poj 2451 半平面交 板子

poj 2451

半平面,一条直线可以把平面分成两部分,即称为半平面

半平面交,即多条直线划分出的相交的平面的面积

学习大佬的代码,清晰易懂,打算当成以后的模板用了

代码(基于poj 2451):

#include <bits/stdc++.h>
#include <iostream>
#include <cstdio>
#include <cmath>
#include <algorithm>
using namespace std;

const double eps = 1e-8;
int n, pn, dq[20005], top, bot;
struct Point {
    double x, y;
} p[20005];

struct Line {
    Point a, b;
    double angle;
    Line& operator= (Line l) {
        a.x = l.a.x; a.y = l.a.y;
        b.x = l.b.x; b.y = l.b.y;
        angle = l.angle;
        return *this;
    }
} l[20005];

int dblcmp(double k) {
    if (fabs(k) < eps) return 0;
    return k > 0 ? 1 : -1;
}

double multi(Point p0, Point p1, Point p2) {
    return (p1.x-p0.x)*(p2.y-p0.y)-(p1.y-p0.y)*(p2.x-p0.x);
}

bool cmp(const Line& l1, const Line& l2) {
    int d = dblcmp(l1.angle-l2.angle);
    if (!d) return dblcmp(multi(l1.a, l2.a, l2.b)) > 0; 
    return d < 0;
}

void addLine(Line& l, double x1, double y1, double x2, double y2) {
    l.a.x = x1; l.a.y = y1;
    l.b.x = x2; l.b.y = y2;
    l.angle = atan2(y2-y1, x2-x1);
}

void getIntersect(Line l1, Line l2, Point& p) {
    double A1 = l1.b.y - l1.a.y;
    double B1 = l1.a.x - l1.b.x;
    double C1 = (l1.b.x - l1.a.x) * l1.a.y - (l1.b.y - l1.a.y) * l1.a.x;
    double A2 = l2.b.y - l2.a.y;
    double B2 = l2.a.x - l2.b.x;
    double C2 = (l2.b.x - l2.a.x) * l2.a.y - (l2.b.y - l2.a.y) * l2.a.x;
    p.x = (C2 * B1 - C1 * B2) / (A1 * B2 - A2 * B1);
    p.y = (C1 * A2 - C2 * A1) / (A1 * B2 - A2 * B1);
}

bool judge(Line l0, Line l1, Line l2) {
    Point p;
    getIntersect(l1, l2, p);
    return dblcmp(multi(p, l0.a, l0.b)) < 0;
}

void HalfPlaneIntersect( ){
    int i, j;
    sort(l, l+n, cmp);
    for (i = 0, j = 0; i < n; i++)
        if (dblcmp(l[i].angle-l[j].angle) > 0) 
            l[++j] = l[i];
    n = j + 1;
    dq[0] = 0; 
    dq[1] = 1;
    top = 1;   
    bot = 0;
    for (i = 2; i < n; i++) {
        while (top > bot && judge(l[i], l[dq[top]], l[dq[top - 1]])) top--;
        while (top > bot && judge(l[i], l[dq[bot]], l[dq[bot + 1]])) bot++;
        dq[++top] = i;
    } 
    while (top > bot && judge(l[dq[bot]], l[dq[top]], l[dq[top-1]])) top--;
    while (top > bot && judge(l[dq[top]], l[dq[bot]], l[dq[bot+1]])) bot++;
    dq[++top] = dq[bot]; 
    for (pn = 0, i = bot; i < top; i++, pn++)
        getIntersect(l[dq[i+1]], l[dq[i]], p[pn]);
}

double getArea() { 
    if (pn < 3) return 0;
    double area = 0;
    for (int i = 1; i < pn-1; i++)
        area += multi(p[0], p[i], p[i+1]);
    if (area < 0) area = -area;
    return area/2;
}

int main()
{
    int i;
    double x1, y1, x2, y2;

    while (scanf ("%d", &n) != EOF) {
        for (i = 0; i < n; i++) {
            scanf("%lf%lf%lf%lf", &x1, &y1, &x2, &y2);
            addLine(l[i], x1, y1, x2, y2);
        }
        addLine(l[n++], 0, 0, 10000, 0);
        addLine(l[n++], 10000, 0, 10000, 10000);
        addLine(l[n++], 10000, 10000, 0, 10000);
        addLine(l[n++], 0, 10000, 0, 0);
        HalfPlaneIntersect();
        printf ("%.1lf\n", getArea());
    }
    return 0;
}

 

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