前端制作水果忍者小游戏

演示地址​​​(第一次打开有点卡哦)水果忍者小游戏http://kiss-rebounds.gitee.io/fruitninja-game/

水果忍者小游戏 - 经典版点击这里

 

  •  实现了得分和连击等信息的持久化储存
  • 增加了happy模式,下方进度条达到百分之百后开启
  • 两个带有buff的水果,分别是运动速度减缓和双倍得分
  • 暂停功能
<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <link rel="shortcut icon" href="images/fruit/apple.png" />
    <title>水果忍者小游戏</title>
    <style>
        * {
            margin: 0px;
            padding: 0px;
        }

        html,
        body {
            /* 使超出屏幕的部分隐藏 */
            width: 100%;
            height: 100%;
            overflow: hidden;
        }

        body {
            font-family: cursive;
            background: url(images/background.jpg);
        }

        .trace {
            width: 1vw;
            height: 1vw;
            position: absolute;
            background: rgba(255, 255, 255);
            border-radius: 5px;
            z-index: 9;
            animation: trace .8s forwards;
        }

        @keyframes trace {
            0% {}

            100% {
                transform: scale(0);
            }
        }

        .fruit {
            position: absolute;
        }

        .fullFruit,
        .buffFruit {
            position: absolute;
            z-index: 1;
            top: 100vh;
        }

        .fruitRun {
            position: absolute;
            z-index: 1;
            top: 95vh;
            animation: fruitRun 3s linear forwards;
        }

        @keyframes fruitRun {
            0% {}

            50% {
                top: 5vh;
            }

            100% {
                top: 110vh;
                transform: translateX(-200px) rotate(1000deg);
            }
        }

        .fruitSplit {
            position: absolute;
        }

        .fruitSplitRun {
            position: absolute;
            animation: fruitSplitRun 1s linear forwards;
        }

        @keyframes fruitSplitRun {
            0% {}

            100% {
                top: 110vh;
                transform: translateX(-100px) rotate(-666deg);
            }
        }

        .score {
            position: absolute;
            z-index: 1;
            top: 9.5vh;
            left: 1.5vw;
            font-size: 2vw;
            color: aliceblue;
        }

        .score::before {
            font-family: cursive;
            content: '得分: ';
        }

        .boom {
            width: 5vw;
            height: auto;
            position: absolute;
            z-index: 9;
            top: 95vh;
            animation: boom 2.2s linear forwards;
        }

        @keyframes boom {
            0% {}

            50% {
                top: 5vh;
            }

            100% {
                top: 110vh;
                transform: translateX(-100px) rotate(-666deg);
            }
        }

        .play {
            position: fixed;
            top: -5px;
            left: 0px;
            z-index: 99;
            display: block;
            width: 100vw;
            height: 110vh;
            background-image: url(images/demo.gif);
            background-repeat: no-repeat;
            background-size: 100% 95%;
        }

        .cover {
            position: fixed;
            z-index: 99;
            display: block;
            width: 100vw;
            height: 110vh;
            background-color: aliceblue;
            opacity: 0;
            display: none;
            /* 贝塞尔曲线-先快后慢 */
            animation: cover 1s cubic-bezier(.22, 1.23, .97, .89) forwards;
        }

        @keyframes cover {
            0% {}

            100% {
                opacity: 1;
            }
        }

        .crossNumber {
            position: fixed;
            top: 1vh;
            left: 0.3vw;
        }

        .crossNumber img {
            /* 三个叉号的图片 */
            width: 3vw;
            height: auto;
        }

        .soundControl {
            width: 3vw;
            height: auto;
            position: fixed;
            z-index: 100;
            top: 1vh;
            right: 1vw;
            cursor: pointer;
        }

        .viewHelp {
            color: aliceblue;
            position: fixed;
            z-index: 101;
            top: 2vh;
            right: 5vw;
            font-size: 2vw;
            cursor: pointer;
        }

        .viewHelp:hover {
            text-decoration: underline;
        }

        .help {
            width: 60vw;
            height: 60vh;
            background: url(images/background.jpg) no-repeat;
            background-size: cover;
            opacity: 0.1;
            border-radius: 30px;
            box-shadow: 1px 1px 5px 5px rgb(170, 170, 170);
            position: fixed;
            z-index: 101;
            top: 15vh;
            left: calc((100vw - 60vw) / 2);
            display: none;
            animation: help .5s forwards;
        }

        @keyframes help {
            0% {
                transform: translateY(-200px) scale(2);
            }

            100% {
                opacity: 0.9;
            }
        }

        .closeHelp {
            width: 4vw;
            height: auto;
            position: absolute;
            top: 2vh;
            right: 1vw;
            cursor: pointer;
        }

