基于PRECHIN普中51-实验板学习—蜂鸣器相关学习(2)

目录

概要

蜂鸣器分类

名词解释

基础练习

                D1~D8流水灯程序中,D8亮时表示一个流水循环结束,修改流水灯程序,实现每个流水循环蜂鸣器短响提示一次

娱乐代码


概要

51单片机蜂鸣器学习

蜂鸣器分类

  • 有源蜂鸣器          /*      只需要高低电平就可以  两脚不等长*/
  • 无源蜂鸣器         /*       需要自己调制脉冲信号  两脚等长*/

名词解释

  • 占空比                 /*      高电平在一个时间周期内所占时间的比例,可以通过调节占空比来设置蜂鸣器的声音大小*/
  • 频率                    /*      脉冲周期的倒数,脉冲周期越长,脉冲频率越低。可以通过设置延时周期控制声音音调*/
  • 机器周期            /*       单片机完成一个基本操作所需的时间称为机器周期,由12个振荡周期组成*/
  • 振荡周期           /*         由单片机内振荡电路OSC产生,定义 为时钟脉冲频率的倒数*/
  • 指令周期           /*         指CPU执行一条指令所需的时间。由于机器执行不同的指令所需的时间不同,因此不同指令所包含的机器周期数也不同。*/

例如计算一个机器周期时间:

        根据震荡周期我们知道如果是一个12M频率的晶振,它的震荡周期是t = 1/12000kHZ=1/12000000HZ。又因为机器周期 = 12*震荡周期,所以T = 12T = 12 * 1 / 12000000 = 0.000001(10的-6次),也就是1us,所以一个12M频率的晶振,它执行一次的时间大约是1us。

        这个机器周期在复习后面定时器时候也有用,定时器一共可以计数2^16 = 65536,大约是65536us ≈ 65ms。

基础练习

  • D1~D8流水灯程序中,D8亮时表示一个流水循环结束,修改流水灯程序,实现每个流水循环蜂鸣器短响提示一次

实现代码:

        

#include "reg52.h"
#include "intrins.h"

#define led P2

sbit BEEP = P0^1;

void Delay1000ms()		//@11.0592MHz
{
	unsigned char i, j, k;

	_nop_();
	i = 8;
	j = 1;
	k = 243;
	do
	{
		do
		{
			while (--k);
		} while (--j);
	} while (--i);
}

void Delay75us()		//@11.0592MHz
{
	unsigned char i;

	i = 32;
	while (--i);
}
void Delay25us()		//@11.0592MHz
{
	unsigned char i;

	i = 9;
	while (--i);
}

void main()
{
	int i,j=2000;									//改变声音持续时间
	led = 0xFE;
	while(1)
	{
		for(i = 7;i>0;i--)
		{
			led = _crol_(led,1);			//循环左移 1-8
			Delay1000ms();	
		}
		
		while(--j)
		{
				BEEP = 1;
				Delay75us();						//调整高电平占空比,来调整声音大小
				BEEP = 0;
				Delay25us();
		}
		j = 2000;										
		
		for(i = 7;i>0;i--)
		{
			led = _cror_(led,1);			//循环右移 8-1
			Delay1000ms();	
		}
		while(--j)
		{
			BEEP = 1;
			Delay75us();
			BEEP = 0;
			Delay25us();
		}
		j = 2000;		
	}

}

娱乐代码

        起风了音乐实现(大佬实现的代码):

