = VirtualAllocEx(name.Handle, 0, dlllength, 0x00001000 | 0x00002000, 0x40);   //申请内存空间
                    if (baseaddress == 0) //返回0则操作失败,下面都是
                    {
                        MessageBox.Show("申请内存空间失败!!");
                        Application.Exit();
                    }

                    ok1 = WriteProcessMemory(name.Handle, baseaddress, dllname, dlllength, temp); //写内存
                    if (ok1 == 0)
                    {
                        MessageBox.Show("写内存失败!!");
                        Application.Exit();
                    }

                    hack = GetProcAddress(GetModuleHandleA("Kernel32"), "LoadLibraryA"); //取得loadlibarary在kernek32.dll地址

                    if (hack == 0)
                    {
                        MessageBox.Show("无法取得函数的入口点!!");
                        Application.Exit();
                    }

                    yan = CreateRemoteThread(name.Handle, 0, 0, hack, baseaddress, 0, temp); //创建远程线程。

                    if (yan == 0)
                    {
                        MessageBox.Show("创建远程线程失败!!");
                        Application.Exit();
                    }
                    else
                    {
                        MessageBox.Show("已成功注入dll!!");
                    }
                }
            }

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