Python实战(1)——外星人入侵,实现空格长按发射子弹

#经过对Python从入门到实践的学习,完成了外星人入侵的代码复现

#于是考虑能否在这个基础上进行一些小小的改进

问题说明

        我发现在射击的部分还存在一定的缺憾,想要快速地射击外星人,依靠每次按下发射一颗子弹有些费手,于是考虑实现长按空格键进行射击,网上搜索了一下没有这么实现的代码,而利用pygame.key.set_repeat() 也无法准确实现,反而影响正常射击。

        于是考虑与移动相似的方法设定一个flag来判断目前的射击状态

目标实现

首先在ship.py中添加了一个flag:self.shooting, 用以判断射击状态。

        # Movement flags.
        self.moving_right = False
        self.moving_left = False
        self.shooting = False

接着对game_function.py进行修改。

##原代码##
def check_keydown_events(event, ai_settings, screen, ship, bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:
        fire_bullet(ai_settings, screen, ship, bullets)
    elif event.key == pygame.K_q:
        sys.exit()
        
def check_keyup_events(event, ship):
    """Respond to key releases."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = False
    elif event.key == pygame.K_LEFT:
        ship.moving_left = False

将flag加入其中:

def check_keydown_events(event, ai_settings, screen, ship, bullets):
    """Respond to keypresses."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:
        ship.shooting = True
        # fire_bullet(ai_settings, screen, ship, bullets)
    elif event.key == pygame.K_q:
        sys.exit()
        
def check_keyup_events(event, ship):
    """Respond to key releases."""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = False
    elif event.key == pygame.K_LEFT:
        ship.moving_left = False
    elif event.key == pygame.K_SPACE:
        ship.shooting = False
if ship.shooting:
    gf.fire_bullet(ai_settings, screen, ship, bullets)

        

定义后就可以在主函数中进行调用了,即 可以实现连续射击

while True:

        clock.tick(250)
        gf.check_events(ai_settings, screen, stats, sb, play_button, ship,
            aliens, bullets)
        
        if stats.game_active:
            if ship.shooting:
                gf.fire_bullet(ai_settings, screen, ship, bullets)
            ship.update()
            gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens,
                bullets)
            gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens,
                bullets)
    
           --snip--

        

但是这样在主代码中显得有些臃肿,于是再进行修改。将if shooting放入fire_bullet()中。


def fire_bullet(ai_settings, screen, ship, bullets):
    """Fire a bullet, if limit not reached yet."""
    # Create a new bullet, add to bullets group.
    if len(bullets) < ai_settings.bullets_allowed and ship.shooting:
        new_bullet = Bullet(ai_settings, screen, ship)
        bullets.add(new_bullet)

 这样主代码变为:

       --snip--

        if stats.game_active:
            gf.fire_bullet(ai_settings, screen, ship, bullets)
            ship.update()

            --snip--

目前基本实现了预期目的,感觉还可以再精进一下.......

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好的,我可以为您提供一个简单的外星人入侵游戏的 Python 代码示例。以下是代码: ```python import pygame import random # 初始化游戏 pygame.init() # 设置游戏窗口的大小 screen_width = 800 screen_height = 600 screen = pygame.display.set_mode((screen_width, screen_height)) # 设置游戏的标题 pygame.display.set_caption("外星人入侵游戏") # 加载游戏背景 background = pygame.image.load('bg.jpg') # 加载玩家的飞船 player = pygame.image.load('player.png') player_width = player.get_width() player_height = player.get_height() player_x = (screen_width - player_width) / 2 player_y = screen_height - player_height - 20 # 加载敌人的飞船 enemy = pygame.image.load('enemy.png') enemy_width = enemy.get_width() enemy_height = enemy.get_height() enemy_x = random.randint(0, screen_width - enemy_width) enemy_y = - enemy_height enemy_speed = 3 # 加载子弹 bullet = pygame.image.load('bullet.png') bullet_width = bullet.get_width() bullet_height = bullet.get_height() bullet_x = 0 bullet_y = -1 bullet_speed = 5 bullet_state = "ready" # 设置游戏循环 running = True while running: # 处理游戏事件 for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player_x -= 5 if event.key == pygame.K_RIGHT: player_x += 5 if event.key == pygame.K_SPACE: if bullet_state == "ready": bullet_x = player_x + player_width / 2 - bullet_width / 2 bullet_y = player_y bullet_state = "firing" # 移动敌人的飞船 enemy_y += enemy_speed if enemy_y > screen_height: enemy_x = random.randint(0, screen_width - enemy_width) enemy_y = -enemy_height # 移动子弹 if bullet_state == "firing": bullet_y -= bullet_speed if bullet_y < 0: bullet_state = "ready" # 检测子弹是否击中敌人 if bullet_state == "firing": if bullet_x + bullet_width > enemy_x and bullet_x < enemy_x + enemy_width and bullet_y < enemy_y + enemy_height: bullet_state = "ready" enemy_x = random.randint(0, screen_width - enemy_width) enemy_y = -enemy_height # 将游戏元素绘制到屏幕上 screen.blit(background, (0, 0)) screen.blit(player, (player_x, player_y)) screen.blit(enemy, (enemy_x, enemy_y)) if bullet_state == "firing": screen.blit(bullet, (bullet_x, bullet_y)) # 更新屏幕显示 pygame.display.update() # 结束游戏 pygame.quit() ``` 这是一个非常简单的游戏,玩家需要控制飞船躲避敌人的攻击并且射杀敌人。游戏代码中有一些注释,以帮助您理解每个部分的作用。

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