 
#include <reg52.h>
#define uint unsigned int
#define uchar unsigned char
sbit voice=P0^1;   //单片机开发板型号不同需要修改为所对应的蜂鸣器管脚
uchar code sound[]={0xff,
                    0x2b,0x30,0x30,0x10,0x2b,0x30,0x30,0x10,0x2b,0x20,0x26,0x20,0x20,0x20,
                    0x26,0x20,0x2b,0x30,0x30,0x10,0x2b,0x30,0x30,0x10,0x2b,0x10,0x26,0x10,
                    0x2b,0x10,0x30,0x10,0x40,0x20,0x40,0x20,0x2b,0x30,0x30,0x10,0x2b,0x30,
                    0x30,0x10,0x2b,0x20,0x26,0x20,0x20,0x20,0x26,0x20,0x2b,0x30,0x26,0x10,
                    0x2b,0x20,0x30,0x20,0x2b,0x20,0x2b,0x20,0xff,0x20,0xff,0x20,0x2b,0x30,
										0x30,0x10,0x2b,0x30,0x30,0x10,0x2b,0x20,0x26,0x20,0x20,0x20,0x26,0x20,
										0x2b,0x30,0x26,0x10,0x2b,0x20,0x30,0x20,0x39,0x20,0x39,0x20,0x26,0x10,
										0x2b,0x10,0x30,0x10,0x2b,0x10,0x30,0x20,0x30,0x20,0x26,0x10,0x2b,0x10,
										0x30,0x10,0x2b,0x10,0x30,0x30,0x20,0x10,0x26,0x10,0x2b,0x10,0x30,0x10,
										0x2b,0x10,0x30,0x20,0x30,0x20,0x30,0x20,0x2b,0x20,0x26,0x20,0x30,0x20,
										0x1c,0x20,0x20,0x10,0x1c,0x10,
                    0x1c,0x30,0x30,0x10,0x19,0x20,0x1c,0x10,0x19,0x10,0x19,0x20,0x19,0x20,
                    0x1c,0x10,0x19,0x10,0x19,0x20,0x26,0x20,0x18,0x10,0x15,0x10,0x18,0x10,
                    0x19,0x10,0x1c,0x20,0x20,0x20,0x1c,0x20,0x20,0x10,0x1c,0x10,0x1c,0x10,
                    0x20,0x10,0x1c,0x10,0x20,0x10,0x1c,0x20,0x20,0x10,0x2b,0x10,0x2b,0x10,
                    0x20,0x20,0x20,0x10,0x26,0x20,0x26,0x20,0x30,0x20,0x2b,0x20,0x26,0x20,
                    0x30,0x20,0x1c,0x20,0x20,0x10,0x1c,0x10,0x1c,0x30,0x30,0x10,0x19,0x20,
                    0x1c,0x10,0x19,0x10,0x19,0x20,0x19,0x20,0x1c,0x10,0x19,0x10,0x19,0x20,
                    0x26,0x20,0x18,0x10,0x15,0x10,0x18,0x10,0x19,0x10,0x1c,0x20,0x20,0x20,
                    0x1c,0x20,0x13,0x10,0x13,0x10,0x13,0x20,0x20,0x20,0x1c,0x20,0x13,0x10,
                    0x13,0x10,0x13,0x10,0x20,0x20,0x1c,0x10,0x1c,0x20,0x1c,0x20,0x1c,0x20,
                    0x1c,0x20,0xff,0x20,0xff,0x20,  0x18,0x20,0x15,0x20,0x13,0x20,0x0e,
										0x10,0x10,0x10,0x10,0x20,0x0e,0x10,
                    0x10,0x10,0x10,0x20,0x0e,0x10,0x10,0x10,0x10,0x20,0x19,0x10,0x18,0x10,
                    0x18,0x20,0x0e,0x10,0x10,0x10,0x10,0x20,0x0e,0x10,0x10,0x10,0x10,0x20,
                    0x0e,0x10,0x10,0x10,0x10,0x10,0x13,0x30,0x15,0x20,0x18,0x10,0x1c,0x10,
                    0x1c,0x10,0x18,0x20,0x1c,0x10,0x15,0x10,0x18,0x10,0x1c,0x20,0x1c,0x10,
                    0x18,0x30,0x13,0x20,0x13,0x20,0x13,0x10,0x12,0x10,0x13,0x20,0x13,0x10,
                    0x15,0x20,0xff,0x20,0xff,0x20,0x18,0x20,0x15,0x20,0x13,0x20,0x0e,0x10,
										0x10,0x10,
                    0x10,0x20,0x0e,0x10,0x10,0x10,0x10,0x20,0x0e,0x10,0x10,0x10,0x10,0x20,
                    0x15,0x20,0x13,0x20,0x0e,0x10,0x10,0x10,0x10,0x20,0x0e,0x10,0x10,0x10,
                    0x10,0x20,0x0e,0x10,0x10,0x10,0x10,0x10,0x13,0x30,0x15,0x20,0x18,0x10,
                    0x1c,0x10,0x1c,0x10,0x13,0x30,0x15,0x20,0x18,0x10,0x1c,0x10,0x1c,0x10,
                    0x18,0x30,0x18,0x20,0x18,0x20,0xff,0x20,0xff,0x20,0x1c,0x10,0x13,0x10,
                    0x15,0x20,0x18,0x10,0x1c,0x10,0x1c,0x10,0x13,0x30,0x15,0x20,0x18,0x10,
                    0x1c,0x10,0x1c,0x10,0x18,0x30,0x18,0x20,0x18,0x20,0x18,0x20,0x18,0x20,0x00,
                   };
uchar zdjs=0, jp;
del(yj);
void main(void)
  {
      uint dpjs=0;
      uchar yj;
      TMOD=0x01,IE=0x82;
      TH0=0xd8, TL0=0xef;
   TR0=1;
while(1)
   {  
      zdjs=0;
      dpjs++; yj=sound[dpjs]; 
     dpjs++; jp=sound[dpjs];
   while(zdjs!=jp)
       { 
      if(yj!=0xff)
   {
             if(yj!=0)
               {
             voice=!voice;
                 del(yj);
                }
                else
          {
          dpjs=0; 
                      break;
                     }
    }
    else
      {
        voice=0;
                 del(jp);
    }
      }
       }
   }
time0() interrupt 1  using 1
      {
         TH0=0xd8, TL0=0xef;
         zdjs++;
           }
del(yj)
    {
      uchar yj2=2;
       while(yj!=0)
         {      
               while(yj2!=0)
                  {
                     yj2--;
                     }
                  yj2=2;
             yj--;  
       }
   
     }

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