        .scoreRecord {
            width: 30%;
            height: 18%;
            background-color: rgb(255, 255, 255);
            color: #2d1507;
            border-radius: 20px;
            position: absolute;
            top: 26%;
            right: 3%;
            text-align: center;
            line-height: 140%;
            font-size: 4vw;
        }

        .scoreRecord::before {
            content: '最高得分记录:';
            font-size: 1.5vw;
            position: absolute;
            color: white;
            bottom: 80%;
            left: 0%;
            text-align: left;
        }

        .batterRecord {
            width: 22%;
            height: 18%;
            background-color: rgb(255, 255, 255);
            color: #2d1507;
            border-radius: 20px;
            position: absolute;
            top: 26%;
            right: 41%;
            text-align: center;
            line-height: 140%;
            font-size: 4vw;
        }

        .batterRecord::before {
            content: '最高连击记录:';
            font-size: 1.5vw;
            position: absolute;
            color: white;
            bottom: 80%;
            left: 0%;
            text-align: left;
        }

        .helpContent {
            width: 56%;
            height: 32%;
            background-color: aliceblue;
            border-radius: 10px;
            position: absolute;
            top: 50%;
            right: 3%;
            padding: 2%;
            font-size: 1.2vw;
        }

        .helpContent p {
            margin-top: 4%;
        }

        .helpBG {
            width: 100vw;
            height: 100vh;
            background-color: rgba(0, 0, 0, 0.5);
            position: fixed;
            top: 0px;
            left: 0px;
            z-index: 99;
            display: none;
        }

        .showScore {
            position: absolute;
            color: white;
            font-size: 2vw;
            animation: showScore 1.5s forwards;
        }

        @keyframes showScore {
            0% {}

            100% {
                opacity: 0;
            }
        }

        .cutFruitsInfo {
            width: 30%;
            height: 70%;
            background-color: aliceblue;
            border-radius: 20px;
            position: absolute;
            top: 20%;
            left: 3%;
        }

        .cutFruitsInfo::before {
            content: '你共切割了:';
            font-size: 2vw;
            position: absolute;
            top: -15%;
            left: 1%;
            color: white;
        }

        .cutFruitsInfo .apple,
        .cutFruitsInfo .banana,
        .cutFruitsInfo .basaha,
        .cutFruitsInfo .peach,
        .cutFruitsInfo .sandia {
            width: 45%;
            height: 15%;
            background-repeat: no-repeat;
            background-size: contain;
            position: absolute;
            left: 5%;
            line-height: 40px;
            font-size: 2vw;
            padding-left: 26%;
            color: #482816;
            font-weight: 900;
            background-image: var(--fruitImg);
            top: var(--top);
        }

        .cutFruitsInfo .banana {
            padding-left: 50%;
        }

        .cutFruitsInfo .apple::after,
        .cutFruitsInfo .banana::after,
        .cutFruitsInfo .basaha::after,
        .cutFruitsInfo .peach::after,
        .cutFruitsInfo .sandia::after {
            content: '';
            position: absolute;
            bottom: -5%;
            left: 0;
            width: 15vw;
            height: 1px;
            background-color: #4b2d1b;
        }

        .happyModelProgress {
            position: fixed;
            bottom: 5px;
            left: calc((100vw - 80vw) / 2);
            width: 80vw;
            height: 2vh;
            z-index: 1;
            color: none;
            background: none;
        }

        .happyModelProgress::-webkit-progress-bar {
            border-radius: 100px;
            background-color: white;
        }

        .happyModelProgress::-webkit-progress-value {
            background-color: rgb(237, 91, 1);
            border-radius: 100px;
        }

        .happyModelText {
            width: 100%;
            height: auto;
            position: fixed;
            top: 1%;
            left: 0;
            color: rgb(234, 115, 41);
            animation: happyModelText .5s infinite;
            text-align: center;
            font-size: 4vw;
            font-weight: 900;
            display: none;
        }

        @keyframes happyModelText {
            0% {}

            50% {
                filter: brightness(200%);
            }

            100% {}
        }

        .buffState {
            position: fixed;
            z-index: 1;
            top: 0;
            left: 0;
            height: 100vh;
            width: 100vw;
            display: none;

        }

        .showBatter {
            position: fixed;
            z-index: 1;
            top: 15vh;
            right: 1vw;
            height: 6vh;
            width: 8vw;
            color: #f85300;
            font-size: 4vw;
            line-height: 6vh;
            text-align: left;
            font-family: FZShuTi;
            font-weight: 900;
            display: none;
        }

        .showBatter::before {
            content: '连击';
            position: absolute;
            top: 0;
            left: -110%;
            width: 100%;
            height: 100%;
        }

        .batterAddPoints{
            position: fixed;
            z-index: 1;
            top: 14vh;
            right: 5vw;
            color: #f85300;
            font-size: 4vw;
            font-family: FZShuTi;
            font-weight: 900;
            animation: batterAddPoints 1.5s forwards;
        }

