原生js小游戏——俄罗斯方块

还记得童年时期的小游戏俄罗斯方块吗?我发现用js就可以写出来

页面效果如下:

具体代码如下:

首先展示css样式:

.c {
            margin: 1px;
            width: 19px;
            height: 19px;
            background: red;
            position: absolute;
        }

        .d {
            margin: 1px;
            width: 19px;
            height: 19px;
            background: gray;
            position: absolute;
        }

        .f {
            top: 0px;
            left: 0px;
            background: black;
            position: absolute;
        }

        .e {
            top: 0px;
            background: #151515;
            position: absolute;
        }

        .g {
            width: 100px;
            height: 20px;
            color: white;
            position: absolute;
        }

然后是js的代码

 

 <script type="text/javascript">
        var row = 18;
        var col = 10;
        var announcement = 6;
        var size = 20;
        var isOver = false;
        var shapes = ("0,1,1,1,2,1,3,1;1,0,1,1,1,2,2,2;2,0,2,1,2,2,1,2;0,1,1,1,1,2,2,2;1,2,2,2,2,1,3,1;1,1,2,1,1,2,2,2;0,2,1,2,1,1,2,2").split(";");
        var tetris;
        var container;
        function createElm(tag, css) {
            var elm = document.createElement(tag);
            elm.className = css;
            document.body.appendChild(elm);
            return elm;
        }
        function Tetris(css, x, y, shape) {
            // 创建4个div用来组合出各种方块
            var myCss = css ? css : "c";
            this.divs = [createElm("div", myCss), createElm("div", myCss), createElm("div", myCss), createElm("div", myCss)];
            if (!shape) {
                this.divs2 = [createElm("div", myCss), createElm("div", myCss), createElm("div", myCss), createElm("div", myCss)];
                this.score = createElm("div", "g");
                this.score.style.top = 10 * size + "px";
                this.score.style.left = (col - -1) * size + "px";
                this.score.innerHTML = "score:0";
            }
            this.container = null;
            this.refresh = function () {
                this.x = (typeof (x) != 'undefined') ? x : 3;
                this.y = (typeof (y) != 'undefined') ? y : 0;
                // 如果有传参,优先使用参数的,如果有预告,优先使用预告,都没有就自己生成
                if (shape)
                    this.shape = shape;
                else if (this.shape2)
                    this.shape = this.shape2;
                else
                    this.shape = shape ? shape : shapes[Math.floor((Math.random() * shapes.length - 0.000000001))].split(",");
                this.shape2 = shapes[Math.floor((Math.random() * shapes.length - 0.000000001))].split(",");
                if (this.container && !this.container.check(this.x, this.y, this.shape)) {
                    isOver = true;
                    alert("游戏结束");
                }
                else {
                    this.show();
                    this.showScore();
                    this.showAnnouncement();
                }
            }
            // 显示方块
            this.show = function () {
                for (var i in this.divs) {
                    this.divs[i].style.top = (this.shape[i * 2 + 1] - -this.y) * size + "px";
                    this.divs[i].style.left = (this.shape[i * 2] - -this.x) * size + "px";
                }
            }
            // 显示预告
            this.showAnnouncement = function () {
                for (var i in this.divs2) {
                    this.divs2[i].style.top = (this.shape2[i * 2 + 1] - -1) * size + "px";
                    this.divs2[i].style.left = (this.shape2[i * 2] - -1 - -col) * size + "px";
                }
            }
            // 显示分数
            this.showScore = function () {
                if (this.container && this.score) {
                    this.score.innerHTML = "score:" + this.container.score;
                }
            }
            // 水平移动方块的位置
            this.hMove = function (step) {
                if (this.container.check(this.x - -step, this.y, this.shape)) {
                    this.x += step;
                    this.show();
                }
            }
            // 垂直移动方块位置
            this.vMove = function (step) {
                if (this.container.check(this.x, this.y - -step, this.shape)) {
                    this.y += step;
                    this.show();
                }
                else {
                    this.container.fixShape(this.x, this.y, this.shape);
                    this.container.findFull();
                    this.refresh();
                }
            }
            // 旋转方块
            this.rotate = function () {
                var newShape = [this.shape[1], 3 - this.shape[0], this.shape[3], 3 - this.shape[2], this.shape[5], 3 - this.shape[4], this.shape[7], 3 - this.shape[6]];
