步骤1:创建FightGame包。
步骤2:编写Role(角色)类。
步骤3:编写GameText类。
代码:
Role类:
package FightGame;
import java.util.Random;
public class Role {
private String name; // 名字
private int blood; // 血量
private char gender; // 性别
private String face;// 相貌
//面貌描述
String[] boyface = {"风流俊雅","器宇轩昂","样貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
String[] girlface = {"美奂绝伦","沉鱼落雁","亭亭玉立","身材姣好","相貌平平","相貌简陋","惨不忍睹"};
//attack 攻击描述:
String[] attacks_desc = {
"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
"%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
"%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
"%s阴手翻起阳手跟进,一招【黑虎掏心】,结结实实的捶向%s。",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
};
//injured受伤描述:
String[] injureds_desc = {
"结果%s退了半步,毫发无损",
"结果给%s造成一处瘀伤",
"结果一击命中,%s痛得弯下腰",
"结果%s痛苦地闷哼了一声,显然受了点内伤",
"结果%s摇摇晃晃,一跤摔倒在地",
"结果%s脸色一下变得惨白,连退了好几步",
"结果「轰」的一声,%s口中鲜血狂喷而出",
"结果%s一声惨叫,像滩软泥般塌了下去",
};
//空参构造
public Role() {
System.out.println("未输入参数");
}
//全参构造
public Role(String name, int blood, char gender) {
this.name = name;
this.blood = blood;
this.gender = gender;
setFace(gender);
}
public char getGender() {
return gender;
}
public void setGender(char gender) {
this.gender = gender;
}
public String getFace() {
return face;
}
//随机相貌
public void setFace(char gender) {
Random r = new Random();
if(gender == '男'){
int index = r.nextInt(boyface.length);
this.face = boyface[index];
}else if(gender == '女'){
int index = r.nextInt(girlface.length);
this.face = girlface[index];
}else{
this.face = "看不出来";
}
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
public void attack(Role role){
Random r = new Random();
// 攻击效果
int index = r.nextInt(attacks_desc.length);
String KongFu = attacks_desc[index];
System.out.printf(KongFu, this.getName(), role.getName());
// 造成伤害,校验血量
int hurt = r.nextInt(20) + 1;
int reaminblood = getBlood() - hurt;
if(reaminblood < 0) reaminblood = 0;
role.setBlood(reaminblood);
// System.out.printf("造成了%d点伤害,", hurt);
// 受伤效果
index = (100 - role.getBlood()) / 10;
if(index > 7) index = 7;
System.out.printf(injureds_desc[index], role.getName());
System.out.println();
}
// 展示人物
public void showRoleInder(){
System.out.println("姓名为:" + getName());
System.out.println("血量为:" + getBlood());
System.out.println("性别为:" + getGender());
System.out.println("长相为:" + getFace());
}
}
GameText类:
package FightGame;
public class GameText {
public static void main(String[] args) {
//创建角色
Role r1 = new Role("乔峰", 100,'男');
Role r2 = new Role("鸠摩智", 100,'男');
//展示角色信息
r1.showRoleInder();
System.out.println();
r2.showRoleInder();
System.out.println();
while(true){// 随机打斗过程
r1.attack(r2);
if(r2.getBlood() == 0){
System.out.println(r1.getName() +"K.O.了" +r2.getName());
break;
}
else {
r2.attack(r1);
if(r1.getBlood() == 0){
System.out.println(r2.getName() +"K.O.了" +r1.getName());
break;
}
}
}
}
}
代码编写完毕。每次运行的结果都不一样,可以自己玩玩!
b站链接:综合训练1_文字版格斗游戏