        @keyframes batterAddPoints{
            0% {

            }

            30% {
                transform: scale(2);
                top: 14vh;
                right: 5vw;
            }

            99% {
                opacity: 1;
            }

            100% {
                top: 6vh;
                right: 90vw;
                opacity: 0;
            }
        }
    </style>
</head>

<body>
    <!-- <div class="batterAddPoints"></div> -->
    <div class="play"></div>
    <div class="buffState"></div>
    <div class="showBatter"></div>
    <div class="crossNumber">
        <img src="images/x.png">
        <img src="images/xx.png">
        <img src="images/xxx.png">
    </div>
    <div class="score"></div>
    <div class="cover"></div>
    <audio autoplay class="splatter"></audio>
    <audio autoplay class="boomAudio"></audio>
    <audio autoplay class="throwAudio"></audio>
    <audio autoplay class="over"></audio>
    <audio src="sound/menu.mp3" autoplay class="menu"></audio>
    <img src="images/声音开启.png" class="soundControl" title="音频开关">
    <div class="viewHelp">查看帮助</div>
    <div class="helpBG"></div>
    <div class="help">
        <img src="images/close.png" class="closeHelp">
        <div class="scoreRecord"></div>
        <div class="batterRecord"></div>
        <div class="helpContent">
            1.在初始页面点击任意位置即可开始游戏。<br>
            2.滑动鼠标或手指切割水果(注意有炸弹)。<br>
            3.在不同浏览器中,最高得分等记录会不一样。<br>
            4.下方的进度条满后,会进入happy模式。<br>
            5.happy模式中,水果掉落也不会扣除失误次数。<br>
            6.带有buff的水果,颜色会与众不同。<br>
            7.buff水果掉落不会扣除失误次数。
        </div>
        <div class="cutFruitsInfo">
            <div class="apple" style="--fruitImg: url(images/fruit/apple.png); --top: 2%;"></div>
            <div class="banana" style="--fruitImg: url(images/fruit/banana.png); --top: 20%;"></div>
            <div class="basaha" style="--fruitImg: url(images/fruit/basaha.png); --top: 40%;"></div>
            <div class="peach" style="--fruitImg: url(images/fruit/peach.png); --top: 60%;"></div>
            <div class="sandia" style="--fruitImg: url(images/fruit/sandia.png); --top: 80%;"></div>
        </div>
    </div>
    <progress value="0" min="0" max="100" class="happyModelProgress"></progress>
    <p class="happyModelText">HAPPY!</p>
    <script>
        // 默认为电脑端
        let isComputer = true;
        // 判断用户是否处于电脑端、移动端横屏、移动端竖屏
        const myResize = () => {
            let userAgentInfo = navigator.userAgent;
            const Agents = ["Android", "iPhone", "symbianOS", "Windows Phone", "iPad", "iPod"]
            for (let i = 0; i < Agents.length; i++) {
                if (userAgentInfo.indexOf(Agents[i]) > 0) {
                    // 是移动端
                    isComputer = false;
                    if (window.orientation == 180 || window.orientation == 0) {
                        // 竖屏状态
                        alert('为了更好的体验,请横屏。')
                    }
                    if (window.orientation == 90 || window.orientation == -90) {
                        // 横屏状态
                    }
                    break;
                }
                // 电脑端
                isComputer = true;
            }
        }

        myResize();
        // 窗口大小改变时触发myResize函数
        window.addEventListener("resize", myResize);

        //#region
        const body = document.body;
        const splatter = document.querySelector('.splatter');
        const score = document.querySelector('.score');
        const play = document.querySelector('.play');
        const cover = document.querySelector('.cover');
        const boomAudio = document.querySelector('.boomAudio');
        const throwAudio = document.querySelector('.throwAudio');
        const menu = document.querySelector('.menu');
        const soundControl = document.querySelector('.soundControl');
        const viewHelp = document.querySelector('.viewHelp');
        const help = document.querySelector('.help');
        const helpBG = document.querySelector('.helpBG');
        const closeHelp = document.querySelector('.closeHelp');
        const scoreRecord = document.querySelector('.scoreRecord');
        const audio = document.querySelectorAll('audio');
        const crossNumberImg = document.querySelectorAll('.crossNumber img');
        const happyModelProgress = document.querySelector('.happyModelProgress');
        const happyModelText = document.querySelector('.happyModelText');
        const cutFruitsInfoApple = document.querySelector('.cutFruitsInfo .apple');
        const cutFruitsInfoBanana = document.querySelector('.cutFruitsInfo .banana');
        const cutFruitsInfoBasaha = document.querySelector('.cutFruitsInfo .basaha');
        const cutFruitsInfoPeach = document.querySelector('.cutFruitsInfo .peach');
        const cutFruitsInfoSandia = document.querySelector('.cutFruitsInfo .sandia');
        const buffState = document.querySelector('.buffState');
        const showBatter = document.querySelector('.showBatter');
        const batterRecord = document.querySelector('.batterRecord');
        let [fail, scoreNum, opportunity, invincible, isHappyModel, isDoubleBuff, isRetardBuff, pauseGame] = [false, 0, 3, true, false, false, false, false];
        let happyTimer, retardBuffTimer;
        let batter = 0,
            maxBatterTimer,
            maxBatter = 0;
        //#endregion

