NX二次开发 PK创建圆柱 PK_BODY_create_solid_cyl
//创建圆柱
bool PK_CreateCyl(const double point[3], double const mtx_3d[9], const double diam, const double height, PK_BODY_t& pkBody)
{
double diam1 = fabs(diam), height1 = fabs(height);
pkBody = PK_ENTITY_null;
if (diam1 < g_dist_tol
|| height1 < g_dist_tol)
{
return false;
}
double x_vec[3] = { 0.0 }, y_vec[3] = { 0.0 }, mtx_3d1[9] = { 0.0 };
double mm = 0.001, magnitude = 0.0;
PK_AXIS2_sf_t basis_set;
UF_MTX3_x_vec(mtx_3d, x_vec);
UF_MTX3_y_vec(mtx_3d, y_vec);
if (UF_MTX3_initialize(x_vec, y_vec, mtx_3d1))
return false;
basis_set.location.coord[0] = point[0] * mm;
basis_set.location.coord[1] = point[1] * mm;
basis_set.location.coord[2] = point[2] * mm;
UF_MTX3_z_vec(mtx_3d1, basis_set.axis.coord);
UF_MTX3_x_vec(mtx_3d1, basis_set.ref_direction.coord);
PK_BODY_create_solid_cyl(diam1 * 0.5 * mm, height1 * mm, &basis_set, &pkBody);
if (PK_ENTITY_null == pkBody)
return false;
return true;
}