文章目录
- 游戏整体设计
- 游戏菜单
- 游戏核心功能区
- 初始化棋盘
- 打印棋盘
- 大范围的排雷
- 排雷区
- 布置雷区
- 游戏运行界面
- 程序源代码
前言
《扫雷》是一款大众类的益智小游戏,于1992年发行。游戏目标是在最短的时间内根据点击格子出现的数字找出所有非雷格子,同时避免踩雷,踩到一个雷即全盘皆输。
一、游戏整体设计
第一步:首先创建出游戏的菜单栏。
第二步:根据游戏所需要实现的功能进行代码的编写,主要功能是设计雷区的布置,排雷所显示的周围雷的个数,如果踩到雷了,需要将布雷图打印出来,如果没有踩到了,需要将排雷图打印出来。
第三步:将程序运行来检测所需的功能是否正确。
二、游戏菜单
void menu()
{
printf("******************************\n");
printf("********* 1. play ********\n");
printf("********* 0. exit ********\n");
printf("******************************\n");
}
三、游戏核心功能区
初始化棋盘
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
打印棋盘
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("------------扫雷------------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("------------扫雷------------\n");
}
大范围排雷
//大范围的排雷
void Explode_Mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col,int x,int y)
{
if (x == 0 || y == 0 || x == ROWS - 1 || y == COLS - 1)
return;
if (show[x][y] != '*')
return;
int count = get_mine_count(mine, x, y);
if (count > 0) {
show[x][y] = '0' + count;
return;
}
else if(count==0)
{
show[x][y] = '0';
Explode_Mine(mine, show, row, col, x - 1, y - 1);
Explode_Mine(mine, show, row, col, x - 1, y);
Explode_Mine(mine, show, row, col, x - 1, y + 1);
Explode_Mine(mine, show, row, col, x, y - 1);
Explode_Mine(mine, show, row, col, x, y + 1);
Explode_Mine(mine, show, row, col, x + 1, y - 1);
Explode_Mine(mine, show, row, col, x + 1, y);
Explode_Mine(mine, show, row, col, x + 1, y + 1);
}
}
布置雷区
//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
int x = 0;
int y = 0;
while (count)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';//布置雷
count--;
}
}
}
排雷区
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}
//排雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
int count = get_mine_count(mine, x, y);
Explode_Mine(mine, show, row, col, x, y);
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
四、游戏运行界面
五、程序源代码
Test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//1. 标记
//2. 展开一片
void menu()
{
printf("******************************\n");
printf("********* 1. play ********\n");
printf("********* 0. exit ********\n");
printf("******************************\n");
}
void game()
{
//扫雷游戏的实现
//mine数组是用来存放布置好的雷的信息
char mine[ROWS][COLS] = { 0 };//'0'
//show数组是用来存放排查出的雷的信息
char show[ROWS][COLS] = { 0 };//'*'
//初始化棋盘
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
//show_board(mine, ROW, COL);
//布置雷
set_mine(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//排查雷
find_mine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择!\n");
break;
}
} while (input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("------------扫雷------------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("------------扫雷------------\n");
}
//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
int x = 0;
int y = 0;
while (count)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';//布置雷
count--;
}
}
}
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}
//排雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
int count = get_mine_count(mine, x, y);
Explode_Mine(mine, show, row, col, x, y);
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
//大范围的排雷
void Explode_Mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col,int x,int y)
{
if (x == 0 || y == 0 || x == ROWS - 1 || y == COLS - 1)
return;
if (show[x][y] != '*')
return;
int count = get_mine_count(mine, x, y);
if (count > 0) {
show[x][y] = '0' + count;
return;
}
else if(count==0)
{
show[x][y] = '0';
Explode_Mine(mine, show, row, col, x - 1, y - 1);
Explode_Mine(mine, show, row, col, x - 1, y);
Explode_Mine(mine, show, row, col, x - 1, y + 1);
Explode_Mine(mine, show, row, col, x, y - 1);
Explode_Mine(mine, show, row, col, x, y + 1);
Explode_Mine(mine, show, row, col, x + 1, y - 1);
Explode_Mine(mine, show, row, col, x + 1, y);
Explode_Mine(mine, show, row, col, x + 1, y + 1);
}
}
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//
void set_mine(char mine[ROWS][COLS], int row, int col);
//
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
void Explode_Mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);