        const fruitsInfo = [{
                type: 'apple',
                width: 5,
                height: 5,
                score: 2,
                img: 'images/fruit/apple.png'
            },
            {
                type: 'banana',
                width: 9,
                height: 4,
                score: 1,
                img: 'images/fruit/banana.png'
            },
            {
                type: 'basaha',
                width: 4,
                height: 4,
                score: 1,
                img: 'images/fruit/basaha.png'
            },
            {
                type: 'peach',
                width: 5,
                height: 5,
                score: 2,
                img: 'images/fruit/peach.png'
            },
            {
                type: 'sandia',
                width: 8,
                height: 7,
                score: 3,
                img: 'images/fruit/sandia.png'
            },
        ]

        const buffFruitsInfo = [{
            type: 'sandia',
            width: 8,
            height: 7,
            img: 'images/fruit/sandia.png',
            buff: 'retard',
            appearance: 'hue-rotate(135deg)'
        }, {
            type: 'sandia',
            width: 8,
            height: 7,
            img: 'images/fruit/sandia.png',
            buff: 'double',
            appearance: 'brightness(250%) saturate(300%)'
        }]

        const fruitsNotes = {
            apple: 0,
            banana: 0,
            basaha: 0,
            peach: 0,
            sandia: 0,
        }

        //输入一个最小值和最大值,则会返回两者之间的随机整数(包括两者)
        const randomNum = (min, max) => {
            min = Math.ceil(min);
            max = Math.floor(max);
            return Math.floor(Math.random() * (max - min + 1)) + min;
        }
        // 水果的创建
        const fruitCreate = () => {
            if (pauseGame) return;
            let fruitElement = document.createElement('img');
            // 随机一个水果种类
            let fruitInfoNum = randomNum(0, 4);
            // 添加水果运动的class
            fruitElement.classList.add('fruit');
            fruitElement.classList.add('fruitRun');
            fruitElement.classList.add('ordinaryFruit');
            // 很重要的一个class,用于判断是否为一个完整的水果
            fruitElement.classList.add('fullFruit');
            fruitElement.style.width = fruitsInfo[fruitInfoNum].width + 'vw';
            fruitElement.style.height = fruitsInfo[fruitInfoNum].height + 'vw';
            // 水果的left范围是: 150 ~ 窗口宽度-150
            fruitElement.style.left = randomNum(150, window.innerWidth - 150) + 'px';
            // 设置水果元素上的属性
            fruitElement.setAttribute('src', fruitsInfo[fruitInfoNum].img);
            fruitElement.setAttribute('data-score', fruitsInfo[fruitInfoNum].score);
            fruitElement.setAttribute('data-type', fruitsInfo[fruitInfoNum].type);
            body.appendChild(fruitElement);
        }

        // buff水果的创建
        const buffFruitCreate = () => {
            if (pauseGame) return;
            let fruitElement = document.createElement('img');
            // 随机一个buff水果种类
            let buffFruitInfoNum = randomNum(0, 1);
            // 添加水果运动的class
            fruitElement.classList.add('fruit');
            fruitElement.classList.add('fullFruit');
            fruitElement.classList.add('fruitRun');
            fruitElement.classList.add('buffFruit');
            fruitElement.style.width = buffFruitsInfo[buffFruitInfoNum].width + 'vw';
            fruitElement.style.height = buffFruitsInfo[buffFruitInfoNum].height + 'vw';
            // 水果的left范围是: 150 ~ 窗口宽度-150
            fruitElement.style.left = randomNum(150, window.innerWidth - 150) + 'px';
            fruitElement.style.filter = buffFruitsInfo[buffFruitInfoNum].appearance;
            // 加快buff水果的运动速度
            fruitElement.style.animationDuration = '2s';
            // 设置buff水果元素上的属性
            fruitElement.setAttribute('src', buffFruitsInfo[buffFruitInfoNum].img);
            fruitElement.setAttribute('data-type', buffFruitsInfo[buffFruitInfoNum].type);
            fruitElement.setAttribute('data-buff', buffFruitsInfo[buffFruitInfoNum].buff);
            fruitElement.setAttribute('data-appearance', buffFruitsInfo[buffFruitInfoNum].appearance);
            body.appendChild(fruitElement);
        }

