public GameObject groupObj;
float smoothTime = 0.1F;
float yVelocity = 0.0F;
float newPosition;
float temp;
float target;
void Update () {
if(Input.touchCount>0&&Input.GetTouch(0).phase==TouchPhase.Began)
temp=groupObj.transform.position.y;
if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved){
Ray rayM = Camera.main.ScreenPointToRay (Input.mousePosition);
RaycastHit hitM;
if(Physics.Raycast (rayM, out hitM, 1000)&&hitM.transform.name=="Group"){
target=temp+Input.GetTouch(0).deltaPosition.y*10;
newPosition = Mathf.SmoothDamp(groupObj.transform.position.y,target, ref yVelocity, smoothTime);
groupObj.transform.position=new Vector3(groupObj.transform.position.x,newPosition,groupObj.transform.position.z);
}
}
else{
if(target>700)
target=700;
if(