在制作游戏时,大家会遇到一个非常严峻的问题——图片带有白边,将带有白边的图片生成在游戏中时,总会使其显得格格不入,下面为大家提供一个去白边的小程序:
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.InputStream;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
public class ImageUtil {
public static void main(String[] args) {
transferAlpha();
}
public static byte[] transferAlpha() {
ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();
//在此处填入需要消去白边的图片的目录
File file = new File("E:/Project/JAVA Project/黄金矿工/imgs/小黄金.png");
InputStream is;
try {
is = new FileInputStream(file);
// 如果是MultipartFile类型,那么自身也有转换成流的方法:is = file.getInputStream();
BufferedImage bi = ImageIO.read(is);
Image image = (Image) bi;
ImageIcon imageIcon = new ImageIcon(image);
BufferedImage bufferedImage = new BufferedImage(imageIcon.getIconWidth(), imageIcon.getIconHeight(),
BufferedImage.TYPE_4BYTE_ABGR);
Graphics2D g2D = (Graphics2D) bufferedImage.getGraphics();
g2D.drawImage(imageIcon.getImage(), 0, 0, imageIcon.getImageObserver());
int alpha = 0;
for (int j1 = bufferedImage.getMinY(); j1 < bufferedImage.getHeight(); j1++) {
for (int j2 = bufferedImage.getMinX(); j2 < bufferedImage.getWidth(); j2++) {
int rgb = bufferedImage.getRGB(j2, j1);
int R = (rgb & 0xff0000) >> 16;
int G = (rgb & 0xff00) >> 8;
int B = (rgb & 0xff);
if (((255 - R) < 30) && ((255 - G) < 30) && ((255 - B) < 30)) {
rgb = ((alpha + 1) << 24) | (rgb & 0x00ffffff);
}
bufferedImage.setRGB(j2, j1, rgb);
}
}
g2D.drawImage(bufferedImage, 0, 0, imageIcon.getImageObserver());
//在此处填入去除白边之后图片的生成路径即可
ImageIO.write(bufferedImage, "png", new File("E:/Project/JAVA Project/黄金矿工/imgs/小黄金.png"));// 直接输出文件
} catch (Exception e) {
e.printStackTrace();
} finally {
}
return byteArrayOutputStream.toByteArray();
}
}