        const fruitBuffFunction = {
            // 减速buff
            retardBuffFunction() {
                isRetardBuff = true;
                buffState.style.display = 'block';
                buffState.style.background = 'radial-gradient(ellipse, rgba(255, 255, 255, 0), rgba(255, 255, 255, 0), rgba(18, 174, 246, 0.3))';
                // 如果已经有了减速buff,则先清除之前的减速buff
                retardBuffTimer && clearInterval(retardBuffTimer);
                retardBuffTimer = setInterval(() => {
                    // 减少完整水果的运动速度
                    document.querySelectorAll('.ordinaryFruit').forEach(item => item.style.animationDuration = '6s');
                    // 减少炸弹的运动速度
                    document.querySelectorAll('.boom').forEach(item => item.style.animationDuration = '3.2s');
                }, 100);
                // 结束buff效果
                setTimeout(() => {
                    isRetardBuff = false;
                    buffState.style.display = 'none';
                    clearInterval(retardBuffTimer);
                }, 5000);
            },
            // 双倍得分buff
            doubleBuffFunction() {
                isDoubleBuff = true
                buffState.style.display = 'block';
                buffState.style.background ='radial-gradient(ellipse, rgba(255, 255, 255, 0), rgba(255, 255, 255, 0), rgba(255, 85, 0, 0.3))';
                // 结束buff效果
                setTimeout(() => {
                    isDoubleBuff = false;
                    buffState.style.display = 'none';
                }, 7000)
            }
        }

        setInterval(() => {
            // 若处于happy模式,则返回
            if (isHappyModel) return;
            // 获取所有完整的水果
            let allFullFruit = document.querySelectorAll('.fullFruit');
            allFullFruit.forEach(item => {
                if (item.getAttribute('data-buff')) return;
                // 检测水果是否到达底部
                if (item.offsetTop > window.innerHeight) {
                    // 使用防抖,不让本事件短时间触发多次
                    if (!invincible) return;
                    invincible = false;
                    setTimeout(() => {
                        invincible = true;
                    }, 500);
                    // 到达底部则机会次数减一
                    opportunity--;
                    throwAudio.setAttribute('src', 'sound/throw.mp3');
                    throwAudio.play();
                    // 机会次数等于2时,替换右上方示意剩余次数的图片
                    if (opportunity == 2) {
                        crossNumberImg[0].setAttribute('src', 'images/xf.png');
                    } else if (opportunity == 1) {
                        crossNumberImg[1].setAttribute('src', 'images/xxf.png');
                    } else if (opportunity <= 0) {
                        crossNumberImg[2].setAttribute('src', 'images/xxxf.png');
                        boomAudio.setAttribute('src', 'sound/over.mp3');
                        boomAudio.play();
                        failFunction(100);
                    }
                    // 最后移除这个元素
                    item.remove();
                }
            });
            // 检测炸弹是否到达底部
            document.querySelectorAll('.boom').forEach(item => item.offsetTop > window.innerHeight && item.remove());
            // 检测分裂的水果是否到达底部
            document.querySelectorAll('.fruitSplit').forEach(item => item.offsetTop > window.innerHeight && item.remove());
        }, 200)

        // 若没有cut_fruits_info,则添加一个
        localStorage.getItem('cut_fruits_info') || localStorage.setItem('cut_fruits_info', JSON.stringify({
            apple: 0,
            banana: 0,
            basaha: 0,
            peach: 0,
            sandia: 0,
        }));

        let beyondString = '本局最终得分',
            maxBatterStr = '本局最高连击';

        // 失败时触发的函数,根据传进来的参数触发定时器
        const failFunction = timerNum => {
            setTimeout(() => {
                // 防止触发多次
                if (fail) return;
                fail = true;
                // 判断浏览器本地存储中是否含有fruit_ninja_score_record
                if (localStorage.getItem('fruit_ninja_score_record')) {
                    // 与此次的分数对比大小,若此次的分数更大则更新数据
                    if (scoreNum >= parseInt(localStorage.getItem('fruit_ninja_score_record'))) {
                        beyondString = '恭喜你!创造了新的得分纪录';
                        localStorage.setItem('fruit_ninja_score_record', scoreNum);
                    }
                } else {
                    // 设置fruit_ninja_score_record
                    localStorage.setItem('fruit_ninja_score_record', scoreNum);
                }
                // 更新cut_fruits_info
                let cutFruitsInfo = JSON.parse(localStorage.getItem('cut_fruits_info'));
                cutFruitsInfo.apple += fruitsNotes.apple;
                cutFruitsInfo.banana += fruitsNotes.banana;
                cutFruitsInfo.basaha += fruitsNotes.basaha;
                cutFruitsInfo.peach += fruitsNotes.peach;
                cutFruitsInfo.sandia += fruitsNotes.sandia;
                localStorage.setItem('cut_fruits_info', JSON.stringify(cutFruitsInfo));
                // 判断浏览器本地存储中是否含有fruit_ninja_batter_record
                if (localStorage.getItem('fruit_ninja_batter_record')) {
                    // 与此次的对比大小,若此次的更大则更新数据
                    if (parseInt(maxBatter) >= parseInt(localStorage.getItem('fruit_ninja_batter_record'))) {
                        localStorage.setItem('fruit_ninja_batter_record', maxBatter);
                        maxBatterStr = '恭喜你!创造了新的连击纪录';
                    }
                } else {
                    // 设置fruit_ninja_batter_record
                    localStorage.setItem('fruit_ninja_batter_record', maxBatter);
                }
                // 显示出玩家的最终分数,点击确定后重新开始游戏
                alert(`${beyondString}: ${scoreNum}\n${maxBatterStr}: ${maxBatter}\n苹果:${fruitsNotes.apple}、香蕉:${fruitsNotes.banana}、草莓:${fruitsNotes.basaha}、桃子:${fruitsNotes.peach}、西瓜:${fruitsNotes.sandia}`);
                location.replace(location.href);
            }, timerNum);
        }

