Pygame 让图形动起来
通过改变Rect对象的x,y坐标值,从而实现图形动画效果。
import sys
import pygame
from pygame.locals import *
pygame.init()
SCREEN_SIZE=SCREEN_WIDHT,SCREEN_HEIGHT = 800,600
FPS = 60
WHITE = 255,255,255
BLUE = 0,0,200
#移动速度
VEL_X = 2
VEL_Y = 1
clock = pygame.time.Clock()
screen = pygame.display.set_mode(SCREEN_SIZE)
pygame.display.set_caption('移动距形')
rect = pygame.Rect(200,250,100,100)
while True:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
#移动距形
rect.x += VEL_X
rect.y += VEL_Y
#边界判断
if rect.x > SCREEN_WIDHT-100 or rect.x < 0:
VEL_X =-VEL_X
if rect.y > SCREEN_HEIGHT -100 or rect.y <0:
VEL_Y = -VEL_Y
screen.fill(BLUE)
pygame.draw.rect(screen,WHITE,rect,0)
pygame.display.update()