1.思路
1.1.1整体思路
1.从text.c文件入手,首先写主函数,其次封装菜单以及游戏主体两个函数
2.在game函数中封装初始化棋盘,打印棋盘(注意打印出来的美观性),玩家下棋,电脑下棋,判断输赢五个函数。
3.分文档实现各函数内容,定义声明
1.1.2一些函数的思路
应注意函数传参需要传入棋盘(二维数组),行以及列(最好使用#define定义方便修改行列数)
玩家下棋电脑下棋需要判断该处是否有棋子,电脑利用srand随机下棋
判断输赢有行列对角线以及平局的情况需要注意
2.所犯一些错误
1.使用scanf实现键盘输入时注意(“”)中的内容
2.初始化棋盘出现数组越界可能是函数传参出现问题,且不会报错
3.源代码
3.1game.h
#define _CRT_SECURE_NO_WARNINGS
#define ROW 3
#define COL 3
#include<time.h>
#include<stdio.h>
#include<stdlib.h>
void text();
void game();
//初始化棋盘
void Intboard(char board[ROW][COL],int row, int col);
//打印棋盘
void Printfboard(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL],int row,int col);
//判断游戏是否结束
char Judgement(char board[ROW][COL], int row, int col);
3.2game.c
#include"game.h"
static int is_full(char board[ROW][COL], int row, int col)
{
int flag = 0;
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
flag == 1;
}
}
return flag;
}
//初始化棋盘
void Intboard(char board[ROW][COL], int row, int col)
{
int i;
for (i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void Printfboard(char board[ROW][COL], int row, int col)
{
int i, j;
for (int i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("___");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void player_move(char board[ROW][COL], int row, int col)
{
while (1)
{
printf("请输入下棋的位置坐标\n");
int x, y;
scanf("%d %d", &x, &y);
if (x >=ROW && x<=0 && y>=ROW && y <= 0)
{
printf("坐标错误请重新输入\n");
}
else
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该位置已被占用\n");
}
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
int x, y;
printf("电脑下棋\n");
while (1)
{
x = rand() % ROW;
y = rand() % COL;
if (board[x][y] ==' ')
{
board[x][y] = '#';
break;
}
}
}
char Judgement(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (is_full(board, row, col) == 1)
{
return 'q';
}
//继续
return 'c';
}
3.3text.c
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include"game.h"
void menu()
{
printf("*********************************\n");
printf("*********************************\n");
printf("********** 1. play ***********\n");
printf("********** 0. exit ***********\n");
printf("*********************************\n");
printf("*********************************\n");
}
void game()
{
char ret;
char board[ROW][COL] = {0};
Intboard(board, ROW, COL);
Printfboard(board, ROW, COL);
while (1)
{
//玩家下棋
player_move(board, ROW, COL);
ret = Judgement(board, ROW, COL);
if (ret != 'c')
break;
Printfboard(board, ROW, COL);
//电脑下棋
computer_move(board, ROW, COL);
Printfboard(board, ROW, COL);
ret = Judgement(board, ROW, COL);
if (ret != 'c')
break;
}
if (ret == '#')
{
printf("电脑赢\n");
}
if (ret == '*')
{
printf("玩家赢\n");
}
if (ret == 'q')
{
printf("游戏结束,平局\n");
}
}
void text()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择是否开始游戏:\n");
scanf("%d", &input);
switch (input)
{
case 1:
printf("开始游戏\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("请输入正确的选项\n");
break;
}
} while (input);
}
int main()
{
text();
return 0;
}