        // 炸弹的创建
        const boomCreate = () => {
            // 若处于happy模式或暂停期间,则返回
            if (isHappyModel || pauseGame) return;
            let boomElement = document.createElement('img');
            boomElement.classList.add('boom');
            // 炸弹的left范围是: 50 ~ 窗口宽度-炸弹宽度-50
            boomElement.style.left = randomNum(50, window.innerWidth - boomElement.offsetWidth - 50) + 'px';
            boomElement.setAttribute('src', 'images/boom.png');
            body.appendChild(boomElement);
        }

        // 先声明变量
        let followX, followY;
        // 跟随鼠标或手指的痕迹
        const follow = e => {
            if (pauseGame) return;
            // 根据是否在电脑端,赋于followX、followY相应的值
            if (isComputer) {
                followX = e.pageX;
                followY = e.pageY;
            } else {
                followX = e.targetTouches[0].pageX;
                followY = e.targetTouches[0].pageY;
            }
            // 创建痕迹,并添加逐渐消失的动画
            let trace = document.createElement('p');
            trace.classList.add('trace');
            // 调整相对于鼠标的位置
            trace.style.top = followY - 6 + 'px';
            trace.style.left = followX - 6 + 'px';
            body.appendChild(trace);
            setTimeout(() => {
                trace.remove();
            }, 300); //此数值与鼠标或手指的滑动痕迹长度成正比,数值越大痕迹越长
        }

        // happy模式
        const happyModelFunction = () => {
            // 开启之后立即减一,防止触发多次
            happyModelProgress.value -= 1;
            isHappyModel = true;
            happyModelText.style.display = 'block';
            // 清空进度条和目前的所有炸弹
            let allBoom = document.querySelectorAll('.boom');
            allBoom.forEach(item => item.remove());
            happyTimer = setInterval(() => {
                // 持续创建水果
                fruitCreate();
                // 持续减少进度条
                happyModelProgress.value -= 10;
                // 当进度条小于或等于0时结束本次happy模式
                if (happyModelProgress.value <= 0) {
                    clearInterval(happyTimer);
                    happyModelProgress.value += 1;
                    happyModelText.style.display = 'none';
                    setTimeout(() => {
                        // 移除底部的水果
                        document.querySelectorAll('.fullFruit').forEach(item => {
                            item.offsetTop > window.innerHeight && item.remove();
                        })
                        isHappyModel = false;
                    }, 3000);
                }
            }, 700);
        }

        // 先声明变量
        let knifeX, knifeY;
        const qweasdzxc = e => {
            if (pauseGame) return;
            if (isComputer) {
                knifeX = e.pageX;
                knifeY = e.pageY;
            } else {
                knifeX = e.targetTouches[0].pageX;
                knifeY = e.targetTouches[0].pageY;
            }
            let knifeW = 5;
            let knifeH = 5;

