package Game;
import java.util.Random;
public class Role {
private String name;
private int blood;
private char gender;
private String face;
String[] boyfaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
String[] girlfaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};
//attack 攻击描述:
String[] attacks_desc={
"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
"%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
"%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
"%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
};
//injured 受伤描述:
String[] injureds_desc={
"结果%s退了半步,毫发无损",
"结果给%s造成一处瘀伤",
"结果一击命中,%s痛得弯下腰",
"结果%s痛苦地闷哼了一声,显然受了点内伤",
"结果%s摇摇晃晃,一跤摔倒在地",
"结果%s脸色一下变得惨白,连退了好几步",
"结果『轰』的一声,%s口中鲜血狂喷而出",
"结果%s一声惨叫,像滩软泥般塌了下去"
};
public Role() {
}
public Role(String name, int blood, char gender) {
this.name = name;
this.blood = blood;
this.gender = gender;
//随机长相
setFace(gender);
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
public char getGender() {
return gender;
}
public void setGender(char gender) {
this.gender = gender;
}
public String getFace() {
return face;
}
public void setFace(char gender) {
Random r = new Random();
int intdex = r.nextInt(boyfaces.length);
if(gender == '男'){
this.face = boyfaces[intdex];
}else if(gender == '女'){
this.face = girlfaces[intdex];
}else{
this.face = "面目狰狞";
}
}
public void attack(Role role){
Random r = new Random();
//随机攻击名称
int intdex = r.nextInt(attacks_desc.length);
String KungFu = attacks_desc[intdex];
System.out.printf(KungFu,this.name,role.name);
System.out.println();
int hurt = r.nextInt(20)+1;
int mainBlood = role.getBlood() - hurt;
mainBlood = mainBlood < 0 ? 0 : mainBlood;
role.setBlood(mainBlood);
//根据血量做出判定
if(mainBlood >= 90){
System.out.printf(injureds_desc[0],this.name,role.name);
}else if(mainBlood >= 80 && mainBlood <= 90){
System.out.printf(injureds_desc[1],this.name,role.name);
}else if(mainBlood >= 70 && mainBlood <= 80){
System.out.printf(injureds_desc[2],this.name,role.name);
}else if(mainBlood >= 60 && mainBlood <= 70){
System.out.printf(injureds_desc[3],this.name,role.name);
}else if(mainBlood >= 50 && mainBlood <= 60){
System.out.printf(injureds_desc[4],this.name,role.name);
}else if(mainBlood >= 40 && mainBlood <= 50){
System.out.printf(injureds_desc[5],this.name,role.name);
}else if(mainBlood >= 30 && mainBlood <= 40){
System.out.printf(injureds_desc[6],this.name,role.name);
}else {
System.out.printf(injureds_desc[7],this.name,role.name);
}
System.out.println();
}
public void showRoleInfo(){
System.out.println(getName());
System.out.println(getBlood());
System.out.println(getGender());
System.out.println(getFace());
}
}
Game Test
package Game;
public class GameTest {
public static void main(String[] args) {
Role r1 = new Role("小明", 100,'男');
Role r2 = new Role("小红", 100,'男');
//展示人物属性
r1.showRoleInfo();
r2.showRoleInfo();
while (true) {
r1.attack(r2);
if (r2.getBlood() == 0) {
break;
}
r2.attack(r1);
if (r1.getBlood() == 0) {
break;
}
}
}
}