C语言学习 / 扫雷

目录

1、打印欢迎界面

2、创建数组和打印棋盘

3、随机生成地雷

4、扫雷

5、代码总览


1、打印欢迎界面


void welcome()
{
	printf("******************************\n");
	printf("*********    扫雷    *********\n");
	printf("***  1.play        0.exit  ***\n");
	printf("******************************\n");
}

void game()
{

}

void playgame()
{
	int input = 0;
	do
	{
		welcome();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			printf("开始游戏\n");
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,请重新选择\n");
			break;
		}
	} while (input);
}

int main()
{
	playgame();
	return 0;
}

2、创建数组和打印棋盘

//test.c

#include "game.h"

void game()
{
	char mine[ROWS][COLS] = { 0 };//存雷
	char show[ROWS][COLS] = { 0 };//显示
	initial(mine, ROWS, COLS,'0');
	initial(show, ROWS, COLS,'*');//初始化
//	DisplayBoard(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);//打印棋盘
}

//game.h

#pragma once
#define ROW 9
#define COL 9
#define ROWS ROW+2 
#define COLS COL+2
#include<stdio.h>


void initial(char board[ROWS][COLS], int row, int col,char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);

//game.c

#include"game.h"

void initial(char board[ROWS][COLS], int row, int col,char set)
{
	int i = 0;
	int j = 0;
	for (i = 0;i < row;i++)
	{
		for (j = 0;j < col;j++)
		{
			board[i][j] = set;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 1;i <= row;i++)
		printf("  %d ",i);
	printf("\n");
	for (i = 1;i <= row;i++)
	{
		printf("%d", i);
		for (j = 1;j <= col;j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col)
				printf("|");
		}
		printf("\n");
		printf(" ");
		if (i < row )
		{
			for (j = 1;j <= col;j++)
			{
				printf("---");
				if (j < col)
					printf("|");
			}
			printf("\n");
		}
	}
}

3、随机生成地雷

//test.c

void game()
{
	...
    ...
	DisplayBoard(show, ROW, COL);//打印棋盘
	SetMine(mine, ROWS, COLS);
 //	DisplayBoard(mine, ROW, COL);打印雷池来验证
}

void playgame()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		...
        ...
	} while (input);
}

//game.h

#define EASY 10
#include<stdlib.h>
#include<time.h>

void SetMine(char board[ROWS][COLS], int row, int col);

//game.c

void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY;
	while (count)
	{
		int x = rand() % row+1;
		int y = rand() % col+1;
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}

4、扫雷

//test.c

void game()
{
	...
    ...
	SetMine(mine, ROW, COL);
	FindMine(mine,show, ROW, COL);
}

//game.h

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

//game.c

int GetMine(char mine[ROWS][COLS], int x, int y)
{
	int count = 0;
	int i = 0;
	int j = 0;
	for (i = x-1;i <= x+1;i++)
	{
		for (j = y - 1;j <= y + 1;j++)
		{
			count = count + mine[i][j] - '0';
		}
	}
	return count;
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win < row * col - EASY)
	{
		printf("请输入排雷坐标:");
		scanf("%d %d", &x, &y);
		if (1 <= x && x <= row && 1 <= y && y <= col)
		{
			if (mine[x][y] == '1')
			{
				printf("你被炸死了!\n");
				DisplayBoard(mine, row, col);
				break;
			}
			else
			{
				int count = GetMine(mine,x,y);
				show[x][y] = count + '0';
				DisplayBoard(show, row, col);
				win++;
			}
		}
		else
			printf("坐标非法,请重新输入!\n");
	}
	if (win == row * col - EASY)
	{
		printf("恭喜你,排雷成功!\n");
		DisplayBoard(mine, row, col);
	}

 

 

5、代码总览

//test.c

#define _CRT_SECURE_NO_WARNINGS
#include "game.h"


void welcome()
{
	printf("******************************\n");
	printf("*********    扫雷    *********\n");
	printf("***  1.play        0.exit  ***\n");
	printf("******************************\n");
}

void game()
{
	char mine[ROWS][COLS] = { 0 };//存雷
	char show[ROWS][COLS] = { 0 };//显示
	initial(mine, ROWS, COLS,'0');
	initial(show, ROWS, COLS,'*');//数组初始化
	DisplayBoard(show, ROW, COL);//打印棋盘
	SetMine(mine, ROW, COL);
	FindMine(mine,show, ROW, COL);
}

void playgame()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		welcome();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			printf("开始游戏\n");
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,请重新选择\n");
			break;
		}
	} while (input);
}

int main()
{
	playgame();
	return 0;
}

//game.h

#pragma once
#define ROW 9
#define COL 9
#define ROWS ROW+2 
#define COLS COL+2
#define EASY 10
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

void initial(char board[ROWS][COLS], int row, int col,char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

//game.c

#define _CRT_SECURE_NO_WARNINGS
#include"game.h"

void initial(char board[ROWS][COLS], int row, int col,char set)
{
	int i = 0;
	int j = 0;
	for (i = 0;i < row;i++)
	{
		for (j = 0;j < col;j++)
		{
			board[i][j] = set;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 1;i <= row;i++)
		printf("  %d ",i);
	printf("\n");
	for (i = 1;i <= row;i++)
	{
		printf("%d", i);
		for (j = 1;j <= col;j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col)
				printf("|");
		}
		printf("\n");
		printf(" ");
		if (i < row )
		{
			for (j = 1;j <= col;j++)
			{
				printf("---");
				if (j < col)
					printf("|");
			}
			printf("\n");
		}
	}
	printf("\n");
}

void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY;
	while (count)
	{
		int x = rand() % row+1;
		int y = rand() % col+1;
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}

int GetMine(char mine[ROWS][COLS], int x, int y)
{
	int count = 0;
	int i = 0;
	int j = 0;
	for (i = x-1;i <= x+1;i++)
	{
		for (j = y - 1;j <= y + 1;j++)
		{
			count = count + mine[i][j] - '0';
		}
	}
	return count;
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win < row * col - EASY)
	{
		printf("请输入排雷坐标:");
		scanf("%d %d", &x, &y);
		if (1 <= x && x <= row && 1 <= y && y <= col)
		{
			if (mine[x][y] == '1')
			{
				printf("你被炸死了!\n");
				DisplayBoard(mine, row, col);
				break;
			}
			else
			{
				int count = GetMine(mine,x,y);
				show[x][y] = count + '0';
				DisplayBoard(show, row, col);
				win++;
			}
		}
		else
			printf("坐标非法,请重新输入!\n");
	}
	if (win == row * col - EASY)
	{
		printf("恭喜你,排雷成功!\n");
		DisplayBoard(mine, row, col);
	}
}

 

 

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