            let allFullFruit = document.querySelectorAll('.fullFruit');
            allFullFruit.forEach(item => {
                let fruitAttr = item.getBoundingClientRect();
                if ((knifeX + knifeW) < fruitAttr.x || (fruitAttr.x + fruitAttr.width) < knifeX || (knifeY + knifeH) < fruitAttr.y || (fruitAttr.y + fruitAttr.height) < knifeY) {} else {
                    // 移除fullFruit类,表示它不在是一个完整的水果
                    item.classList.remove('fullFruit');
                    // 添加fruitSplit类,表示它已经被分裂
                    item.classList.add('fruitSplit');
                    // 连击记录
                    batter++;
                    batter >= 2 ? showBatter.style.display = 'block' : false;
                    // 显示当前连击次数
                    showBatter.innerHTML = batter;
                    // 如果最大连击次数小于当前连击次数,则更新最大连击次数
                    maxBatter < batter ? maxBatter = batter : false;
                    maxBatterTimer && clearTimeout(maxBatterTimer);
                    maxBatterTimer = setTimeout(() => {
                        // 根据连击的次数额外加分
                        let batterAddPoints = document.createElement('div');
                        // 添加带有动画的类
                        batterAddPoints.classList.add('batterAddPoints');
                        batterAddPoints.innerHTML = '+' + Math.round(batter / 5);
                        body.appendChild(batterAddPoints);
                        // 2秒后移除此元素
                        setTimeout(() => {
                            batterAddPoints.remove();
                        }, 2000);
                        // 额外加分
                        scoreNum += Math.round(batter / 5);
                        // 更新分数显示
                        score.innerHTML = scoreNum;
                        batter = 0;
                        showBatter.style.display = 'none';
                    }, 888); //超过888毫秒未击中水果,则重新计算连击次数
                    let fruitDataType = item.getAttribute('data-type');
                    // 更改分裂后的水果的图片
                    item.setAttribute('src', `images/fruit/${fruitDataType}-1.png`);
                    // 创建分裂后的另一半水果
                    let fruitSplit = document.createElement('img');
                    fruitSplit.setAttribute('src', `images/fruit/${fruitDataType}-2.png`);
                    fruitSplit.classList.add('fruit');
                    fruitSplit.classList.add('fruitSplit');
                    fruitSplit.classList.add('fruitSplitRun');
                    fruitSplit.style.width = fruitAttr.width / 1.3 + 'px';
                    fruitSplit.style.height = fruitAttr.height / 1.3 + 'px';
                    fruitSplit.style.left = fruitAttr.x + fruitAttr.width + 'px';
                    fruitSplit.style.top = fruitAttr.y + 'px';
                    body.appendChild(fruitSplit);
                    // 播放声音
                    splatter.setAttribute('src', 'sound/splatter.mp3');
                    splatter.play();
                    // 如果是buff水果
                    if (item.getAttribute('data-buff')) {
                        fruitSplit.style.filter = item.getAttribute('data-appearance');
                        fruitBuffFunction[`${item.getAttribute('data-buff')}BuffFunction`]();
                    } else {
                        // 如果是普通水果
                        // 记录本局每个普通水果被切割的次数
                        for (let i in fruitsNotes) i == fruitDataType && fruitsNotes[i]++;
                        // 更新分数显示
                        let fruitDataScore = item.getAttribute('data-score');
                        // 如果有双倍得分buff,则分数加倍
                        scoreNum += parseInt(isDoubleBuff ? fruitDataScore * 2 : fruitDataScore);
                        score.innerHTML = scoreNum;
                        // 显示被切割水果的分值
                        let showScore = document.createElement('div');
                        // 如果有双倍得分buff,则显示的分值×2
                        showScore.innerHTML = isDoubleBuff ? `${fruitDataScore}×2` : `+${fruitDataScore}`;
                        showScore.classList.add('showScore');
                        showScore.style.left = fruitAttr.x + fruitAttr.width + 'px';
                        showScore.style.top = fruitAttr.y + 'px';
                        body.appendChild(showScore);
                        // 若处于happy模式则不再增加进度条
                        isHappyModel ? false : happyModelProgress.value += parseInt(isDoubleBuff ? fruitDataScore * 2 : fruitDataScore);
                        // 进度条大于或等于100时启动happy模式
                        happyModelProgress.value >= 100 && happyModelFunction();
                        // 两秒后移除显示的分值
                        setTimeout(() => {
                            showScore.remove();
                        }, 2000);
                    }
                }
            });

            // 判断是否碰到炸弹
            let boomObject = document.querySelectorAll('.boom');
            boomObject.forEach(item => {
                let boomObjectAttr = item.getBoundingClientRect();
                // 判断是否碰到炸弹
                if ((knifeX + knifeW) < boomObjectAttr.x || (boomObjectAttr.x + boomObjectAttr.width) < knifeX || (knifeY + knifeH) < boomObjectAttr.y || (boomObjectAttr.y + boomObjectAttr.height) < knifeY) {} else {
                    boomAudio.setAttribute('src', 'sound/boom.mp3');
                    boomAudio.play();
                    // 画面变成白色
                    cover.style.display = 'block';
                    failFunction(1000);
                }
            });
        }

        document.addEventListener('touchmove', e => {
            // 在手指的移动中检测是否碰撞
            qweasdzxc(e);
            follow(e);
        });

