NX二次开发 对象类型 UFUN获得对象的类型和子类型 UF_OBJ_ask_type_and_subtype
//VS8.0+VS2010
#include <uf.h>
#include <uf_obj.h>
#include <uf_modl.h>
#include <uf_part.h>
UF_initialize();
//遍历当前显示部件
std::vector<tag_t> SolidVector;
tag_t ObjectTag = NULL_TAG;
int Type, SubType, Body_Type;
char msg[256];
UF_OBJ_cycle_objs_in_part(UF_PART_ask_display_part(), UF_solid_type, &ObjectTag);//遍历体
while (ObjectTag != NULL_TAG)
{
//查询对象的类型和子类型
UF_OBJ_ask_type_and_subtype(ObjectTag, &Type, &SubType);
if (SubType == UF_solid_body_subtype)
{
//查询体的类型
UF_MODL_ask_body_type(ObjectTag, &Body_Type);
if (Body_Type == UF_MODL_SOLID_BODY)//为实体
{
UF_OBJ_set_color(ObjectTag, 186);
SolidVector.push_back(ObjectTag);
}
}
UF_OBJ_cycle_objs_in_part(UF_PART_ask_display_part(), UF_solid_type, &ObjectTag);
}
sprintf_s(msg, "当前有%d个实体", SolidVector.size());
lw->Open();
lw->WriteLine(msg);
UF_terminate();
//梅雷qq18211170007