这里是引用
Hello,大家好我是“是令狐冲啊”来自安徽,现在在西安读书,很高兴能够利用csdn这个平台分享自己编程时的感想与问题,我热爱编程,热爱代码,努力学习,希望自己变得更好。
vs2019利用EasyX实现反弹球消砖块
目前还是一名小白,下面这个代码还存在一些bug,但是还在陆续改进中,希望大家给予批评和指正,我会不断改进滴。
#include<graphics.h>
#include<conio.h>
#define Width 640//初始化游戏画面的尺寸
#define High 480
#define Brick_num 10//砖头的个数
int isBrickExisted[Brick_num];//判断每个砖块是否存在,1为存在,0为不存在
int brick_high, brick_width;//定义砖头的高和宽度
int ball_x = Width / 2;//小球的中心坐标
int ball_y = High / 2;//小球的中心坐标
int radius = 20;//小球的半径
int bar_x = Width / 2;//挡板的中心坐标
int bar_high = High / 20;//挡板的高度和宽度
int bar_width = Width / 5;
int bar_y = High - bar_high / 2;
int bar_left = bar_x - bar_width / 2;//挡板左端点x
int bar_right = bar_x + bar_width / 2;//挡板右端点x
int bar_top = bar_y - bar_high / 2;//挡板顶点
int bar_bottom = bar_y + bar_high / 2;//挡板最低处
int ball_vx = 1, ball_vy = 1;//小球的速度
void startup()//数据的初始化
{
brick_high = High / Brick_num;
brick_width = Width / Brick_num;
int i;
for (i = 0; i < Brick_num; i++)
isBrickExisted[i] = 1;
initgraph(Width, High);
BeginBatchDraw();
}
void clean()//消除画面
{
setcolor(BLACK);//绘制黑线,黑色填充的圆
setfillcolor(BLACK);
fillcircle(ball_x,ball_y,radius);
bar(bar_left,bar_top,bar_right,bar_bottom);//绘制黑线黑色填充的挡板
int i;
int brick_left, brick_right, brick_top, brick_bottom;
for (i = 0; i < Brick_num; i++)
{
brick_left = i * brick_width;
brick_top = 0;
brick_right = brick_left + brick_width;
brick_bottom = brick_high;
if (isBrickExisted[i] == 0)//如果砖块等于0,砖块绘制成黑色
fillrectangle(brick_left,brick_top,brick_right,brick_bottom);
}
}
void show()
{//显示画面
setcolor(YELLOW);
setfillcolor(GREEN);
fillcircle(ball_x, ball_y, radius);//绘制黄线,绿色填充的圆
bar(bar_left, bar_top, bar_right, bar_bottom);
int brick_left, brick_right, brick_top, brick_bottom;
int i;
for (i = 0; i < Brick_num; i++)
{
brick_left = i * brick_width;
brick_top = 0;
brick_right = brick_left + brick_width;
brick_bottom = brick_high;
if (isBrickExisted[i])//判断砖块是否存在,若存在,绘制砖块
{
setcolor(WHITE);
setfillcolor(RED);
fillrectangle(brick_left, brick_top, brick_right, brick_bottom);
}
}
FlushBatchDraw();
Sleep(3);//延时
}
void updateWithoutInput()
{//判断挡板是否和小球发生碰撞,小球反弹
if (((ball_y + radius >= bar_top) && (ball_y + radius < bar_bottom - bar_high/3 ) || (ball_y - radius <= bar_bottom) && (ball_y - radius > bar_top - bar_high / 3)))
if ((ball_x <= bar_right) && (ball_x >= bar_left))
ball_vy = -ball_vy;
//更新小圆的坐标
ball_x = ball_x + ball_vx;
ball_y = ball_y + ball_vy;
//小球和边界碰撞
if ((ball_x <= radius) || (ball_x + radius >= Width))
ball_vx = -ball_vx;
if ((ball_y <= radius) || (ball_y + radius >= High))
ball_vy = -ball_vy;
//判断小球是否和砖块碰撞
int brick_left, brick_right, brick_top, brick_bottom;
int i;
for (i = 0; i < Brick_num; i++)
{
if (isBrickExisted[i])
{
brick_left = i * brick_width;
brick_right = brick_left + brick_width;
brick_bottom = brick_high;
if ((ball_y == brick_bottom + radius) && (ball_x >= brick_left) &&( ball_x <= brick_right))
{
isBrickExisted[i] = 0;
ball_vy = -ball_vy;
}
}
}
}
void updateWithInput()
{
char input;
if (_kbhit())//通过用户的输入改变挡板的位置
{
input = _getch();
if (input == 'a' && bar_left >=0)
{
bar_x = bar_x - 15;
bar_left = bar_x - bar_width / 2;
bar_right = bar_x + bar_width / 2;
}
if (input == 's' && bar_bottom <High)
{
bar_y = bar_y + 15;
bar_top = bar_y - bar_high / 2;
bar_bottom = bar_y+ bar_bottom / 2;
}
if (input == 'd' && bar_right <Width)
{
bar_x = bar_x +15;
bar_left = bar_x - bar_width / 2;
bar_right = bar_x + bar_width / 2;
}
if (input == 'w' && bar_top > 0)
{
bar_y = bar_y -15;
bar_top = bar_y - bar_high / 2;
bar_bottom = bar_y + bar_bottom / 2;
}
}
}
void gameover()
{
EndBatchDraw();
closegraph();
}
int main()
{
startup();
while (1)
{
clean();
updateWithoutInput();
updateWithInput();
show();
}
gameover();
return 0;
}