二维数组之控制台实现简易推箱子,简易扫雷

控制台实现简易推箱子

#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
int main()
{
	//printf("☆★○●◎◇◆□■△▲※\n");
	/*
		◎:把球推到箱子里    7
		●:球			      3
		□: 箱子              4
		★: 人  5   人站在目的地上    8
		■: 墙                1
		两个空格: 表示空地    0
	*/
	int map[8][8] =
	{
		0,0,0,1,1,1,1,0,
		0,1,1,1,0,5,1,0,
		0,1,0,0,4,0,1,0,
		1,1,0,1,0,1,1,1,
		1,0,0,1,0,1,3,1,
		1,0,1,0,0,4,3,1,
		1,0,4,0,0,0,3,1,
		1,1,1,1,1,1,1,1
	};
	int oldMap[8][8] =
	{
		0,0,0,1,1,1,1,0,
		0,1,1,1,0,5,1,0,
		0,1,0,0,4,0,1,0,
		1,1,0,1,0,1,1,1,
		1,0,0,1,0,1,3,1,
		1,0,1,0,0,4,3,1,
		1,0,4,0,0,0,3,1,
		1,1,1,1,1,1,1,1
	};
	int i = 0, j = 0;
	while (1)
	{
		//画地图,根据数组中的值,画相应的图形
		for (i = 0; i < 8; i++)
		{
			for (j = 0; j < 8; j++)
			{
				switch (map[i][j])
				{
				case 0:
					printf("  ");
					break;
				case 1:
					printf("■");
					break;
				case 3:
					printf("●");
					break;
				case 4:
					printf("□");
					break;
				case 5:
				case 8:
					printf("★");
					break;
				case 7:
					printf("◎");
					break;
				}
			}
			printf("\n");
		}
		printf("按回车从新开始");
		//如果地图中箱子都装上了球,则游戏结束
		int  flag = 1;
		for (i = 0; i < 8; i++)
		{
			for (j = 0; j < 8; j++)
			{
				if (map[i][j] == 4)
				{
					flag = 0;
					break;
				}
			}
			if (map[i][j] == 4)
			{
				flag = 0;
				break;
			}
		}
		if (flag == 1)
		{
			break;
		}
		//找到人所在的位置
		for (i = 0; i < 8; i++)
		{
			for (j = 0; j < 8; j++)
			{
				if (map[i][j] == 5 || map[i][j] == 8)
					break;   //break只能退出一层循环
			}
			if (map[i][j] == 5 || map[i][j] == 8)
				break;
		}
		char key = _getch();
		//从新开始
		if (key == '\r')
		{
			for (i = 0; i < 8; i++)
			{
				for (j = 0; j < 8; j++)
				{
					map[i][j] = oldMap[i][j];
				}
			}
			system("cls");
			continue;
		}
		//人的移动
		switch (key)
		{
		case 'w':
		case 'W':
		case '72':
			if (map[i - 1][j] == 0 || map[i - 1][j] == 3)//前面是空地或球
			{
				map[i][j] -= 5;
				map[i - 1][j] += 5;
			}
			else if (map[i - 1][j] == 4 || map[i - 1][j] == 7)//前面是箱子或箱子装着球
			{
				if (map[i - 2][j] == 0 || map[i - 2][j] == 3)//前面的前面是空地或球
				{
					map[i][j] -= 5;
					map[i - 1][j] += 1;
					map[i - 2][j] += 4;
				}
			}
			break;
		case 's':
		case 'S':
		case '80':
			if (map[i + 1][j] == 0 || map[i + 1][j] == 3)//前面是空地或球
			{
				map[i][j] -= 5;
				map[i + 1][j] += 5;
			}
			else if (map[i + 1][j] == 4 || map[i + 1][j] == 7)
			{
				if (map[i + 2][j] == 0 || map[i + 2][j] == 3)
				{
					map[i][j] -= 5;
					map[i + 1][j] += 1;
					map[i + 2][j] += 4;
				}
			}
			break;
		case 'a':
		case 'A':
		case '75':
			if (map[i][j - 1] == 0 || map[i][j - 1] == 3)//前面是空地或球
			{
				map[i][j] -= 5;
				map[i][j - 1] += 5;
			}
			else if (map[i][j - 1] == 4 || map[i][j - 1] == 7)
			{
				if (map[i][j - 2] == 0 || map[i][j - 2] == 3)
				{
					map[i][j] -= 5;
					map[i][j - 1] += 1;
					map[i][j - 2] += 4;
				}
			}
			break;
		case 'd':
		case 'D':
		case '77':
			if (map[i][j + 1] == 0 || map[i][j + 1] == 3)//前面是空地或球
			{
				map[i][j] -= 5;
				map[i][j + 1] += 5;
			}
			else if (map[i][j + 1] == 4 || map[i][j + 1] == 7)
			{
				if (map[i][j + 2] == 0 || map[i][j + 2] == 3)
				{
					map[i][j] -= 5;
					map[i][j + 1] += 1;
					map[i][j + 2] += 4;
				}
			}
			break;
		}
		system("cls");
	}
	system("cls");
	printf("--------GameOver------\n");
	return 0;
}

控制台实现简易扫雷

#include<stdio.h>
#include<stdlib.h>
#include<time.h>

int main()
{
	srand((unsigned)time(NULL));
	int map[10][10]={0};
	for (int i = 0; i < 10; )//随机定义10个雷
	{
		int x = rand() % 10;
		int y = rand() % 10;
		if (map[x][y] == -1)
		{
			continue;
		}
		map[x][y] = -1;
		i++;
	}
	//设置雷附近的数字
	for (int i = 0; i < 10; i++)
	{
		for (int j = 0; j < 10; j++)
		{
			if (map[i][j] == -1)
			{
				for (int x = i - 1; x <= i + 1; x++)
				{
					for (int y = j-1; y <= j+1; y++)
					{
						if (x>=0&&x<=10&&y>=0&&y<=10
							&&map[x][j]!=-1)
						{
							map[x][y]++;
						}
					}
				}
			}
		}
	}
	//掩码
	for (int i = 0; i < 10; i++)
	{
		for (int j = 0; j < 10; j++)
		{
			map[i][j] += 20;
		}
	}
	while (1)
	{
		int x, y;
		int num=0;//被掩码的个数
		for (int i = 0; i < 10; i++)
		{
			for (int j = 0; j < 10; j++)
			{
				if (map[i][j] >= 19 && map[i][j] <= 29)
				{
					printf(" * ");
				}
				else
				{
					printf("%2d ", map[i][j]);
				}
				
			}
			printf("\n");
		}
		printf("请输入要打开位置的坐标x,y:");
		scanf_s("%d%d", &x, &y);
		if (map[x][y] >= 19 && map[x][y] <= 29)//如果所输入的位置是掩码位置就将掩码打开
		{
			map[x][y] -= 20;
			if (map[x][y] == -1)//如果打开的是雷,就结束游戏
			{
				printf("\n游戏结束,你输了!!!\n");
				break;
			}
		}
		for (int i = 0; i < 10; i++)
		{
			for (int j = 0; j < 10; j++)
			{
				if (map[x][y] >= 19 && map[x][y] <= 29)
				{
					num++;
				}
			}
		}
		if (num == 10)//雷全部被排了出来
		{
			printf("\n游戏结束,恭喜你赢了!!!\n");
		}
		system("cls");
	}
	return 0;
}
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