        // 点击play开始游戏
        play.addEventListener('click', () => {
            play.style.display = 'none';
            menu.setAttribute('src', 'sound/start.mp3');
            menu.play();
            // 开始创建各种水果和炸弹
            fruitCreate();
            // 随机创建水果
            setInterval(() => {
                // 随机生成0至300之间的一个数字(包括两者)
                let fruitAppear = randomNum(0, 300);
                // 使水果不规律的出现
                setTimeout(fruitCreate, fruitAppear);
            }, 600);
            // 随机创建炸弹
            setInterval(() => {
                // 随机生成0至1000之间的一个数字(包括两者)
                let boomAppear = randomNum(0, 1000);
                boomAppear ? boomAppear += 1000 : false;
                // 使炸弹不规律的出现
                setTimeout(boomCreate, boomAppear);
            }, isRetardBuff ? 5555 : 2500);
            // 随机创建buff水果
            setInterval(() => {
                // 随机生成0至4000之间的一个数字(包括两者)
                let buffFruitAppear = randomNum(0, 4000);
                buffFruitAppear ? buffFruitAppear += 1000 : false;
                // 使buff水果不规律的出现
                setTimeout(buffFruitCreate, buffFruitAppear);
            }, 18000);
        });

        document.addEventListener('mousemove', e => {
            // 在鼠标的移动中检测是否碰撞
            qweasdzxc(e);
            follow(e);
        });

        document.addEventListener('click', e => {
            // 在鼠标按下时检测是否碰撞
            qweasdzxc(e);
            follow(e);
        });

        document.addEventListener('selectstart', e => {
            // 禁止选中,防止玩家按下鼠标时选中图片,影响美观
            e.preventDefault();
        });

        const audioFalse = () => {
            // 使页面中的所有音频静音
            audio.forEach(item => item.muted = true);
            // 替换成声音关闭的图片
            soundControl.setAttribute('src', 'images/声音关闭.png');
        }

        const audioTrue = () => {
            // 使页面中的所有音频取消静音
            audio.forEach(item => item.muted = false);
            // 替换成声音开启的图片
            soundControl.setAttribute('src', 'images/声音开启.png');
        }

        localStorage.getItem('whether_muted') || localStorage.setItem('whether_muted', 'true');

        JSON.parse(localStorage.getItem('whether_muted')) ? audioTrue() : audioFalse();

        // 控制页面中的音频是否静音
        soundControl.addEventListener('click', () => {
            if (JSON.parse(localStorage.getItem('whether_muted'))) {
                localStorage.setItem('whether_muted', 'false');
                audioFalse();
            } else {
                localStorage.setItem('whether_muted', 'true');
                audioTrue();
            }
        });

        const isPauseGameFunction = (isPauseStr, isPause) => {
            // 暂停游戏
            document.querySelectorAll(".fruit").forEach(item => item.style.animationPlayState = isPauseStr);
            document.querySelectorAll(".boom").forEach(item => item.style.animationPlayState = isPauseStr);
            pauseGame = isPause;
        }

        viewHelp.addEventListener('click', () => {
            // 暂停游戏
            isPauseGameFunction("paused", true);
            // 判断浏览器本地存储中是否含有fruit_ninja_score_record,有则显示,没有则显示无
            localStorage.getItem('fruit_ninja_score_record') ? scoreRecord.innerHTML = localStorage.getItem(
                'fruit_ninja_score_record') : scoreRecord.innerHTML = '无';
            // 判断浏览器本地存储中是否含有fruit_ninja_batter_record,有则显示,没有则显示无
            localStorage.getItem('fruit_ninja_batter_record') ? batterRecord.innerHTML = localStorage.getItem(
                'fruit_ninja_batter_record') : batterRecord.innerHTML = '无';
            let cutFruitsInfo = JSON.parse(localStorage.getItem('cut_fruits_info'));
            cutFruitsInfoApple.innerHTML = cutFruitsInfo.apple;
            cutFruitsInfoBanana.innerHTML = cutFruitsInfo.banana;
            cutFruitsInfoBasaha.innerHTML = cutFruitsInfo.basaha;
            cutFruitsInfoPeach.innerHTML = cutFruitsInfo.peach;
            cutFruitsInfoSandia.innerHTML = cutFruitsInfo.sandia;
            // 显示帮助信息
            helpBG.style.display = 'block';
            help.style.display = 'block';
        });

        closeHelp.addEventListener('click', () => {
            // 取消暂停游戏
            isPauseGameFunction("running", false);
            // 隐藏帮助和其后面的半透明黑布
            helpBG.style.display = 'none';
            help.style.display = 'none';
        });

        helpBG.addEventListener('click', () => {
            // 取消暂停游戏
            isPauseGameFunction("running", false);
            // 隐藏帮助和其后面的半透明黑布
            helpBG.style.display = 'none';
            help.style.display = 'none';
        });

        document.addEventListener('keyup', e => {
            // 按空格键暂停或取消游戏
            if (e.keyCode == 32 || e.key == ' ') {
                pauseGame ? closeHelp.click() : viewHelp.click();
            }
        });
    </script>
</body>

</html>

若想要图片或音频资源私信我即可。

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值