小甲鱼图像截取与拖拽

在这里插入图片描述
在这里插入图片描述

# -*- coding = utf-8 -*-
# @Time:2021/05/28 20:30
# @Author:Luorui
# @File:py2.py
# @Software:PyCharm
import pygame
import sys
from pygame.locals import *

pygame.init()       # 初始化pygame

size = width, height = 600, 400
bg = (255, 255, 255)

clock = pygame.time.Clock()
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Python Demo")

turtle = pygame.image.load("turtle.png")

# 0 -> 未选择,1 -> 选择中,2 -> 完成选择
select = 0
select_rect = pygame.Rect(0, 0, 0, 0)   # pygame.Rect(left, top, width, height)
# 0 -> 未拖拽,1 -> 拖拽中,2 -> 完成拖拽
drag = 0

position = turtle.get_rect()
position.center = width // 2, height // 2

while True:
    for event in pygame.event.get():
        if event.type == QUIT:
            sys.exit()

        elif event.type == MOUSEBUTTONDOWN:
            if event.button == 1:
                # 第一次点击,选择范围
                if select == 0 and drag == 0:
                    pos_start = event.pos
                    select = 1
                # 第二次点击,推拽图像
                elif select == 2 and drag == 0:
                    capture = screen.subsurface(select_rect).copy()
                    cap_rect = capture.get_rect()
                    drag = 1
                # 第三次点击,初始化
                elif select == 2 and drag == 2:
                    select = 0
                    drag = 0

        elif event.type == MOUSEBUTTONUP:
            if event.button == 1:
                # 第一次释放,结束选择
                if select == 1 and drag == 0:
                    pos_stop = event.pos
                    select = 2
                # 第二次释放,结束拖拽
                if select == 2 and drag == 1:
                    drag = 2

    screen.fill(bg)
    screen.blit(turtle, position)

    # 实时绘制选择框
    if select:
        mouse_pos = pygame.mouse.get_pos()
        if select == 1:
            pos_stop = mouse_pos

        select_rect.left, select_rect.top = pos_start
        select_rect.width, select_rect.height = pos_stop[0] - pos_start[0], pos_stop[1] - pos_start[1]
        pygame.draw.rect(screen, (0, 0, 0), select_rect, 1)

    # 拖拽裁剪的图像
    if drag:
        if drag == 1:
            cap_rect.center = mouse_pos     # 鼠标为矩形中心的所在位置
        screen.blit(capture, cap_rect)

    pygame.display.flip()

    clock.tick(30)
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