                if (this.container.check(this.x, this.y, newShape)) {
                    this.shape = newShape;
                    this.show();
                }
            }
            this.refresh();
        }
        function Container() {
            this.init = function () {
                // 绘制方块所在区域
                var bgDiv = createElm("div", "f");
                bgDiv.style.width = size * col + "px";
                bgDiv.style.height = size * row + "px";
                // 绘制预告所在区域
                var bgDiv = createElm("div", "e");
                bgDiv.style.left = size * col + "px";
                bgDiv.style.width = size * announcement + "px";
                bgDiv.style.height = size * row + "px";
                // 清空积分
                this.score = 0;
            }
            this.check = function (x, y, shape) {
                // 检查边界越界
                var flag = false;
                var leftmost = col;
                var rightmost = 0;
                var undermost = 0;
                for (var i = 0; i < 8; i += 2) {
                    // 记录最左边水平坐标
                    if (shape[i] < leftmost)
                        leftmost = shape[i];
                    // 记录最右边水平坐标
                    if (shape[i] > rightmost)
                        rightmost = shape[i];
                    // 记录最下边垂直坐标
                    if (shape[i + 1] > undermost)
                        undermost = shape[i + 1];
                    // 判断是否碰撞
                    if (this[(shape[i + 1] - -y) * 100 - -(shape[i] - -x)])
                        flag = true;
                }
                // 判断是否到达极限高度
                for (var m = 0; m < 3; m++)
                    for (var n = 0; n < col; n++)
                        if (this[m * 100 + n])
                            flag = true;
                if ((rightmost - -x + 1) > col || (leftmost - -x) < 0 || (undermost - -y + 1) > row || flag)
                    return false;
                return true;
            }
            // 用灰色方块替换红色方块,并在容器中记录灰色方块的位置
            this.fixShape = function (x, y, shape) {
                var t = new Tetris("d", x, y, shape);
                for (var i = 0; i < 8; i += 2)
                    this[(shape[i + 1] - -y) * 100 - -(shape[i] - -x)] = t.divs[i / 2];
            }
            // 遍历整个容器,判断是否可以消除
            this.findFull = function () {
                var s = 0;
                for (var m = 0; m < row; m++) {
                    var count = 0;
                    for (var n = 0; n < col; n++)
                        if (this[m * 100 + n])
                            count++;
                    if (count == col) {
                        s++;
                        this.removeLine(m);
                    }
                }
                this.score -= -this.calScore(s);
            }
            this.calScore = function (s) {
                if (s != 0)
                    return s - -this.calScore(s - 1)
                else
                    return 0;
            }
            // 消除指定一行方块
            this.removeLine = function (row) {
                // 移除一行方块
                for (var n = 0; n < col; n++)
                    document.body.removeChild(this[row * 100 + n]);
                // 把所消除行上面所有的方块下移一行
                for (var i = row; i > 0; i--) {
                    for (var j = 0; j < col; j++) {
                        this[i * 100 - -j] = this[(i - 1) * 100 - -j]
                        if (this[i * 100 - -j])
                            this[i * 100 - -j].style.top = i * size + "px";
                    }
                }
            }
        }
        function init() {
            container = new Container();
            container.init();
            tetris = new Tetris();
            tetris.container = container;
            document.onkeydown = function (e) {
                if (isOver) return;
                var e = window.event ? window.event : e;
                switch (e.keyCode) {
                    case 38: //up
                        tetris.rotate();
                        break;
                    case 40: //down
                        tetris.vMove(1);
                        break;
                    case 37: //left
                        tetris.hMove(-1);
                        break;
                    case 39: //right
                        tetris.hMove(1);
                        break;
                }
            }
            setInterval("if(!isOver) tetris.vMove(1)", 500);
        }

还要在body标签上加上  οnlοad="init(),让页面加载完成再执行,如下

<body οnlοad="init()">

</body>

 然后运行就可以了

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